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Skins dont work on Incarnon Genesis Weapons and I dont think thats ok


Roble_Viejo
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Zariman's Incarnon Weapons have a different model for their Incarnon Forms

Duviri's Incarnon Weapons however use the Weapon's model and add a Visual Effect to it

Now here is the problem : When you activate the Incarnon Form it changes back to
the default looking Weapon, basically making all Skins completely irrelevant

Zariman's Incarnon Weapons dont have this problem because their Incarnon Form is a 
completely different model

Given how Duviri's Incarnon are the regular Weapons with a Visual Effect added to it, 
I think DE should add that visual effect to the Skins


 

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hace 52 minutos, rhoenix dijo:

This implies that new art for the Incarnon form would have to be added for each skin.  If that's the case, then it explains why it was only done for the default weapon skins.


No, because Duviri Incarnon Weapons dont use alternate models for their Incarnon Forms. 

It would be as simple as to copy paste the added Visual Effect,
paste it on the same Axis for each Skin, and then Scale it up or down.

The other option would be to remove the Model altogether and only leave the Incarnon Visual Effect,
but thats not a "fix", thats more of a bypass of the real issue.

Edited by Roble_Viejo
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4 hours ago, Roble_Viejo said:


No, because Duviri Incarnon Weapons dont use alternate models for their Incarnon Forms. 

It would be as simple as to copy paste the added Visual Effect,
paste it on the same Axis for each Skin, and then Scale it up or down.

The other option would be to remove the Model altogether and only leave the Incarnon Visual Effect.

I see what you mean.  Sorry, I must've missed that point earlier.

In this case then, yes - the weapon reverting to the normal skin and not the chosen skin after an Incarnon transformation is indeed a bug.

Edited by rhoenix
speling iis gud
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