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GPrime96

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Everything posted by GPrime96

  1. “and all three to chew through infested” except for Cambion Drift ones
  2. A nerfed Revenant would be a lot better than Inaros, sand boy’s that bad currently and the reason he’s getting a rework
  3. 3. If you select a relic to start a Fissure Mission, and the game sends you to the Dojo before the mission, you would enter the mission with no relic, forcing you to abort.
  4. Hopefully one of the bugs you want to list is enemies in Netracells not taking direct hit damage.
  5. Same thing happened to me in a squad and solo. For some reason, they take no direct damage at all. Need to use AoE to kill them.
  6. When you use DLSS (not sure if the option before DLSS does the same thing), Seeking Talons won't show the circle that shows up after the Initial Cast but if you disable Upscaling, the ability works as intended. I would show what i mean in this Video:
  7. Honestly, besides Tenet Plasmor, Torid Incarnon is better than other AoE Weapons you posted and it’s not even close. Not only it got AoE Explosive shots, it also got a Laser Beam that does pretty good damage, chains, and last for a nice amount. Although that just reinforces the AoE meta in a certain way more than other normal AoE Weapons.
  8. Especially with the scalability Tenet Plasmor have over Bramma.
  9. I could be wrong but i think Dread Mirror can be casted on a Blood Altar’d enemy but this synergy for damage would be much better, it atleast gives a reason to use Blood Altar over a Helminth.
  10. This would always happen when you’re using a Bow/Arm Secondaries/etc. until you aim glide, no matter what your FoV is.
  11. I’m glad someone feels the same for my girl’s Deluxe Skin.
  12. One thing that sucks about Boreal is the shard he got. Amar and Nira got the red/yellow shard which is used for Duration/Strength/and Casting Speed which is 3 of the main things that’s focused on tuning Warframes. Boreal got the blue one which is used for Energy (which got more of a benefit now as a choice) and maybe Shields for the current shield gating mechanic (until the player reach 1100+ shields when not using Hildryn). So Azure is kind of a side grade even though Boreal and Amar (Crimson) fight isn’t that much different in difficulty.
  13. There’s a good chunk of data that’s hidden in the game (especially when it comes to my main💀) you wouldn’t know without reading the Wiki which is why mainy players want you to open that up when you play Warframe. But yeah that’s why i use Felarx in that boss fight just like for the rest, it handles the entire mission by itself alone with a weapon buffing ability against the Archon and it’s adds.
  14. It do have that much puncthrough on enemies
  15. Felarx's Incarnon deals with the Canisters (no matter if you're in a team or solo) with it's Infinite PunchThrough.
  16. Bullet Jumping towards him and shooting him from inside of the bubble ends it. Only ability that would slow down the run is when he use the Triangle one but that's very rare to see outside of Solo Runs. Not that much worse than Amar tbh.
  17. Her Claws isn't the only Exalted Weapon that's useless against Arbitration Drones (since Exalted Weapons count as a ability and Arbitration Drones are immune to them).
  18. Has been like that for a while but it can go through certain walls still. But what's not normal is the circle that normally shows up when you charge the ability (to make the Talons seek towards the enemies that's in the circle) not showing up, making it a guessing game for anyone who's not very experienced with her and try using that ability. Not so bad for me who played her for few years by now though.
  19. A few of those QoL changes would be major for using/modding Warframes. Although the #1 frame i used Synth Fiber on is Citrine because her Passive stop picking up Health Orbs at max regen so i would have to test equilibrium for her next update.
  20. Except most players are focusing on shields for the gating while leaving Health/Armor alone. After the change, shield gating would be even more passive.
  21. The new shield gating mechanic would be better than what we have now. Right now, we only go for low shields because their durability haven’t made a noticeable difference, the Shield Gating is at full duration after maxing your shields and the amount don’t matter. After the update, default shields would be as effective for frames like Wisp Prime as it does in live game for Shield Gating while frames like Valkyr or Grendel would be screwed over. Protea and Hildryn would benefit from the new change the most due to their high shields.
  22. When calculating mods, they give you Status/CC by using stats that came from base weapon before any modifications from outside sources. So for your crit, it’s 22 (1 + 200%) - 10 and the status, 22 (1 +.6 + .6 + .6 + .15 + .8 + .6) + 20.
  23. Honestly, the stance can really affect a Melee’s performance more than stats. For example, 2 Handed Nikanas got a stance that makes them feelmlike you’re swinging mud without a chunk of attack speed increases and don’t add that much into light attack damage so they are reliant onntheir heavy attack damage and the stance is ignored, tonfas have Sovereign Outcast which gives Tonfas strong slash procs on every light attack no matter the Tonfa while having good animations for their performance. Besides that, another problem is the atrociously low status on Valkyr’s Claws with no way to increase it significantly like with Baruuk or Excal with their augments (lower status than Khora’s Whip). High crit dosen’t matter if you can’t reliably proc status without Acolyte Mods.
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