Morphtek Posted January 3, 2013 Share Posted January 3, 2013 if it so then please diversify at final version or ppl will get bored Link to comment Share on other sites More sharing options...
SilverBones Posted January 3, 2013 Share Posted January 3, 2013 I think new levels are going to be added. Remember this is still early Beta. Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 3, 2013 Share Posted January 3, 2013 Yes. Currently, every mission will be on spaceships. the procedural level generator works like lego or dominos, so the pieces need to be modular enough to allow for the generator to piece levels together randomly. Spaceships are modular, so they lent themselves to this with ease. Now, if DE wishes to enter a new tileset, they'd need to find a new thing that is modular by nature. :) Link to comment Share on other sites More sharing options...
Yitani Posted January 3, 2013 Share Posted January 3, 2013 They will be adding new levels soon but so far it's on a generated spaceship and works very well . Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 3, 2013 Share Posted January 3, 2013 soon™ Firefall player? ;) Link to comment Share on other sites More sharing options...
GoodGoblin Posted January 3, 2013 Share Posted January 3, 2013 Firefall player? ;) or Blacklight player Link to comment Share on other sites More sharing options...
Dolmur Posted January 3, 2013 Share Posted January 3, 2013 A new area complete with its very own set of modular pieces is in the works. No ETA yet, but stay tuned! Link to comment Share on other sites More sharing options...
Lumireaver Posted January 3, 2013 Share Posted January 3, 2013 or Blacklight player Or Valve fan.Sincerely though, techno jungles, disrepaired derilect outposts, and Japanese cyber fuedal castles would be nice tilesets. Link to comment Share on other sites More sharing options...
Automatia Posted January 4, 2013 Share Posted January 4, 2013 Or Valve fan. Sincerely though, techno jungles, disrepaired derilect outposts, and Japanese cyber fuedal castles would be nice tilesets. Or an Eve Player.. Someones going to have a lawsuit over this, if the companies of EVE, Blacklight, Valve and Firefall have all Trademarked "Soon" Link to comment Share on other sites More sharing options...
DiBBz Posted January 4, 2013 Share Posted January 4, 2013 well do you expect hundreds of map locations in earlie CBT no give them time they will add more and more as it goes on Link to comment Share on other sites More sharing options...
WallyDin Posted January 4, 2013 Share Posted January 4, 2013 (edited) They should have missions upon jungle planets, or like on earth the grineers enslave the humans, and we, the tennos, could have lots of generated missions to free X amount of slaves for endless fun It'd be like this : - Enter mission - Find slave workers - Defeat every Grineer - Once every slave is freed, find and kill the boss of the sector's Grineer - Escort X amount of slaves to extraction And penalized for every worker who dies following you. Edited January 4, 2013 by WallyDin Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 4, 2013 Share Posted January 4, 2013 The Evolution engine doesn't strike me as a feasible platform for rendering foliage, especially that of a jungle. I would be expecting severe performance losses. And the procedural level generation would make a "jungle map" rather odd. Link to comment Share on other sites More sharing options...
llazyad Posted January 4, 2013 Share Posted January 4, 2013 The Evolution engine doesn't strike me as a feasible platform for rendering foliage, especially that of a jungle. I would be expecting severe performance losses. And the procedural level generation would make a "jungle map" rather odd. well it's modular so it might work if they make it really good... like only certain module blocks to fit with others and bla bla bla ... it would actually be nice... the foliage is a problem but i think it can be solved if they put some thought into it Link to comment Share on other sites More sharing options...
xDaitenshi Posted January 4, 2013 Share Posted January 4, 2013 (edited) You could make anything Proceduraly generated. You just have to think about it. Have a happy little list! Woooo! Caves/Mines - Can be generated in a room by room basis, can have some that lead to dead ends and some that don't. With mineshafts and elevators there's no reason why they can't. Biodomes- Esentially a city setting on other planets. Can have it made on a tile basis like the spaceships, just have blockages in the roads, essentially make some methods of travle unpassable for some reason or another. Get inventive. Have Lazer tripwire walls or somthing that you can't deactivate. Jungles/Forests- This is still possible, the tiles will just have to be larger to accomodate the outdoorsy areas and still give it a "I'm outside and not in a leafy spaceship" feel. Plains/Wide Open Outdoors- Less likely but still possible. They would have to impede the players visual LOS and movement ro prevent wandering into tiles that arent ment to be encountered yet. OR opperate it like the Biodome and just have one massive open space that has to be transversed. Tenno space bikes would be radical, So vehicle combat could become a possibility then. Desert- See above! ^^^ Vibration sensitive sandworms would be fun here. Snow/Tundra- A mix of all of the above essentially. Just changing the scenery... everything white and grey and not green/lush. Low orbit Space- Would be awesome to have several large battleships orbiting along a planet and small tenno ships between them. So it becomes a fight In space on top of the ships. Having small enemy fighters attack and all. This is more like the open space one but the majority of open space tiles are... space... They could get crazy with the enviornment and have a space battle going on in the background and all. On Top of water Battleships- Same as space just instead of the empty tiles being space they're water. Biggest issue is preventing players from killing things that can't get to them. Just a few ideas. for some reason i feel like I missed a few. Let me know if you have a question about an area in particular and i'll do my best to BS some imaginative reasons to make it work. It's all in HOW the level is designed. Not what it's designed about. Some logical limitations of course, but it's the price to pay for varity. Edited January 4, 2013 by xDaitenshi Link to comment Share on other sites More sharing options...
Roujou Posted January 4, 2013 Share Posted January 4, 2013 I agree with literally every idea above me. Link to comment Share on other sites More sharing options...
Bang_Doll Posted January 5, 2013 Share Posted January 5, 2013 Or an Eve Player.. Someones going to have a lawsuit over this, if the companies of EVE, Blacklight, Valve and Firefall have all Trademarked "Soon" Hey, at least it's not an Epic/Mark Rein Two Weeks. 'Cuz that's, like, literally, forever. And by "literally" I mean "metaphorically". Link to comment Share on other sites More sharing options...
GenericBadGuy Posted January 5, 2013 Share Posted January 5, 2013 I can't wait to see some outdoor maps. Link to comment Share on other sites More sharing options...
DiBBz Posted January 5, 2013 Share Posted January 5, 2013 I can't wait to see some outdoor maps. there will never be out door maps however you will maybe see pressurized mines on huge astroids etc etc Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 5, 2013 Share Posted January 5, 2013 there will never be out door maps however you will maybe see pressurized mines on huge astroids etc etc Source? Link to comment Share on other sites More sharing options...
Scyfle Posted January 5, 2013 Share Posted January 5, 2013 No source, just a speculation, mostly based on the simplicity of indoors for procedurally created maps. Link to comment Share on other sites More sharing options...
FanaticGamer Posted January 5, 2013 Share Posted January 5, 2013 No source, just a speculation, mostly based on the simplicity of indoors for procedurally created maps. I'm afraid this is going to be the case as well. I love the gameplay here, really do, but if the maps are going to be this boring across the board, well, I don't think many people are going to stick with in in the long run. They need to have maps, that at least give you the illusion that you're outdoors. Link to comment Share on other sites More sharing options...
Irreality Posted January 7, 2013 Share Posted January 7, 2013 I don't really have a problem with the maps or gameplay but the missions are just boring. They're too repetitive and similar. Link to comment Share on other sites More sharing options...
STARSBarry Posted January 7, 2013 Share Posted January 7, 2013 (edited) dont really have a problem with maps being like this as long as they make more area variety as an example Phantasy Star Online 2 has the same sort of set up with randomly generated maps but they are outdoors it even has the dynamic mission system in 2 (called CODES) and that games has forests, tunderas, mines, ruins, citys and even a robot factory so its not like the randomly placed tile system stops these sort of enviroments from being created, what is the question is how will these larger more open segments effect the game engines proformance? Edited January 7, 2013 by STARSBarry Link to comment Share on other sites More sharing options...
Kfoolu Posted January 7, 2013 Share Posted January 7, 2013 You could make anything Proceduraly generated. You just have to think about it. Have a happy little list! Woooo! Caves/Mines - Can be generated in a room by room basis, can have some that lead to dead ends and some that don't. With mineshafts and elevators there's no reason why they can't. Biodomes- Esentially a city setting on other planets. Can have it made on a tile basis like the spaceships, just have blockages in the roads, essentially make some methods of travle unpassable for some reason or another. Get inventive. Have Lazer tripwire walls or somthing that you can't deactivate. Jungles/Forests- This is still possible, the tiles will just have to be larger to accomodate the outdoorsy areas and still give it a "I'm outside and not in a leafy spaceship" feel. Plains/Wide Open Outdoors- Less likely but still possible. They would have to impede the players visual LOS and movement ro prevent wandering into tiles that arent ment to be encountered yet. OR opperate it like the Biodome and just have one massive open space that has to be transversed. Tenno space bikes would be radical, So vehicle combat could become a possibility then. Desert- See above! ^^^ Vibration sensitive sandworms would be fun here. Snow/Tundra- A mix of all of the above essentially. Just changing the scenery... everything white and grey and not green/lush. Low orbit Space- Would be awesome to have several large battleships orbiting along a planet and small tenno ships between them. So it becomes a fight In space on top of the ships. Having small enemy fighters attack and all. This is more like the open space one but the majority of open space tiles are... space... They could get crazy with the enviornment and have a space battle going on in the background and all. On Top of water Battleships- Same as space just instead of the empty tiles being space they're water. Biggest issue is preventing players from killing things that can't get to them. Just a few ideas. for some reason i feel like I missed a few. Let me know if you have a question about an area in particular and i'll do my best to BS some imaginative reasons to make it work. It's all in HOW the level is designed. Not what it's designed about. Some logical limitations of course, but it's the price to pay for varity. Just yes to all of the above. Any of those would be simply amazing! Link to comment Share on other sites More sharing options...
Barbetti Posted January 8, 2013 Share Posted January 8, 2013 Well if modular is a requirement, planet-side complexes could be an option? Link to comment Share on other sites More sharing options...
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