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Dante's Noctua Alt-Fire Has "Very Low" Accuracy, Not "Very High" (With Unmodded Fire Rate, Accuracy Scales With Fire Rate)


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I noticed that while using Dante's Noctua to try and see if fulmination works on it at all that (it doesn't on primary fire since it has no explosion radius and doesn't seem to work for alt-fire either) and I noticed that although the stats say "very high" for accuracy on both "auto" and "active" (active, for projectile alt-fire), the projectile has very low accuracy and sometimes even fires straight into the ground.

Highly reproducible by simply alt-firing in the air and noticing that the Noctua projectile veers way off-course of the reticle.

 

EDIT: Seems like it was some one-time bug while testing in the Sanctum Simulacrum.

EDIT 2: It looks like what I'm observing is Noctua's accuracy stat actually scales with fire-rate, as including Gunslinger or Lethal Torrent makes the alt-fire pin-point, while leaving the fire-rate unmodded makes the alt-fire wildly inaccurate

EDIT 3: Evidence

Edited by (XBOX)ObviousBoot1436
Found the cause
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  • (XBOX)ObviousBoot1436 changed the title to Dante's Noctua Alt-Fire Has "Very Low" Accuracy, Not "Very High" (With Unmodded Fire Rate, Accuracy Scales With Fire Rate)
16 minutes ago, (XBOX)ObviousBoot1436 said:

I noticed that while using Dante's Noctua to try and see if fulmination works on it at all that (it doesn't on primary fire since it has no explosion radius and doesn't seem to work for alt-fire either) and I noticed that although the stats say "very high" for accuracy on both "auto" and "active" (active, for projectile alt-fire), the projectile has very low accuracy and sometimes even fires straight into the ground.

Highly reproducible by simply alt-firing in the air and noticing that the Noctua projectile veers way off-course of the reticle.

I'm not seeing it.  I tried both in the Sim and on a Kappa syndicate defense, and the altfire looks like it lines up perfectly with the reticle.  Even when I fired toward the ceiling, and even with Magnum Force on.

Was there a particular mission/map you were seeing this?  Client or host?

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19 minutes ago, Tiltskillet said:

I'm not seeing it.  I tried both in the Sim and on a Kappa syndicate defense, and the altfire looks like it lines up perfectly with the reticle.  Even when I fired toward the ceiling, and even with Magnum Force on.

Was there a particular mission/map you were seeing this?  Client or host?

It appears that the bug in question is Noctua's alt-fire has poor accuracy if you don't mod fire-rate, but even as much as +12% fire rate makes the alt-fire pin-point accurate. I loaded into E Prime and observed the same effect, no fire rate mods makes the alt-fire wildly inaccurate.

Edited by (XBOX)ObviousBoot1436
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13 minutes ago, (XBOX)ObviousBoot1436 said:

It appears that the bug in question is Noctua's alt-fire has poor accuracy if you don't mod fire-rate, but even as much as +12% fire rate makes the alt-fire pin-point accurate. I loaded into E Prime and observed the same effect, no fire rate mods makes the alt-fire wildly inaccurate.

Ok, that's interesting.  But with an unmodded Noctua and unmodded Dante I'm still not seeing it.  What I'm seeing is the pinpoint accuracy of the latter parts of your video.

Welp, I'm at a loss.

 

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26 minutes ago, Tiltskillet said:

Ok, that's interesting.  But with an unmodded Noctua and unmodded Dante I'm still not seeing it.  What I'm seeing is the pinpoint accuracy of the latter parts of your video.

Welp, I'm at a loss.

 

hmm, odd. Could be something else entirely then if that's the case.

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