Bebeness Posted December 6, 2013 Share Posted December 6, 2013 I'm not a really big fan of shotguns or burst pistols (even though, yeah, the Brakk is amazing), but my bf brought it to my attention that the way multishot works now isn't an increased number of pellets, it's an increased amount inside a single pellet? Meaning, even if I have max multishot, my shotgun will only shoot 4 pellets or so, but each individual pellet will deal more damage if it hits -- as if the enemy were being hit by extra pellets? That's how he explained it to me, anyway. And he showed me how, when shooting a wall, his Brakk and his Tigris only make 2-4 holes even though he had max Hells Chamber and Barrel Diffusion/Lethal Torrent. Seems wrong. I'm guessing this was added so increasing the spread of shotguns hurts more? Since missing with one bullet is way worse now than it was? But that's a bummer. We've both remarked in the past that we like the shotgun mechanics in Warframe, because we play other games like Payday 2 (where the shotgun mechanics are teeerrible.) But we liked that every pellet did an amount of damage and every pellet mattered. I remember with my 180% multishot Brakk spraying bullets all over the wall, now only 4? I guess it's not a need, other people may like how it is, but it seems like a step back and not realistic at all. In a game about space ninjas, its all about realism, isn't it? Ah well, that's my two cents on the issue. It affects him more because he likes those kinds of weapons, so I'm writing it for him, cause he's disappointed and he told me writing this wouldn't do anything. Wrote it anyway. Ha. Link to comment Share on other sites More sharing options...
Raanaar Posted December 6, 2013 Share Posted December 6, 2013 I miss my tons of pellets on the Brakk. :'( Link to comment Share on other sites More sharing options...
LukeAura Posted December 6, 2013 Share Posted December 6, 2013 Fairly sure that's a visual change. You may still have your cloud of pellets. You just can't see it. Link to comment Share on other sites More sharing options...
Sev1107 Posted December 6, 2013 Share Posted December 6, 2013 From what i've heard it is just a visual change. You still visually shoot the same amount as its base stats, but in reality you shoot just as many as you would pre U11. THey just happen to be invisible. :P Link to comment Share on other sites More sharing options...
immolator1001 Posted December 6, 2013 Share Posted December 6, 2013 Ya the problem with shotguns (especially fast firing ones) is that they tend to lag the game with their pellets (thats why on old COD's shotguns would have a slight lag before killing the person). So this helps to smooth it out. Link to comment Share on other sites More sharing options...
luanle21 Posted December 6, 2013 Share Posted December 6, 2013 y would they changed the visual i liked seeing my numbers so does many of us which was y we used acrid in the first place Link to comment Share on other sites More sharing options...
LukeAura Posted December 6, 2013 Share Posted December 6, 2013 y would they changed the visual i liked seeing my numbers so does many of us which was y we used acrid in the first place Efficiency. But I would like the option to tweak that as I want. I miss the wall of pellets the brakk would put out. Link to comment Share on other sites More sharing options...
Sev1107 Posted December 6, 2013 Share Posted December 6, 2013 You still see the numbers, just not the pellets. Link to comment Share on other sites More sharing options...
fatpig84 Posted December 6, 2013 Share Posted December 6, 2013 I like the Pellet spam though Link to comment Share on other sites More sharing options...
luanle21 Posted December 6, 2013 Share Posted December 6, 2013 Efficiency. But I would like the option to tweak that as I want. I miss the wall of pellets the brakk would put out. I like the Pellet spam though as do i b/c its allows me and others to see the dmg they do and feel like a god instead of seeing 1 or 2 number and thinking ur shooting slugs shots and feel weak Link to comment Share on other sites More sharing options...
Cortanis Posted December 6, 2013 Share Posted December 6, 2013 Yeah, I really miss the wall-o-lead too. I however, didn't like the spread on it and opted to tighten up the area that it hit in the first place. Link to comment Share on other sites More sharing options...
Brimir Posted December 6, 2013 Share Posted December 6, 2013 Change it back! Don't force changes on all of us like this. Make it an option for people with stone age machines! I want my wall o' lead back! Link to comment Share on other sites More sharing options...
metalbird Posted December 6, 2013 Share Posted December 6, 2013 It was satisfying watching a wall of lead scatter across the enemies. Please bring that back Link to comment Share on other sites More sharing options...
luanle21 Posted December 6, 2013 Share Posted December 6, 2013 someone ask the DE for dis Link to comment Share on other sites More sharing options...
Raijinmeister Posted December 8, 2013 Share Posted December 8, 2013 (edited) I'm not a really big fan of shotguns or burst pistols (even though, yeah, the Brakk is amazing), but my bf brought it to my attention that the way multishot works now isn't an increased number of pellets, it's an increased amount inside a single pellet? Meaning, even if I have max multishot, my shotgun will only shoot 4 pellets or so, but each individual pellet will deal more damage if it hits -- as if the enemy were being hit by extra pellets? That's how he explained it to me, anyway. And he showed me how, when shooting a wall, his Brakk and his Tigris only make 2-4 holes even though he had max Hells Chamber and Barrel Diffusion/Lethal Torrent. Seems wrong. I'm guessing this was added so increasing the spread of shotguns hurts more? Since missing with one bullet is way worse now than it was? But that's a bummer. We've both remarked in the past that we like the shotgun mechanics in Warframe, because we play other games like Payday 2 (where the shotgun mechanics are teeerrible.) But we liked that every pellet did an amount of damage and every pellet mattered. I remember with my 180% multishot Brakk spraying bullets all over the wall, now only 4? I guess it's not a need, other people may like how it is, but it seems like a step back and not realistic at all. In a game about space ninjas, its all about realism, isn't it? Ah well, that's my two cents on the issue. It affects him more because he likes those kinds of weapons, so I'm writing it for him, cause he's disappointed and he told me writing this wouldn't do anything. Wrote it anyway. Ha. Its a visual bug,i still see when i shot some crates/walls tons of holes from my Brakk and other shotguns i have.... Edited December 8, 2013 by Raijinmeister Link to comment Share on other sites More sharing options...
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