Brimir Posted January 6, 2014 Share Posted January 6, 2014 I think you're mistaken. I am not. Puncture obviously deals bonus damage to Grineer. Deals reduced damage to Corpus Boss Shields (full damage to Regular Shields) and even does bonus damage to Robotic Health. Deals 100% damage to all Infested, with 125% damage to Infested Armour (such as Phorid). Puncture Master Race. Link to comment Share on other sites More sharing options...
lautalocos Posted January 6, 2014 Share Posted January 6, 2014 I dunno about that. Corpus Technicians are very, very beefy under that shield of theirs. one unit out of many. it doenst make much of a difference if only once in a while i found one enemy that takes 1 more second to kill. Link to comment Share on other sites More sharing options...
lautalocos Posted January 6, 2014 Share Posted January 6, 2014 I am not. Puncture obviously deals bonus damage to Grineer. Deals reduced damage to Corpus Boss Shields (full damage to Regular Shields) and even does bonus damage to Robotic Health. Deals 100% damage to all Infested, with 125% damage to Infested Armour (such as Phorid). Puncture Master Race. it doesnt do full damage to normal shields. and remember that the damage is being looked at. puncture is good now, but maybe later down the line every damage will be more balanced. Link to comment Share on other sites More sharing options...
Brimir Posted January 6, 2014 Share Posted January 6, 2014 it doesnt do full damage to normal shields. It deals 85% damage to regular Shields. That's a huge reduction in damage. My bad. Link to comment Share on other sites More sharing options...
konfetarius Posted January 6, 2014 Share Posted January 6, 2014 Impact is a horrible damage type. Their bonus against Shields is offset by the fact it does less damage against Corpus Flesh beneath the Shields! Most corpus have far more shields than health. And that's before Shield drones come into play. The only thing that makes Puncture "better" is Void missions using Heavy Gunners. Link to comment Share on other sites More sharing options...
Raijinmeister Posted January 6, 2014 Share Posted January 6, 2014 Another anti corpus toy and to avoid nerf bs storm they released this things really weak compared to other side weapons to be buffed in the long run(as i believe and hope for). Link to comment Share on other sites More sharing options...
Brimir Posted January 6, 2014 Share Posted January 6, 2014 Most corpus have far more shields than health. And that's before Shield drones come into play. The only thing that makes Puncture "better" is Void missions using Heavy Gunners. Take a look at the actual numbers. http://warframe.wikia.com/wiki/Damage_2.0 Puncture is clearly king. Combo it with Corrosive and it gets ridiculous. Link to comment Share on other sites More sharing options...
lautalocos Posted January 6, 2014 Share Posted January 6, 2014 (edited) It deals 85% damage to regular Shields. That's a huge reduction in damage. My bad. and puncture does extra 15% damage to alloy armor. see? Edited January 6, 2014 by lautalocos Link to comment Share on other sites More sharing options...
Brimir Posted January 6, 2014 Share Posted January 6, 2014 (edited) and puncture does extra 12% damage to alloy armor. see? 15%. And read what type of enemy uses Alloy Armour - both Grineer AND Corpus bosses use it. That makes the 15% quite significant. Edited January 6, 2014 by Brimir Link to comment Share on other sites More sharing options...
konfetarius Posted January 6, 2014 Share Posted January 6, 2014 (edited) Could you actually try looking yourself? The only realistic argument for puncture being better is that it double dips a damage increase against armor via armor penetration. - Impact/Slash are only bad against Grineer because they don't have armor penetration. - Puncture is marginally weaker against Corpus. - The only truly relevant damage bonus Puncture has is +50% against Ferrite, which is basically Heavy Gunners. And then, you actually get into the realistic argument that because elemental damage will compose at least 2/3rds of any late game modded gun's damage, these differences are essentially irrelevant. What matters there is weapon's base total physical DPS to feed the actual elemental damage bonuses. Edited January 6, 2014 by konfetarius Link to comment Share on other sites More sharing options...
lautalocos Posted January 6, 2014 Share Posted January 6, 2014 15%. And read what type of enemy uses Alloy Armour - both Grineer AND Corpus bosses use it. That makes the 15% quite significant. all corpus normal units use shields. that makes the -15% quite significant. it´s exactly the same from both sides. Link to comment Share on other sites More sharing options...
Brimir Posted January 6, 2014 Share Posted January 6, 2014 all corpus normal units use shields. that makes the -15% quite significant. it´s exactly the same from both sides. Except that bonus damage against bosses is probably more valuable than bonus against shields. You can mod for shields, you can't mod for bosses. Link to comment Share on other sites More sharing options...
Incurso Posted January 6, 2014 Share Posted January 6, 2014 Who´s ready for some raw numbers! http://imgur.com/op9DhZP Obious problem is the ammo efficiency, but these little guns do have a huge potential. Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 6, 2014 Share Posted January 6, 2014 As you said the problem is ammo's consumption... not only how faster you run out of them... but also the fact that it unloads its whole clip in 1.5 sec or so and if you didnt take aim more than 100% accurate you'll waste all ur bullets on a wall xD Link to comment Share on other sites More sharing options...
lautalocos Posted January 6, 2014 Share Posted January 6, 2014 Except that bonus damage against bosses is probably more valuable than bonus against shields. You can mod for shields, you can't mod for bosses. bosses use the resistances of normal mobs. and a group of normal mobs can be more dangerous than any boss. plus, not all bosses. corpus bosses have proto shields, which receive half damage from puncture Link to comment Share on other sites More sharing options...
Kato-san Posted January 6, 2014 Share Posted January 6, 2014 (edited) Who´s ready for some raw numbers! http://imgur.com/op9DhZP Obious problem is the ammo efficiency, but these little guns do have a huge potential. I only got 15.8k in game with that build, I assuming you need a good computer too keep up with such fast fire rate? Edited January 6, 2014 by MindlessWar Link to comment Share on other sites More sharing options...
Incurso Posted January 6, 2014 Share Posted January 6, 2014 I only got 15.8k in game with that build, I assuming you need a good computer too keep up with such fast fire rate? Possibly. Shooting 40 rounds in 1 second is hilarious, lol. Link to comment Share on other sites More sharing options...
Makya Posted January 6, 2014 Share Posted January 6, 2014 Possibly. Shooting 40 rounds in 1 second is hilarious, lol. 40 rounds with 180% multi shot chance, though if you slip in gunslinger could get a base of about 60? rounds per second. Link to comment Share on other sites More sharing options...
Ribboz Posted January 7, 2014 Share Posted January 7, 2014 My biggest problem with these is pure impact would be better that near nothing for the other two. Proc chance of 5% = 1.666% per chance of a specific proc out of the three base damage procs of impact, puncture, and slash. That means 2/3 of your procs are very weak. They draw from the abysmal 1 base damage. Now this weapon isnt all about procs. But it is a good example of this problem. Does 2/3rds of your procs being awful sound good? They NEED to give us more control of procs. Link to comment Share on other sites More sharing options...
konfetarius Posted January 7, 2014 Share Posted January 7, 2014 Aren't procs weighted towards the damage type the weapon has most of? Link to comment Share on other sites More sharing options...
Brimir Posted January 7, 2014 Share Posted January 7, 2014 Aren't procs weighted towards the damage type the weapon has most of? Yes. Unmodded, you'll see 99.99% Impact procs with them. Link to comment Share on other sites More sharing options...
Ribboz Posted January 7, 2014 Share Posted January 7, 2014 Oh really? I would hope so. Link to comment Share on other sites More sharing options...
Otaiken Posted January 7, 2014 Share Posted January 7, 2014 It's a shame that Punch Through mod fro pistols is so expensive and weak. If pistols had an equivalent of Shred, then this gun could be extremely fun. I'm gonna try this anyway, but unless you forma 4-5 time I don't see putting punch through on them as viable. Link to comment Share on other sites More sharing options...
DHKany Posted January 7, 2014 Share Posted January 7, 2014 No they're not. Impact is a horrible damage type. Their bonus against Shields is offset by the fact it does less damage against Corpus Flesh beneath the Shields! :C Actually I'd argue slash is the worst damage type of the 3. Impact is the most neutral damage type which allows for great flexibility. Link to comment Share on other sites More sharing options...
fatpig84 Posted January 7, 2014 Share Posted January 7, 2014 Doesn't matter has Dakka. While you guys are trying to grasp at damage types and what not. Face it, it is not that relevant for the TV wraiths. The thing if lightly modded, shoots 40 rounds a second. With standard multi-shot, you are throwing 80 bullets. With lethal torrent, you are like firing 120 rounds 80% of the time;. Does it actually matter now ? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now