(NSW)T-Powes Posted December 24, 2013 Share Posted December 24, 2013 Am i missing something with these? Are they ever any good? They only seem to do marginally more damage and lock you into a sometimes painfully slow animation where you must not only wait for the attack to finish, but also for your warframe to put the weapons away before they can take them out to attack again. They lower dps overall and leave you open to attack without being able to retaliate till the end of the animation. It also seems random whether you use the finisher or not so there is no control over when it happens (other than trying to avoid downed enemies). any tips to avoid finisher moves happening or to skip/shorten the animation? Link to comment Share on other sites More sharing options...
AbsolutionZero Posted December 24, 2013 Share Posted December 24, 2013 (edited) Stop mashing melee key before the Finisher or charge attack before finisher. Good news is U12 has great melee rework coming! Edited December 24, 2013 by AbsolutionZero Link to comment Share on other sites More sharing options...
(NSW)T-Powes Posted December 24, 2013 Author Share Posted December 24, 2013 hopefully they will fix/remove/put-on-a-different-key-to-melee-attacks finisher moves in the new update then Link to comment Share on other sites More sharing options...
UFOLoche Posted December 24, 2013 Share Posted December 24, 2013 Kogake's seem decent enough, besides that, uh... Honestly, what I do with my Galatine is move in a circle if I'm gonna do multiple charge attacks, that way I avoid activating the finisher over a guy. As for faster weapons like the Jaw Sword? No clue man, sorry. I think finishers should have a buff, maybe..eh...iunno, this sounds a bit weird, maybe the finisher gives invincibility frames and has an AOE knockdown around it? Link to comment Share on other sites More sharing options...
se05239 Posted December 24, 2013 Share Posted December 24, 2013 Right now, melee finishers are way too slow and inaccurate to be useful, try to avoid them if you can. Link to comment Share on other sites More sharing options...
Anatolius Posted December 24, 2013 Share Posted December 24, 2013 Good news is U12 has great melee rework coming! Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted December 24, 2013 Share Posted December 24, 2013 short answer: yes melee finisher moves are garbage ingame too slow, too inaccurate, crap dmg, etc, etc just making that finisher dmg mod even crappier =[ srsly hoping U12 melee update does A LOT more than just a few new animations.... Link to comment Share on other sites More sharing options...
alienspacebats Posted December 24, 2013 Share Posted December 24, 2013 I've found myself watching enemies' health bars when these are going on and seem to do very little for the most part. My potatoed Fang Primes seem to work well, but on the whole I seem to get an excessively long animation and no damage from it. Link to comment Share on other sites More sharing options...
(NSW)T-Powes Posted December 24, 2013 Author Share Posted December 24, 2013 Yeah i'm hoping melee becomes a lot more viable. I find it really fun jumping around chopping stuff up with swords, daggers, etc. but it kinda loses some of its enjoyability when you hit the point where you just stop dealing damage. I think finishers should have a place in a game like this, they just need to actually be useful. And it would be great if i could control exactly when i try to do them (for example having finisher moves on the 'v' key which i believe is unused at the moment by default so i can mash 'e' without worrying). Link to comment Share on other sites More sharing options...
UFOLoche Posted December 24, 2013 Share Posted December 24, 2013 Yeah i'm hoping melee becomes a lot more viable. I find it really fun jumping around chopping stuff up with swords, daggers, etc. but it kinda loses some of its enjoyability when you hit the point where you just stop dealing damage. I think finishers should have a place in a game like this, they just need to actually be useful. And it would be great if i could control exactly when i try to do them (for example having finisher moves on the 'v' key which i believe is unused at the moment by default so i can mash 'e' without worrying). Honestly, one day, I REALLY want to start blaring Rules of Nature/Locked and Loaded over a microphone while slashing everything up. Only thing stopping me is 1.I'd die, and 2.I don't want to be rude(Can't do much about that one). I really hope U12 does something about #1, though. Link to comment Share on other sites More sharing options...
(NSW)T-Powes Posted December 24, 2013 Author Share Posted December 24, 2013 I've found myself watching enemies' health bars when these are going on and seem to do very little for the most part. My potatoed Fang Primes seem to work well, but on the whole I seem to get an excessively long animation and no damage from it. Really want some fang primes, just got my fangs to 30 almost entirely by jump-slide-spinattacking enemies. I feel like a ninja, its so much fun :P Link to comment Share on other sites More sharing options...
SevenLetterKWord Posted December 24, 2013 Share Posted December 24, 2013 I agree, finishers are really damn annoying. They're slow and underpowered, and they keep interrupting my expected melee sequences. Not to mention, somehow I manage to miss half of the ones I do accidentally. Finishers occur when you place your cursor over a downed enemy and press melee. Link to comment Share on other sites More sharing options...
(NSW)T-Powes Posted December 24, 2013 Author Share Posted December 24, 2013 Honestly, one day, I REALLY want to start blaring Rules of Nature/Locked and Loaded over a microphone while slashing everything up. Only thing stopping me is 1.I'd die, and 2.I don't want to be rude(Can't do much about that one). I really hope U12 does something about #1, though. I really want them to implement the ability to have a theme tune for your warframe. Like in pro wrestling lol. Whenever you pull off a really cool kill or feat of acrobatics it should cut to your theme music with a wyld stallyns style air guitar animation. Link to comment Share on other sites More sharing options...
(NSW)T-Powes Posted December 24, 2013 Author Share Posted December 24, 2013 I agree, finishers are really damn annoying. They're slow and underpowered, and they keep interrupting my expected melee sequences. Not to mention, somehow I manage to miss half of the ones I do accidentally. Finishers occur when you place your cursor over a downed enemy and press melee. I will try to avoid looking at downed enemies then, though it can be hard when swarmed by a lot of enemies, especially infested, as you can't always see the downed ones until it's too late Link to comment Share on other sites More sharing options...
alienspacebats Posted December 24, 2013 Share Posted December 24, 2013 Really want some fang primes, just got my fangs to 30 almost entirely by jump-slide-spinattacking enemies. I feel like a ninja, its so much fun :P It's crazy fun, especially on a Loki. I feel like I should be working on a meat counter with that combo! Link to comment Share on other sites More sharing options...
NevanChambers Posted December 24, 2013 Share Posted December 24, 2013 Stop mashing melee key before the Finisher or charge attack before finisher. Good news is U12 has great melee rework coming! Not for nothing but, they have a Melee rework coming. It's a bit premature to call it great. Sorry just trying to keep my own expectations in check but it's worth saying none the less. Remember 11.5.3 Link to comment Share on other sites More sharing options...
Harazard Posted December 24, 2013 Share Posted December 24, 2013 Stop mashing melee key before the Finisher or charge attack before finisher. Good news is U12 has great melee rework coming! Update 12?!?!? From the videos i saw the system looked like in polishing mode like now :( Link to comment Share on other sites More sharing options...
DJ_Redwire Posted December 24, 2013 Share Posted December 24, 2013 Not for nothing but, they have a Melee rework coming. It's a bit premature to call it great. Sorry just trying to keep my own expectations in check but it's worth saying none the less. Remember 11.5.3 I'd have to agree. Don't get me wrong, I think the melee mode coming out looks cool, but as far as making melee truly viable? There is so much that needs to be changed for melee that I doubt they've addressed or prepared to address in U12. Melee viability still seems like a long way off, if ever. Link to comment Share on other sites More sharing options...
065tdsa Posted December 25, 2013 Share Posted December 25, 2013 (edited) The only melee finishers that work are hand to hand types, because the flurry of blows that make for the finisher can actually be good damage (been using this a lot as of late to pick lonely Grineer off). The others need work (heavy weapons are particularly ridiculous, but those are made for charges, so it's fine that they suck at other things i guess). The only hand to hand finisher that for some reason is pathetic is the Valkyr's Hysteria finisher (deals tiny damage, instead of the huge multiplier the rest of attacks have) but i guess it'd be a boss killer move (is that a bad thing?) if it dealt 300+ per punch in what is a normal hand to hand finisher. Edited December 25, 2013 by 065tdsa Link to comment Share on other sites More sharing options...
Transmorphic_Wyvern Posted December 25, 2013 Share Posted December 25, 2013 the lecta is actually pretty fast at it- and you can perform it repeatedly! Link to comment Share on other sites More sharing options...
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