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14 Impact,1 Puncture,1 Slash = ? (Wraith Twin Vipers)


Sebastianx
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 I think you're mistaken.

 

I am not.

 

Puncture obviously deals bonus damage to Grineer.

 

Deals reduced damage to Corpus Boss Shields (full damage to Regular Shields) and even does bonus damage to Robotic Health.

 

Deals 100% damage to all Infested, with 125% damage to Infested Armour (such as Phorid).

 

Puncture Master Race.

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I am not.

 

Puncture obviously deals bonus damage to Grineer.

 

Deals reduced damage to Corpus Boss Shields (full damage to Regular Shields) and even does bonus damage to Robotic Health.

 

Deals 100% damage to all Infested, with 125% damage to Infested Armour (such as Phorid).

 

Puncture Master Race.

it doesnt do full damage to normal shields.

and remember that the damage is being looked at. puncture is good now, but maybe later down the line every damage will be more balanced.

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Impact is a horrible damage type. Their bonus against Shields is offset by the fact it does less damage against Corpus Flesh beneath the Shields!

Most corpus have far more shields than health. And that's before Shield drones come into play.

The only thing that makes Puncture "better" is Void missions using Heavy Gunners.

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and puncture does extra 12% damage to alloy armor. see?

 

15%.

 

And read what type of enemy uses Alloy Armour - both Grineer AND Corpus bosses use it.

 

That makes the 15% quite significant.

Edited by Brimir
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Could you actually try looking yourself?

The only realistic argument for puncture being better is that it double dips a damage increase against armor via armor penetration.

- Impact/Slash are only bad against Grineer because they don't have armor penetration.

- Puncture is marginally weaker against Corpus.

- The only truly relevant damage bonus Puncture has is +50% against Ferrite, which is basically Heavy Gunners.

And then, you actually get into the realistic argument that because elemental damage will compose at least 2/3rds of any late game modded gun's damage, these differences are essentially irrelevant. What matters there is weapon's base total physical DPS to feed the actual elemental damage bonuses.

Edited by konfetarius
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15%.

 

And read what type of enemy uses Alloy Armour - both Grineer AND Corpus bosses use it.

 

That makes the 15% quite significant.

all corpus normal units use shields. that makes the -15% quite significant. it´s exactly the same from both sides.

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all corpus normal units use shields. that makes the -15% quite significant. it´s exactly the same from both sides.

 

Except that bonus damage against bosses is probably more valuable than bonus against shields. You can mod for shields, you can't mod for bosses.

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As you said the problem is ammo's consumption... not only how faster you run out of them... but also the fact that it unloads its whole clip in 1.5 sec or so and if you didnt take aim more than 100% accurate you'll waste all ur bullets on a wall xD

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Except that bonus damage against bosses is probably more valuable than bonus against shields. You can mod for shields, you can't mod for bosses.

bosses use the resistances of normal mobs. and a group of normal mobs can be more dangerous than any boss. plus, not all bosses.

corpus bosses have proto shields, which receive half damage from puncture

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My biggest problem with these is pure impact would be better that near nothing for the other two.

Proc chance of 5% = 1.666% per chance of a specific proc out of the three base damage procs of impact, puncture, and slash.

That means 2/3 of your procs are very weak. They draw from the abysmal 1 base damage. Now this weapon isnt all about procs. But it is a good example of this problem.

Does 2/3rds of your procs being awful sound good? They NEED to give us more control of procs.

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It's a shame that Punch Through mod fro pistols is so expensive and weak. If pistols had an equivalent of Shred, then this gun could be extremely fun. I'm gonna try this anyway, but unless you forma 4-5 time I don't see putting punch through on them as viable.

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No they're not.

 

Impact is a horrible damage type. Their bonus against Shields is offset by the fact it does less damage against Corpus Flesh beneath the Shields!

 

:C

Actually I'd argue slash is the worst damage type of the 3. 

 

Impact is the most neutral damage type which allows for great flexibility. 

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Doesn't matter has Dakka.

While you guys are trying to grasp at damage types and what not.

Face it, it is not that relevant for the TV wraiths.

 

The thing if lightly modded, shoots 40 rounds a second.

With standard multi-shot, you are throwing 80 bullets.

With lethal torrent, you are like firing 120 rounds 80% of the time;.

 

Does it actually matter now ?

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