Verreater Posted March 14, 2022 Share Posted March 14, 2022 As the title says, if you use a weapon that pins corpses to walls (Arrow and bolt-based weapons), and the enemy dies to something like a status effect (doesn't have to be from the weapon itself, the enemy just has to not get pinned, i think), after a few seconds the ragdoll flies to the impact point of the next shot. (not the next shot after they die, but the next shot after those few seconds) This can result in enemies being stuck in the air in front of other enemies, or Ragdolls wildly flying through the air. These corpses can block shots, which is really fun when they swoop right in front of your target and just hover in the air. In addition: +1 to the "please add a Warframe/Weapon bug category/tag" request counter Link to comment Share on other sites More sharing options...
Neiryn Posted June 2, 2022 Share Posted June 2, 2022 Bumping this thread because this bug has persisted for nearly two months now without a fix. Experiencing this myself, it only seems to affect projectile based weapons that have the capability to pin enemies to wall (including projectile based rifles, not just bows and crossbows). This can render certain weapons unreliably for use in higher level missions. Secondary video included recorded today (6/2/2022) to show that this bug is still thriving. Link to comment Share on other sites More sharing options...
Extems Posted June 10, 2022 Share Posted June 10, 2022 This game breaking bug still persists. When dead body disappears, arrow behaves normally. Link to comment Share on other sites More sharing options...
WT240 Posted June 19, 2022 Share Posted June 19, 2022 When you kill a bad guy with the Boltor (possibly other similar weapons?) and it does the "pin them to the wall" thing...that enemy is then ragdoll, dragged (stuck to the cursor/sights) everywhere you aim and places the dead ragdoll over the new enemy you are trying to shoot. Without punch through, now all I can do is shoot the dead ragdoll and not the enemies attacking me. Link to comment Share on other sites More sharing options...
Verreater Posted June 21, 2022 Author Share Posted June 21, 2022 happens to all weapons that have projectiles that pin enemies to walls. Even Kompressa Link to comment Share on other sites More sharing options...
joteb2 Posted June 21, 2022 Share Posted June 21, 2022 Made this gif to showcase how bodies will ragdoll from basically anywhere to your reticle with the Boltor right now. Link to comment Share on other sites More sharing options...
Quimoth Posted June 21, 2022 Share Posted June 21, 2022 I think this is a hilarious 'feature'. Link to comment Share on other sites More sharing options...
maaleru Posted June 21, 2022 Share Posted June 21, 2022 Nekros disapproves, for the rest it's funny. Link to comment Share on other sites More sharing options...
Uhkretor Posted June 21, 2022 Share Posted June 21, 2022 ... Oh god, that's so annoying... And its not because I use Nekros, which I don't. ... Its simply because the bodies have partial physical collision and that collision blocks the player line of fire. Link to comment Share on other sites More sharing options...
Chakrasa Posted June 21, 2022 Share Posted June 21, 2022 I'm encountering this bug as well. Occurs with Artemis Bow too, and presumably any other weapon with a bolt/arrow style projectile. While it is kind of funny, it has a negative impact on not only the visuals but also gameplay because sometimes the ragdolls that violently fly into your crosshair end up floating in mid-air and blocking shots. This is particularly impactful for me because I main Ivara Prime with Boltor Prime, and the ragdolls flying straight into my line of fire, freezing in mid-air, and preventing me from hitting enemies with my two most powerful weapons, is very, very frustrating. Link to comment Share on other sites More sharing options...
WT240 Posted June 21, 2022 Share Posted June 21, 2022 Yes, being a new player and not having many mods (punch through), this bug tends to almost completely negate my Boltor (and probably half the rest of them I will be building soon). Hard to level a gun that can only hit a target when there is no "pinned to wall" guy attached to my cross-hair. Thanks for the gif, that is exactly the problem, except most times, mine don't just fly by, they fly right in front of the one ("pinned to") I am aiming at and shield him 100%. Link to comment Share on other sites More sharing options...
speechlessdan Posted June 22, 2022 Share Posted June 22, 2022 I also experience this with a variety of weapons that include those similar effects, bows, etc. Link to comment Share on other sites More sharing options...
Heathermanne Posted June 23, 2022 Share Posted June 23, 2022 this too i have encountered, but with my main weapon that ive dumped all my resources into as proboscis cernos, on top of galvanized chamber not working too, this has been a wonderful patch Link to comment Share on other sites More sharing options...
TheOctavius Posted June 23, 2022 Share Posted June 23, 2022 I think the same thing is happening with boltors as well as other "most" projectile weapons (ie throwable secondary weapons and even throwable melee weapons!). I had it happen when I threw Spira Prime. this is BAD... Link to comment Share on other sites More sharing options...
lebgdelastreet13 Posted June 24, 2022 Share Posted June 24, 2022 The same for me, all missions when i.e. using Kunai. An enemy killed behind me by Kunai and immobilized can be "brought back" by a next shot on another enemy. The body prevents accurate shots and alerts the mobs because of the late ragdoll. Link to comment Share on other sites More sharing options...
KayelGee Posted July 5, 2022 Share Posted July 5, 2022 Bump because this also seems to cause the paris bow to have it's projectiles follow the corpse which makes it look like the arrows have insane bullet drop. Link to comment Share on other sites More sharing options...
-Autumn-Rain- Posted July 26, 2022 Share Posted July 26, 2022 Noticed the same thing. It's really annoying. Can something please be done about it? Link to comment Share on other sites More sharing options...
ultimitloozer Posted July 27, 2022 Share Posted July 27, 2022 This has got to be one of the most annoying bugs I have seen in the game. Not the absolute top of the list (that belongs to the frequency of the game freezing since TennoCon), but close. Ranking the bow/bolt/dart weapons was a pain in the ash due to the amount of compensation required for projectiles with lower velocity when engaging subsequent targets. Link to comment Share on other sites More sharing options...
mycroft_ Posted July 27, 2022 Share Posted July 27, 2022 For the record, this debilitating bug is now 4 1/2 months old DE, please hire and train more programmers so you can handle this stuff <3 Link to comment Share on other sites More sharing options...
ClimbOver Posted July 27, 2022 Share Posted July 27, 2022 Pain. Link to comment Share on other sites More sharing options...
maaleru Posted July 27, 2022 Share Posted July 27, 2022 I think trumna has something similar. While it doesn't pin ragdolls, sometimes I notice that the projectile's flash occurs in the corpse of an enemy that died earlier. Idk about is it just animation issue (for trumna, not the weapon described above, it has a real interfering effect) Link to comment Share on other sites More sharing options...
lebgdelastreet13 Posted July 30, 2022 Share Posted July 30, 2022 ad: I also notice that Kavats do the same sometimes and especially Vulpa -Panzer in the case-. I don't have a Panzer but I see enemies flying very often when Viral Quills activate. It is very visible in team. Link to comment Share on other sites More sharing options...
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