Beatwapz Posted January 9, 2014 Share Posted January 9, 2014 This is an issue that is getting worse now today I was playing with someone that was using a Nekros and a Vauban, with both of them using Vortex and Shadows of the Dead. Caused a fps drop and hold down to 5FPS until the vortex is done. Im not to sure what can be done because it seems like the ragdolls and items from vortex is what was really causing it.Note: Was on Grineer Settlement Tile set Link to comment Share on other sites More sharing options...
noveltyhero Posted January 9, 2014 Share Posted January 9, 2014 (edited) On derelict, after getting around 15~ enemies stuck in it the fps drops from 70+ to 10.00. That is weird, its not fluctuating between 5 and 15 or lower but just gets stuck on 10.00 EDIT: Is it possible that the way they coded in ragdoll wasn't very good for large amounts of objects/entities? I heard they are getting a new physics engine, Havok; would that fix it? Edited January 9, 2014 by noveltyhero Link to comment Share on other sites More sharing options...
HailCreation Posted January 9, 2014 Share Posted January 9, 2014 Do you guys have AMD cards? Link to comment Share on other sites More sharing options...
Brynslustafir Posted January 9, 2014 Share Posted January 9, 2014 I use an Nvidia card and I have the same problem. I had to stop using Vauban because of this. 10FPS is not playable. Link to comment Share on other sites More sharing options...
Beatwapz Posted January 9, 2014 Author Share Posted January 9, 2014 I have 2 GTX 690's. I cant wait for the new physics engine they have alot to fix Link to comment Share on other sites More sharing options...
RoboDoge Posted January 10, 2014 Share Posted January 10, 2014 Seems that Vortex eats FPS when used by host. Tested it in ODD today and it seems that host using Vortex is cause for it. Didnt have FPS issues when i was hosting and Booben was using Vortex. Link to comment Share on other sites More sharing options...
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