Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Assembled Weapons Re-assembly?


(PSN)chris1pat8twins

Recommended Posts

Basically Kit-Guns, Zaws, etc. I figured should be designed to be able to re-assemble instead of crafting hundreds or thousands of different combinations. 
 

Basically like how you equip 3 weapons to your frame, how you equip a weapon to your robot companion, kind of like how adding a stance mod changes how the weapon is held and used. The actual blade or Barrel pieces are the ones that you equip followed by equipping a grip that determines how it is used, similar to stances. The extra part that determine stats would be similar to adding a mod. You have to fully select your assembled weapon before you can use it. Purchasing the parts allows more options to choose from. 
 

Guilding and such affect the blade/barrel piece while the rest remains as they are. A guided blade/barrel allows for the stats to be affected more by the other parts that originally affects the stats. The mods are added to the blade/barrel piece so reassembling doesn’t force you to re-mod your weapon unless you choose to due to a change in fighting style. 
 

The assembly or combination could be saved as the default to where equipping said weapon automatically equips the other parts. So if you already have a favorite combination, you won’t have to constantly reassemble your weapon every time you equip it.

 

I feel that would be more convenient for everybody and I doubt it would be too hard to implement considering all that we are able to do now. Just my opinion.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...