maddhax0r Posted November 21, 2013 Share Posted November 21, 2013 So what if you have a rare weapon that you have polarized a number of times? Now that mod placement is key to configuring damage those polarized slots are most likely not going to be in the correct order for the mods you want to use. Is there or will there be any way for people to reset the positioning of these polarities or are we just screwed? Link to comment Share on other sites More sharing options...
Stakhanov Posted November 21, 2013 Share Posted November 21, 2013 The only reason they is confusing for some; myself included, is because it's just a huge change in such a short space of time. Give it a few weeks, try and get your head around a few of the damage types and the weapons and you'll very quickly get the grasp of it. No problems. Link to comment Share on other sites More sharing options...
Gigatron-Prime Posted November 21, 2013 Share Posted November 21, 2013 Uh, I'm not sure if it was released yet, but in the design council, DE listed all the damage types and how it affects enemies Link to comment Share on other sites More sharing options...
Liacu Posted November 21, 2013 Share Posted November 21, 2013 it proced, you can see the small symbol next to the enemy name, but nothing happened I'm not sure what's happening because I've had a fire proc with a Burston. Perhaps it has something to do with getting procs off-host? My sentinel very often gets procs but they're always toxic off-host despite being changed to some other damage type. Link to comment Share on other sites More sharing options...
d1ru Posted November 22, 2013 Share Posted November 22, 2013 I'm not sure what's happening because I've had a fire proc with a Burston. Perhaps it has something to do with getting procs off-host? My sentinel very often gets procs but they're always toxic off-host despite being changed to some other damage type. u have to have the status effect mod for the proc to even be used. Link to comment Share on other sites More sharing options...
KATAKURIKO Posted November 22, 2013 Share Posted November 22, 2013 I can't come to like dmg 2.0 for now, but I believe they will improve from now. Link to comment Share on other sites More sharing options...
RAZORLIGHT Posted November 22, 2013 Author Share Posted November 22, 2013 (edited) I can't come to like dmg 2.0 for now, but I believe they will improve from now. after i tested it yesterday + today, i have to say: Damage 2.0 killed Warframe for me :( damage 2.0 simply feels rushed, unpolished and bugged Edited November 22, 2013 by RAZORLIGHT Link to comment Share on other sites More sharing options...
Arlayn Posted November 22, 2013 Share Posted November 22, 2013 All I know is that I am slowly learning that all the weapons are quite backwards. Btw Grakata rocks on grineer... I have no idea why, but it kill them pretty damn good... Not so much on Infested though... Link to comment Share on other sites More sharing options...
Liacu Posted November 22, 2013 Share Posted November 22, 2013 u have to have the status effect mod for the proc to even be used. I don't think that's true either, I've had plenty of procs without that mod. Link to comment Share on other sites More sharing options...
FillyRarity Posted November 23, 2013 Share Posted November 23, 2013 I know that I could understand Damage 2.0 if I tried, but I've just given up trying. I'm just going to leave my weapons as they were pre update and deal. Link to comment Share on other sites More sharing options...
Egg_Chen Posted November 23, 2013 Share Posted November 23, 2013 (edited) I'm trying to understand it, but why do weapons with a mix of all three base damage types do absolutely no damage to a Corpus Boxman head? Why does my Vectris with high puncture damage and a puncture mod do no damage to a Boxman head? I'm having to NOT aim for the head, it just does not feel right :) Thank god that was/is a bug! Edited November 23, 2013 by Egg_Chen Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now