Roble_Viejo Posted May 8, 2023 Share Posted May 8, 2023 Zariman's Incarnon Weapons have a different model for their Incarnon Forms Duviri's Incarnon Weapons however use the Weapon's model and add a Visual Effect to it Now here is the problem : When you activate the Incarnon Form it changes back to the default looking Weapon, basically making all Skins completely irrelevant Zariman's Incarnon Weapons dont have this problem because their Incarnon Form is a completely different model Given how Duviri's Incarnon are the regular Weapons with a Visual Effect added to it, I think DE should add that visual effect to the Skins 4 Link to comment Share on other sites More sharing options...
rhoenix Posted May 8, 2023 Share Posted May 8, 2023 This implies that new art for the Incarnon form would have to be added for each skin. If that's the case, then it explains why it was only done for the default weapon skins. Link to comment Share on other sites More sharing options...
Roble_Viejo Posted May 8, 2023 Author Share Posted May 8, 2023 (edited) hace 52 minutos, rhoenix dijo: This implies that new art for the Incarnon form would have to be added for each skin. If that's the case, then it explains why it was only done for the default weapon skins. No, because Duviri Incarnon Weapons dont use alternate models for their Incarnon Forms. It would be as simple as to copy paste the added Visual Effect, paste it on the same Axis for each Skin, and then Scale it up or down. The other option would be to remove the Model altogether and only leave the Incarnon Visual Effect, but thats not a "fix", thats more of a bypass of the real issue. Edited May 8, 2023 by Roble_Viejo 1 Link to comment Share on other sites More sharing options...
rhoenix Posted May 8, 2023 Share Posted May 8, 2023 (edited) 4 hours ago, Roble_Viejo said: No, because Duviri Incarnon Weapons dont use alternate models for their Incarnon Forms. It would be as simple as to copy paste the added Visual Effect, paste it on the same Axis for each Skin, and then Scale it up or down. The other option would be to remove the Model altogether and only leave the Incarnon Visual Effect. I see what you mean. Sorry, I must've missed that point earlier. In this case then, yes - the weapon reverting to the normal skin and not the chosen skin after an Incarnon transformation is indeed a bug. Edited May 9, 2023 by rhoenix speling iis gud 1 Link to comment Share on other sites More sharing options...
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