GPrime96
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Everything posted by GPrime96
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2023 "year in review" - Some stats are wrong
GPrime96 replied to KIREEK's topic in General Discussion
All of them was already dealt with and nothing. -
2023 "year in review" - Some stats are wrong
GPrime96 replied to KIREEK's topic in General Discussion
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2023 "year in review" - Some stats are wrong
GPrime96 replied to KIREEK's topic in General Discussion
I would be glad to have mine. Still haven’t been given my Email for so long. -
Is everyone fine with big overguard numbers?
GPrime96 replied to Anti-Incarnon's topic in General Discussion
Mostly because Shield Gating is what keep a high level player alive, other frames can give like 500k Overguard or something like that and quickly falls apart later on just like health but if given to a shielded frame like Dante, the i frames prevent instant death from happening for a certain duration so the shield gating frame can get their shields back and if there’s a overguard giving frame in the squad, they would be given Overguard as a breather. So it’s less of a amount being a thing for Overguard and more of it being supportive no matter what. -
The difficulty of Deep Archimedea is too easy
GPrime96 replied to KiteForest_2035's topic in Deep Archimedea Feedback
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The difficulty of Deep Archimedea is too easy
GPrime96 replied to KiteForest_2035's topic in Deep Archimedea Feedback
Since enemies are squishier solo, i would imagine a loadout that’s pretty average. -
And you only need to do it once for the rewards if you activate enough modifiers, even when you’re going for the Sumdali that’s in the mode. So anyone would did get the Sumdali would just play it like a Archon Hunt where they turn on the modifiers, get the rewards, and leave until next week.
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The new LoS fix has brought the Page Flight + Dark Verse + Tragedy back to be a good combo again, decent - ish kill speed but usable. The Overguard buff is something i was less interested in due to how Overguard is.
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There wouldn’t be cheaper prices but he will sell Boosters.
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The difficulty of Deep Archimedea is too easy
GPrime96 replied to KiteForest_2035's topic in Deep Archimedea Feedback
Pretty decent loadout you had there. -
I use it on my Skaut over the hands from Fragmented One because it looks cooler imo. But i would agree with this comment.
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The difficulty of Deep Archimedea is too easy
GPrime96 replied to KiteForest_2035's topic in Deep Archimedea Feedback
Especially when you’re forced to use those loadouts to unlock it’s higher level mode. Even then, you’re still forced to use it to reach it’s final reward. -
Overguard was definitely made for Eximus to not instantly die but also came with a property that hurt one thing than the main thing it’s trying to be a bigger barrier of.
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I got Elite Deep Archimedea completed with all of the rewards, only died once due to me trying to melee a level 250+ Nercramech on normal Deep Archimedea. It’s not as hard as level cap runs i’ve been in but it’s a good middle of the road level where team play still matter (although i was kind of lucky with the loadout it recommends)
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Rhino is the closest to a eximus than any frame thanks to his scaling Iron Skin that’s also Overguard but for himself. Intrepid Stand Styanax pre - nerf would’ve been the closest to Rhino but it’s also a team wide buff (Final Stand also helps Shields so kind of makes sense to cap his Overguard) with energy regen built into his kit that’s enhanced by Nourish.
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Please Allow Dante to Heal/Overguard Objectives
GPrime96 replied to Zavenosk's topic in Dante & New Weapons Feedback
What i find weird is his Overguard don’t work on NPCs in a Sortie/Archon Hunt Defense even though the Overguard is clearly showing on the NPC. -
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How about a Bane of Sentient Mod?
GPrime96 replied to OmegaMaximusPrime's topic in General Discussion
That’s supposed to be Sacrificial Mods but we still don’t use it for Sentient Killing. -
I would agree but the thing i know about Overguard is it’s not the best in survivability when it comes to taking hits (shield gating dunks on it anyday), but it supports it by giving you a extra bar/gating and status immunity so you wouldn’t instantly drop to the floor from toxin damage/proc. So it’s not like Overguard is there to make you a god at a certain point (since Overguard isn’t affected by DR), but if it did, you would see a WHOLE lot more Kullervos than Dantes for Endurance Runs.
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Wiki’s also thinks it’s bugged due to it being a additive buff, making it useless when you already have stronger alternatives.
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Still great art for my beloved queen😊
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Disruption is good fun to level cap in even though two of my 9999 level runs was the normal Kappa, Sedna.
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Onos and Ruvox are underwhelming
GPrime96 replied to Darkbring's topic in Dante & New Weapons Feedback
It’s alright, it’s not uncommon for a incarnon to break at release. Remember how buggy the SP Incarnon Adapters were? -
I was definitely disappointed in Ruvox, i’ve been using Onos for a good bit after crafting it. Onos shoots like a very small bast radius Staticor with it’s normal fire but shoots a Opticor shot with extra juice for it’s Incarnon as a Arm Cannon. Main thing holding it back are bugs. Now Ruvox, that weapon wants Melee Influence or bust, it’s slow attack speed can be dealt with by mods but can’t say much for it’s kill speed without the 35% damage vulnerability from status after impaling and Melee Influencing electric procs.