Divinity_of_Sol Posted March 28 Share Posted March 28 Player camera positioning is in dire need of accessibility settings. Especially at higher FOV With Dante Unbound players have access to a new wrist-mounted Incarnon requiring twelve headshots to charge. The release of this weapon highlights a visibility issue with weapons obscuring targets which is not exclusive to the Onos wrist cannon. This problem is exacerbated on bulkier Warframes such as Qorvex, Hildryn, Rhino etc. or large shoulder armor pieces. I used Umbra because every player has access to Excalibur Umbra. Onos Examples - Idle, Aiming, Incarnon Aiming at 16 meters. 90 FOV Spoiler tl;dr I can't see guy i want to headshot pls advise Link to comment Share on other sites More sharing options...
Pakaku Posted March 28 Share Posted March 28 Yay, more non-playtested stuff. Link to comment Share on other sites More sharing options...
GPrime96 Posted March 28 Share Posted March 28 4 hours ago, Divinity_of_Sol said: Player camera positioning is in dire need of accessibility settings. Especially at higher FOV With Dante Unbound players have access to a new wrist-mounted Incarnon requiring twelve headshots to charge. The release of this weapon highlights a visibility issue with weapons obscuring targets which is not exclusive to the Onos wrist cannon. This problem is exacerbated on bulkier Warframes such as Qorvex, Hildryn, Rhino etc. or large shoulder armor pieces. I used Umbra because every player has access to Excalibur Umbra. Onos Examples - Idle, Aiming, Incarnon Aiming at 16 meters. 90 FOV Hide contents tl;dr I can't see guy i want to headshot pls advise Honestly, this is more of a problem of Arm Cannons in general. They like to be in your face when trying to while while you’re not in the air or hipfire, but Onos is more visually busy than the other two. Link to comment Share on other sites More sharing options...
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