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Snowday Showdown Changes - No Killing, but Hits/Damage tracked


Duality52
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Snowday Showdown despite its friendly vibes, still remains plagued by the main issues of Conclave. Host advantages, both weapon balancing feels off, and neither side feels rewarding upon completion.

  • No Deaths; Hits/Damage tracked

For a snowball fight, it doesn't seem friendly with "deaths". Dog Days at the very least themes it as "soaked". Instead, all players are invulnerable. Progress is tracked from the number of hits/damage inflicted.

  • Weapons

Both weapons should have their Cold procs and the Scythe's knockdown removed.

The Spheres/snowballs should have their projectile speed increased, while being fully automatic.

The Scythe can now be thrown with a Heavy Attack.

  • Bonus Grineer Snowmen

Grineer Snowmen should randomly spawn around the map, and knocking them out will reward bonus points.

  • Rewards

For the amount of time spent in one match, there's almost no reward. This is especially true if you're on the losing side. Standing gains should be 2.0X or 2.5X the current amount, but the losing side should at least have slightly lower Standing gain (around 10-15% less than the winners). Teshin should offer bonus resources of choice (Orokin Cells, Oxium, Cryotic, etc.) for all after the match.

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I like the idea in theory but it seems like it would mean the optimal way to get affinity for conclave would just be finding someone and holding m1 on each other until the round is over. Whether that in itself is a problem is up to opinion but it does mean it would be harder to just play the match as intended.

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