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What if we got a new mod/arcane rarity?


(XBOX)iNSANE Suave
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They would be called Exalted mods/arcanes and basically they would be primed primed mods (significantly boosting a mod's stats past its primed variant) but the arcanes would be different. The first exalted arcane would be Arcane Surge. Upon death, 20% chance to instantly revive with full health and shields (besides Inaros and Nidus) and Ability Strength is doubled for 30 seconds. This has a 5 minute cooldown. Exalted arcanes would also grant 2 extra revives instead of 1. The color for exalted mods/arcanes would be a dark blue and due to exalted arcanes being rarer than legendary arcanes, it would only take 5 of them to get to rank 5. Coming at you with more exalted arcanes soon.

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22 minutes ago, (XBOX)iNSANE Suave said:

They would be called Exalted mods/arcanes and basically they would be primed primed mods (significantly boosting a mod's stats past its primed variant) but the arcanes would be different. The first exalted arcane would be Arcane Surge. Upon death, 20% chance to instantly revive with full health and shields (besides Inaros and Nidus) and Ability Strength is doubled for 30 seconds. This has a 5 minute cooldown. Exalted arcanes would also grant 2 extra revives instead of 1. The color for exalted mods/arcanes would be a dark blue and due to exalted arcanes being rarer than legendary arcanes, it would only take 5 of them to get to rank 5. Coming at you with more exalted arcanes soon.

Just adding another rarity doesn't do anything, it's the same as the rest unless they use a new slot.
I also don't think your arcane example is good. No player is gonna willingly down themselves for burst DPS, especially if that chance is % based.

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Just now, (XBOX)elementXGHILLIE said:

No player is gonna willingly down themselves for burst DPS, especially if that chance is % based.

What if it was guaranteed upon shield depletion, and the amount of damage you took that caused the shield depletion was converted into overguard?

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