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The Seven's tower


peq42

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Suggestion: An interesting kind of mission, that would force veterans to properly plan and work in groups, that would be called "The Seven's tower".

 

Said mission would be a special kind of void tower, only accessible on Steel Path. Enemies would start at base level 150-200(and a T3 or even greater damage buff + SP buff), and it would work similarly to the Sanctuary Onslaught: You'd get a mission(any kind), and a limited time to finish it. Once said mission is finished, you get a mini-boss battle(without timers), that if you win, you get a portal to go to the next level and the rewards of your current level(said rewards might include things that interest veterans, such as fully built forma, universal medallions, umbral forma blueprint, temporary affinity buff, certain rare mods from deimos' vaults, etc).

 

Throughout each level, you get hints and pieces of lore, talking about the Orokin, the Seven, the Void, explaining certain things that don't yet make sense in the lore, etc through dialog, scenario, small pieces of decoration for your ship that have lore in their description, etc.

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40 minutes ago, elpeleq42 said:

Said mission would be a special kind of void tower, only accessible on Steel Path. Enemies would have base level 150-200(and a T3 or even greater damage buff + SP buff), and it would work similarly to the Sanctuary Onslaught: You'd get a mission(any kind), and a limited time to finish it.

The last thing we need is another Sanctuary Onslaught like game mode that forces players to rush and that pushes players towards nuke frame spamming. If you want to make a gamemode that is actually challenging, have one that requires players to complete certain objectives and cycles through different modifiers like those from Sorties every few minutes so players are forced to use their other weapons over abilities or have certain elements do less damage wile others do increased.

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6 minutes ago, BiancaRoughfin said:

The last thing we need is another Sanctuary Onslaught like game mode that forces players to rush and that pushes players towards nuke frame spamming. If you want to make a gamemode that is actually challenging, have one that requires players to complete certain objectives and cycles through different modifiers like those from Sorties every few minutes so players are forced to use their other weapons over abilities or have certain elements do less damage wile others do increased.

like I said, missions are RANDOM. You could get a spy mission, survival, defense, disruption, etc.

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5 hours ago, elpeleq42 said:

Suggestion: An interesting kind of mission, that would force veterans to properly plan and work in groups, that would be called "The Seven's tower".

 

Said mission would be a special kind of void tower, only accessible on Steel Path. Enemies would have base level 150-200(and a T3 or even greater damage buff + SP buff), and it would work similarly to the Sanctuary Onslaught: You'd get a mission(any kind), and a limited time to finish it. Once said mission is finished, you get a mini-boss battle(without timers), that if you win, you get a portal to go to the next level and the rewards of your current level(said rewards might include things that interest veterans, such as fully built forma, universal medallions, umbral forma blueprint, temporary affinity buff, certain rare mods from deimos' vaults, etc).

 

Throughout each level, you get hints and pieces of lore, talking about the Orokin, the Seven, the Void, explaining certain things that don't yet make sense in the lore, etc through dialog, scenario, small pieces of decoration for your ship that have lore in their description, etc.

I like the concept.
What I'm wondering the most, is, if it would work with the Railjack, Archwing, and Necramech?
For example, each level completed, the Player jumps out of a special mission place and needs to get to a new destination (randomly generated per level)

(timer fight -> than miniboss -> getting to next destination with a Railjack or Archwing or running through a warzone with a Necramech)
making randomly generated full fledge missions :D

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