RavenDiesel Posted January 26 Share Posted January 26 I'm in for both toggle+rebalance AND rework, but gonna lean more into toggle territory. 2 Link to comment Share on other sites More sharing options...
LauraGambler Posted January 26 Share Posted January 26 I really like the spotlight idea! It fits with Mirage's trickster/jokester theme, too. Stand in the light and you perform to the best of your ability, stay out of it and it's like you're not on scene, so you shouldn't be noticed. 2 Link to comment Share on other sites More sharing options...
2dozen22s Posted January 26 Share Posted January 26 Toggle or perhaps based on proximity to a wall Link to comment Share on other sites More sharing options...
ItzCowb Posted January 26 Share Posted January 26 Make it more reliable via a toggle. I would rather take a full functioning Helmith that is slighty weaker than now over the inconsistent Helmith that is current Link to comment Share on other sites More sharing options...
(XBOX)Empiricalz Posted January 26 Share Posted January 26 Toggle is best for eclipse. Link to comment Share on other sites More sharing options...
IceDarkrai Posted January 26 Share Posted January 26 make it toggled for everything and don’t change its damage, buff it’s defensive protectiveness and make it so it’s viable to use as a form of protection as well Link to comment Share on other sites More sharing options...
Seag0at Posted January 26 Share Posted January 26 Please for the love of the void make it a toggle. It’s a qol change I’ve wanted for years Link to comment Share on other sites More sharing options...
(XBOX)Donut6344 Posted January 26 Share Posted January 26 Tap/hold toggle. Nerf damage if needed. Link to comment Share on other sites More sharing options...
DeathGold Posted January 26 Share Posted January 26 the beams of light idea sounds fun, but it should be ensured that it works well with the verticality of warframe movement, (basically the light zones being infinite length cylinders rather than just spheres) have range both affect the spawn areas and the number of beams that spawn, and slightly affect the beam radius, as a way to balance things (makes you think twice about dumping everything for strength without nerfing the base numbers of the ability) 1 Link to comment Share on other sites More sharing options...
luciawd Posted January 26 Share Posted January 26 a toggle would be the best imo. its very annoying imo that one part of her kit only works on certain tiles and the other only on other tiles Link to comment Share on other sites More sharing options...
LagartoPunkarra Posted January 26 Share Posted January 26 Just make it a toggle, and if you have to nerf the Helminth version then sure, there's some Helminth abilities already nerfed so go ahead. Link to comment Share on other sites More sharing options...
xX_ReiMar_Xx Posted January 26 Share Posted January 26 Tap-Hold or Redesign will do fine. Trying to fix it...well, it's been how long already. It will break again in every new location. 1 Link to comment Share on other sites More sharing options...
MoonRemix Posted January 26 Share Posted January 26 Make it Tap/Hold Abillity, but keep the current buffs and values! PLS Link to comment Share on other sites More sharing options...
BROTENDO- Posted January 26 Share Posted January 26 TOGGLE! Link to comment Share on other sites More sharing options...
WandererEndormi Posted January 26 Share Posted January 26 Tap hold Link to comment Share on other sites More sharing options...
ShadeEradicate Posted January 26 Share Posted January 26 Toggle would be a great QOL upgrade as well. Many builds struggle to work in different tiles which I'm not a fan of. Link to comment Share on other sites More sharing options...
PanteR_PS Posted January 26 Share Posted January 26 Tap/ Hold please Link to comment Share on other sites More sharing options...
LostDeep Posted January 26 Share Posted January 26 Toggle or tap/hold, something like that, an ability-side fix. HOWEVER, don't forget Gara's passive, which ALSO is connected to the light level. A fix to make that reliable will also be important. 2 Link to comment Share on other sites More sharing options...
RightHand0fDevil Posted January 26 Share Posted January 26 Pleas make it toggle Link to comment Share on other sites More sharing options...
Ati3HUN Posted January 26 Share Posted January 26 2 minutes ago, Zarkator said: Tap/Hold or Snapshot on cast like iron skin. There is no other option. But there are other options. Simple toggle is so braindead, basically ironskin because everyone will use the damage boost. 3 Link to comment Share on other sites More sharing options...
ETERNALLY_MOIST Posted January 26 Share Posted January 26 Tap/Hold, but only nerf damage buff. I think 75% damage reduction is still reasonable. Could reduce duration. Link to comment Share on other sites More sharing options...
Primearc Posted January 26 Share Posted January 26 tap for damage and hold for defensive please! Link to comment Share on other sites More sharing options...
N0x0ut Posted January 26 Share Posted January 26 Toggle would be good, but I do like the idea of light and dark areas/pillars spawning and you force what you want and it then just being duration based. 1 Link to comment Share on other sites More sharing options...
staranow Posted January 26 Share Posted January 26 Please just make it a toggle. Tap for offensive buff. Hold for defensive buff. If you need to nerf/rebalance it for helminith so be it. The inconsistency is the worst part about the ability by far. Link to comment Share on other sites More sharing options...
Amylase722 Posted January 26 Share Posted January 26 I think the most valuable part of this ability, especially as a helminth ability, is the damage reduction. I would be fine even seeing the light benefits disappearing in exchange for a CONSISTENT experience having damage reduction, but I'd be satisfied with any solution so long as I could reliably opt into dmg reduction - damage boosts are just damage boosts, I'm not pressed about them. Link to comment Share on other sites More sharing options...
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