Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Qorvex Buff/Augment Suggestions


Entitropy
 Share

Recommended Posts

Qorvex is so fun but he's so weak with how his kit is clunky and awkward. If DE ever does something for Qorvex, either a buff or an augment, these are my suggestions:

  • Passive: is crap, it has no relation to his entire kit at all! And if the reasoning for it is for his signature weapon, then it's even worse! Not only does his sig weapon already weak since it's an archgun, it's also mainly impact! So why not change it into something that actually fits his kit? How about "Gain 0.5 energy when proccing radiation" So it gives him some energy sustain for his abilities since he consumes so much. 
  • 1st ability: is so bad because a small box could literally stop his 1 from doing anything when an enemy is behind it. So why not make it just go through walls? The game is already filled with clutter, why make Qorvex suffer by having him only be useful in some open areas?
  • 2nd ability: is so awkward with how its parallel walls, they could make it be a cone so it actually works better with it's wider range.
  • 3rd ability: is fine, itd be nice if it gave some armor but either way its decent
  • 4th ability: is clunky, why did they not make this into a channel ability? Just make it a channeled ability so it's easier and smoother to use. A good buff or augment for this is to also make this go through walls. Like come on, Gara exists and already nukes entire rooms, why can't Qorvex abilities not go through walls to help him out?

Qorvex's kit is decent, an ability frame that uses a rare element, but what sets him back away from the good nuke frames is because he's so uncomfortable and so unsmooth. His 4 especially, it REALLY needs to be a channeled ability. I hope ya'll can agree on some parts about these so maybe DE could maybe take some of these suggestions.

If ya'll have better ideas and such, I'd like to read about them! It'll help brainstorm a good fix for Qorvex

Edited by Entitropy
Link to comment
Share on other sites

2 hours ago, Entitropy said:

Passive: is crap, it has no relation to his entire kit at all! And if the reasoning for it is for his signature weapon, then it's even worse! Not only does his sig weapon already weak since it's an archgun, it's also mainly impact! So why not change it into something that actually fits his kit? How about "Gain 0.5 energy when proccing radiation" So it gives him some energy sustain for his abilities since he consumes so much. 

That make sense. Full combo costs ~200 energy at base.

2 hours ago, Entitropy said:
  •  
  • 2nd ability: is so awkward with how its parallel walls, they could make it be a cone so it actually works better with it's wider range.

I think it's better if we could change how wide it is. Not something huge but Range state should affect it.

Cone can be awkward when you want to gather enemies close or farther from you.

2 hours ago, Entitropy said:

4th ability: is clunky, why did they not make this into a channel ability? Just make it a channeled ability so it's easier and smoother to use.

It's pretty smooth now. Channeling would force me to deactivate it. I would be fine with augment.

2 hours ago, Entitropy said:

A good buff or augment for this is to also make this go through walls. Like come on, Gara exists and already nukes entire rooms, why can't Qorvex abilities not go through walls to help him out?

Main beam and radiation spread? I can see it to be pretty powerful if it ignores walls.

 

Link to comment
Share on other sites

7 hours ago, quxier said:

 

I think it's better if we could change how wide it is. Not something huge but Range state should affect it.

Cone can be awkward when you want to gather enemies close or farther from you.

Oh yeah, that's true. Having it wider based on range stat would be better. 

7 hours ago, quxier said:

It's pretty smooth now. Channeling would force me to deactivate it. I would be fine with augment.

I was thinking for it to play like Wisp's 4 "Sol Gate"? Like a toggle where you just turn it on and you can turn it off whenever. (Although to be fair, Wisp 4 sucks more in terms of damage) But overall, her 4 plays more comfortably in my opinion.

7 hours ago, quxier said:

Main beam and radiation spread? I can see it to be pretty powerful if it ignores walls.

Definitely a good augment if it changes 1 and 4 to go through walls. 

 

 

Link to comment
Share on other sites

7 minutes ago, Entitropy said:
7 hours ago, quxier said:

It's pretty smooth now. Channeling would force me to deactivate it. I would be fine with augment.

I was thinking for it to play like Wisp's 4 "Sol Gate"? Like a toggle where you just turn it on and you can turn it off whenever. (Although to be fair, Wisp 4 sucks more in terms of damage) But overall, her 4 plays more comfortably in my opinion.

Yeah, I know. It's just subjective. However now I just tap and wait few second. It has pretty good time to mark enough enemies. If I need more I just recast. If I turn it on by mistake I can turn it off.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...