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Rhino Passive idea


MelanomaAIDS
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"Melee slam attacks deal 1% extra damage per meter traveled during the attack."

This would eliminate frustration of his hard landing happening too much, turn his passive into something scalable and effective, keep with the theme of his original passive, and encourage a combat mechanic that is perhaps underused.

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7 hours ago, Raarsi said:

That might still need an upper limit, but I'd be all for it.

Yeah I'm sure numbers would need to be tested and balanced but the point is make the stompy boy better at stomping in a fun and scalable way.

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Honestly, I'd suggest having his Heavy Landing be treated as Slam Attacks / Heavy Slam Attacks personally, as well as increasing the speed at which he gets back up after a heavy landing / performing Slam attacks.

That said, this is a fairly interesting one. Would make some very powerful Open-World Attacks.

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