MelanomaAIDS Posted February 20 Share Posted February 20 "Melee slam attacks deal 1% extra damage per meter traveled during the attack." This would eliminate frustration of his hard landing happening too much, turn his passive into something scalable and effective, keep with the theme of his original passive, and encourage a combat mechanic that is perhaps underused. Link to comment Share on other sites More sharing options...
Raarsi Posted February 20 Share Posted February 20 That might still need an upper limit, but I'd be all for it. Link to comment Share on other sites More sharing options...
MelanomaAIDS Posted February 20 Author Share Posted February 20 7 hours ago, Raarsi said: That might still need an upper limit, but I'd be all for it. Yeah I'm sure numbers would need to be tested and balanced but the point is make the stompy boy better at stomping in a fun and scalable way. Link to comment Share on other sites More sharing options...
MarakViri Posted February 21 Share Posted February 21 Honestly, I'd suggest having his Heavy Landing be treated as Slam Attacks / Heavy Slam Attacks personally, as well as increasing the speed at which he gets back up after a heavy landing / performing Slam attacks. That said, this is a fairly interesting one. Would make some very powerful Open-World Attacks. Link to comment Share on other sites More sharing options...
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