Niennah Posted March 17, 2013 Share Posted March 17, 2013 Because after the lights are out, lvl 3 Overload can't even reach the closest door from the edge of the central platform - and that's with 4 +50% power range mods. Link to comment Share on other sites More sharing options...
RawGritz Posted March 17, 2013 Share Posted March 17, 2013 (edited) you do that and you could lose mods behind doors that you then can't open. Well unless you have a teammate using Loki. I cover the cryopod in shields and then manually dispatch everything. Save one enemy so Cryopod health can regen before the next wave. Edited March 17, 2013 by RawGritz Link to comment Share on other sites More sharing options...
RossRam Posted March 17, 2013 Share Posted March 17, 2013 Yesterday i tried about 200% power range too and nothing really changed... Link to comment Share on other sites More sharing options...
Gryphticon Posted March 17, 2013 Share Posted March 17, 2013 That room is big, it'll take you alot of mods alot to be able to fill it all. Link to comment Share on other sites More sharing options...
zikkim Posted March 17, 2013 Share Posted March 17, 2013 (edited) ım usıng a mag and ı just use 1 x 49.1 power range mod and ı stand near pod. ı cast my aoe and ıt reaches even ınsıde all the rooms... ı thınk ur bugged maybe? or maybe ıt has somthıng to do wıth the frame ur usıng. Edited March 17, 2013 by zikkim Link to comment Share on other sites More sharing options...
Notso Posted March 17, 2013 Share Posted March 17, 2013 ım usıng a mag and ı just use 1 x 49.1 power range mod and ı stand near pod. ı cast my aoe and ıt reaches even ınsıde all the rooms...ı thınk ur bugged maybe? or maybe ıt has somthıng to do wıth the frame ur usıng. No, it's Mag's ulti that is bugged. If you have Crush at level 3 then it gets wayyy more range than intended. Link to comment Share on other sites More sharing options...
Akularael Posted March 17, 2013 Share Posted March 17, 2013 I thought the majority of volts ult range was based on the number of electronics it destroys......... Hence if you already blew them all your range is gonna suck Link to comment Share on other sites More sharing options...
DonaldDuck Posted March 17, 2013 Share Posted March 17, 2013 I.e Overload sucks ,,, Link to comment Share on other sites More sharing options...
Gaiters Posted March 17, 2013 Share Posted March 17, 2013 (edited) They nerfed overload a while back because people complained that certain players(Cadumus/myself and others. x)) were clearing whole missions with it(which was true, 1 cast could do a whole mission if it was a corpus map). So Overload is currently a fail compared to other warframe abilities. It was one of those things which was OP due to stacked mods, and has been nerfed beyond recovery. With MAG it takes two or three range mods to clear a room, Rhino takes about four to clear with radial blast, and Frost also takes about three. Volt is bad and it's sad. Edited March 17, 2013 by ZEDD Link to comment Share on other sites More sharing options...
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Niennah
Because after the lights are out, lvl 3 Overload can't even reach the closest door from the edge of the central platform - and that's with 4 +50% power range mods.
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