KopfJaeger Posted February 13 Share Posted February 13 When people reach MR30, they should unlock the ability to spawn any enemy level up to level cap (9999). Back when the highest you could get was something like 120-130, that was the highest level most players were likely to see in the game unless doing very long endurance runs. Nowadays, it's quite common for players to see much higher levels in the game. Steel path Circulus starts at level 180-200, while circuit can very quickly go into the thousands, and SP void cascade can reach level cap in about an hour, maybe a little longer. Not to mention the fact that power creep has left us able to much more easily kill level 200 steel path enemies. The simulacrum level cap is no longer sufficient for stress testing builds. I believe that it would be good to retain the trend of tying simulacrum level cap to mastery rank, but as an additional perk of reaching mastery rank 30, that restriction should be removed. 1 Link to comment Share on other sites More sharing options...
Voltage Posted February 13 Share Posted February 13 This was asked a very long time ago, and the response was The Steel Path. DE wants players to be compelled to actually play real missions to work out their gear. Link to comment Share on other sites More sharing options...
Xylena_Lazarow Posted February 13 Share Posted February 13 WTB high level short missions. Never been a fan of long missions, and base SP just doesn't push minmax builds anymore. Link to comment Share on other sites More sharing options...
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