Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Status reworks: Impact, Electricity, Blast, Magnetic, Gas


Joezone619
 Share

Recommended Posts

Impact:
-Added: Chance to disarm enemies, chance doesn't increase per stack.
-Added: Guaranteed to disarm enemies at 5 stacks. (max)

Electricity:
-Altered: DoT for targets in a 5m radius with light falloff.
-Added: Ignores 25% armor.

Blast:
-Removed Proc: Decreases enemy accuracy.
-Altered: 25% damage effectiveness to Flesh, Cloned Flesh, and Infested Flesh.
-Altered: 25% damage effectiveness to Robotic, 50% to Machinery.
-Altered: -50% damage effectiveness to Alloy Armor.
-New Proc: Damages targets in an 8 meter radius with heavy falloff, maximum 3 procs.

Magnetic:
-Added: Increased status chance against targets.

Radiation: (bonus)
-Added: Increased status duration against targets.
-Added: Targets become more vulnerable to damage per stack.

Gas:
-Removed: AoE DoT effect. (cloud visuals remain)
-Added: Proc can spread to enemies within 3m for the same duration.
-Added: 8m AoE accuracy decrease.
-Added: Chance to blind targets with gas proc.
-Added: Players get increased evasion against targets afflicted with gas proc. (lookup what the evaision stat does if your confused, the sly vulpaphyla gives it.)
-Removed: -50% damage effectiveness against Cloned Flesh.

 

A lot of elements need tweaks and changes, enough to warrant a rework for most of them.

Impact has always been boring, doing little damage due to armor and shields, and doing little effects, only staggering foes, it needs something more. Disarming enemies seems to track well, if it can stagger an enemy, the enemy can drop their weapon while they're tumbling.
Electricity is decent, but performs very poorly in high level area's, it needs something to get through grineer armor at the very least.
Blast needs to be re-made entirely, kaboom = bad aim? On top of that it performs poorly against most enemies in the game in terms of damage effectiveness, that needs to change too, or any new status effect it has won't matter.
Magnetic needs a small boost, its great but only for very specific situations, like against granum grown holders who have enough shields that they wont shatter before they even get proc'ed. Something extra is warranted so that its still useful if the enemy has no shields, like all of the grineer, infested, and now murmur.
Radiation is already decent, but its nothing amazing, mostly still viable for its damage effectiveness, not so much its proc, that could be fixed if irradiation targets take more damage. Adding status duration tracks well with magnetic's new status chance.
Gas is in the same boat as blast, only this time less accuracy makes sense. Its much harder to see through a gas cloud, and with added evasion it accounts from the increased spread making enemies hit more often.

Please DE, just do something for these elements, anything, especially blast and gas.

Edited by Joezone619
  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...