SniffYoBunnies Posted December 7, 2013 Share Posted December 7, 2013 Why do these separate Slash/Impact/Puncture mods for all weapon types only grant a MULTIPLITIVE 5% per level?! While Serration gives ALL your stats a 15% multiplitive increase. The player should be able to make one or two stats of his weapon super strong,all all of the stats average for versatality. As it is right now,independet phys damage mods arent really worth the mod slot,elemntals are all ther age right now-Althou DE is probably forgetting that not everyone has a lot of Elemental mods and soemtimes not the right ones for the job Just buff ´em up to have a 20% MULTIPLITIVE increase so they aren´t "meh´d" by mods like Serration and Heavy Caliber. Link to comment Share on other sites More sharing options...
Divinehero Posted December 7, 2013 Share Posted December 7, 2013 no kidding Link to comment Share on other sites More sharing options...
VKhaun Posted December 7, 2013 Share Posted December 7, 2013 Exclamation points are not an adequate replacement for reasoning. Link to comment Share on other sites More sharing options...
Brimir Posted December 7, 2013 Share Posted December 7, 2013 Also why are Primary weapon mods limited to 30% and Secondary weapon mods at 60%? I thought we were past this, DE... Link to comment Share on other sites More sharing options...
SniffYoBunnies Posted December 7, 2013 Author Share Posted December 7, 2013 @Brimir DE just doesnt know,that players want equal Primary and Secondary mod stats...I mean,there more than a million topics on that,all probably seen and ignored by the Devs. I dont give a flaming pile of pig poo about that anymore... Link to comment Share on other sites More sharing options...
HillsAndTheSea Posted December 7, 2013 Share Posted December 7, 2013 to make the IPS mods worse, they dont even scale with your elemental damage, at this point, the faction mods are entirely better options (too bad their isnt a "bane of orokin" mod lol) Link to comment Share on other sites More sharing options...
DoomFruit Posted December 7, 2013 Share Posted December 7, 2013 Physical damage mods are a joke. They increase your base damage *of that stat* by a percent, so your 0.3 impact Galatine is going to do a whopping 0.4 impact after a 30% boost. They're a complete waste of mod slots. Just stick with elemental effects and Serration. If you don't have enough elements, put on reload time or magazine capacity or something else like that. Far more useful. Link to comment Share on other sites More sharing options...
fatpig84 Posted December 7, 2013 Share Posted December 7, 2013 (edited) Or they can do what Accelerated Blast does... Take your BASE damage then slot it into whatever physical property the mod is specced. This solves 2 problems. 1) Physical mods have a use (for 9 points on rifles and a mere 30% boost, you are waaay better off with Cryo rounds or Wild fire or even Hammer shot). 2) It let's you tune all weapons that don't have a physical damage modifier to gain physical damage. Want your Armor corroding Corrosive Synapse deal some flesh rending damage ? Put Sawtooth clip ! More variety if you want it that way, instead of putting boring heat ? And oh, bump them to 60% again please for rifles. Edited December 7, 2013 by fatpig84 Link to comment Share on other sites More sharing options...
SlyBoots Posted December 7, 2013 Share Posted December 7, 2013 (edited) accelerated blast and rending strike where brought in line with some hotfix, what you see is that the ui doesn't reflect that change in case of accelerated blast for whatever reason. but yeah, how these mods work alone is a joke, their actual values (for primaries) are a joke on top of that joke, insult to injury. but then who would want to change the shotguns to anything else than impact? Edited December 7, 2013 by SlyBoots Link to comment Share on other sites More sharing options...
fatpig84 Posted December 8, 2013 Share Posted December 8, 2013 accelerated blast and rending strike where brought in line with some hotfix, what you see is that the ui doesn't reflect that change in case of accelerated blast for whatever reason. but yeah, how these mods work alone is a joke, their actual values (for primaries) are a joke on top of that joke, insult to injury. but then who would want to change the shotguns to anything else than impact? Bleh my bad then. But my point stands, ALL damage mods should scale off base damage. Bringing back 60% AP is not going to break the game in anyway since Damage 2.0 is now more about elemental resistances rather than just scaling armor. Link to comment Share on other sites More sharing options...
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