Stafelund Posted July 24, 2023 Share Posted July 24, 2023 (edited) Lately I've noticed these two soundtracks aren't playing anymore in Orb Vallis. It's always the same idle and combat tracks now, which are always good, but I wonder what happened to those two for them to stop playing? If it's not a rights issue then it seems like an oversight. Also, can we have their somachord locations fixed? Duviri has the somachords at fixed locations, and if I'm not mistaken most scannable fragments are too. And it doesn't really make sense to place the somachords in random places in a huge place such as Orb Vallis other than padding gameplay time, even then padding for something like a somachord that has no use in gameplay other than being able to listen to it to your orbiter, seems extremely excessive. Edited July 24, 2023 by Stafelund Link to comment Share on other sites More sharing options...
(PSN)IndianChiefJeff Posted July 25, 2023 Share Posted July 25, 2023 37 minutes ago, Stafelund said: Also, can we have their somachord locations fixed? Duviri has the somachords at fixed locations, and if I'm not mistaken most scannable fragments are too. And it doesn't really make sense to place the somachords in random places in a huge place such as Orb Vallis other than padding gameplay time, even then padding for something like a somachord that has no use in gameplay other than being able to listen to it to your orbiter, seems extremely excessive. Hands down, the most sensible request I've seen in a long time. It'd be one thing if the map was more akin to Deimos, but randomized locations on such a big map feels like insult to injury. Even with Orokin Eye, there's a long cooldown & lots of ground to cover. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now