schilds Posted June 4, 2022 Author Share Posted June 4, 2022 Just now, NezuHimeSama said: Being "optional" doesn't really change much. And without scaling, it's not "a fun activity for every player to do". We want an *entire* mission to involve fun activities. That doesn't mean every *sub*-activity within a mission has to be for *every* player. Which is why (if it doesn't scale) it *has* to be optional, because otherwise, as you correctly pointed out, then a beefier player is required to even finish the mission. 2 minutes ago, NezuHimeSama said: It really just sounds like you're astroturfing even longer waitframe. What a bizarre comment, but reveals why so much of what you say does not address, or is tangential to, the main issue raised in this thread. You're not responding to what I actually say because you're too busy reading some imaginary message between the lines and responding to some hidden (and bizarre) motive you've assumed on my behalf. I think it's time to call this a day. There's no reason to continue a "discussion" where the other person doesn't respond to what I actually say, but to some imaginary version of it. Link to comment Share on other sites More sharing options...
NezuHimeSama Posted June 4, 2022 Share Posted June 4, 2022 You seem to enjoy doing just that, though. Link to comment Share on other sites More sharing options...
Frendh Posted June 5, 2022 Share Posted June 5, 2022 On 2022-06-01 at 12:01 AM, schilds said: Encourage players to take in level-appropriate loadouts (assuming its even possble to assess that ...) for additional rewards. This is going to get me riled up. If I want to bring 3 rank 0 weapons with my Mesa then I should be able to do that without any penalties added to that. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.