lMasterBetal Posted January 13, 2014 Share Posted January 13, 2014 I mean really. Pistols get 120% multishot and then plus lethal torrent to get a tripshot. Can't rifles just get 1 small buff and just up that multishot. Come on DE, you know you want to. Link to comment Share on other sites More sharing options...
taiiat Posted January 13, 2014 Share Posted January 13, 2014 OCD mode activate. yes. besides, 90% is crap considering every other weapon type has more. and it's almost 100% already, 'Deeps' will barely go up at all. all that will go up is the reliability of peoples' Weapons. they'll be able to rely on them. i want to be able to rely on my Weapons. Link to comment Share on other sites More sharing options...
AlphaWerewolf Posted January 13, 2014 Share Posted January 13, 2014 Yeah, rifle mods are underpowered enough, let's just make it reliable. It doesn't matter for rapid-fire weapons, but for single fire weapons, you may fire once where it DOESN'T multi-shot and you've already looked away before realizing that the enemy didn't die like you expected...and you have to pan back over and shoot them again...It's just inconvenient Link to comment Share on other sites More sharing options...
asiveni Posted January 13, 2014 Share Posted January 13, 2014 ^ Link to comment Share on other sites More sharing options...
Nysara Posted January 13, 2014 Share Posted January 13, 2014 To more SOMA damage yeah? lol... %90 is ok with rifles. They should drop Pistol version of this mod to %100. Link to comment Share on other sites More sharing options...
shut Posted January 13, 2014 Share Posted January 13, 2014 Yeah, rifle mods are underpowered enough, let's just make it reliable. It doesn't matter for rapid-fire weapons, but for single fire weapons, you may fire once where it DOESN'T multi-shot and you've already looked away before realizing that the enemy didn't die like you expected...and you have to pan back over and shoot them again...It's just inconvenient Absolutely 100% this. Every shot with slow Sniper-type weapons on high-leveled enemies has a 10% chance of dealing half damage, with no way to avoid it. That's just kicking them while they're down. Having a 10% chance to magically not kill your enemy with a Sniper is just bad design on DE's part. Link to comment Share on other sites More sharing options...
LazyKnight Posted January 13, 2014 Share Posted January 13, 2014 To more SOMA damage yeah? lol... If they buffed split chamber to 100% it would be a fairly even buff to all rifles that can use it. Its not like a buff to critical chance or critical damage mods that would solely increase the power of a select few weapons. I do not see how an additional 10% chance of a multi shot occurrence could possible be overpowered. It would mainly be a quality of life buff to eliminate that 10% chance that only 1 shot was fired when two were needed. Link to comment Share on other sites More sharing options...
Sev1107 Posted January 13, 2014 Share Posted January 13, 2014 I completely agree with this, Split Chamber needs 100%. Link to comment Share on other sites More sharing options...
shut Posted January 13, 2014 Share Posted January 13, 2014 If they buffed split chamber to 100% it would be a fairly even buff to all rifles that can use it. Its not like a buff to critical chance or critical damage mods that would solely increase the power of a select few weapons. I do not see how an additional 10% chance of a multi shot occurrence could possible be overpowered. It would mainly be a quality of life buff to eliminate that 10% chance that only 1 shot was fired when two were needed. This. If the rifles' damage is such a huge issue, then nerf Serration by a bit to compensate. Same final damage, infinitely more reliability. Link to comment Share on other sites More sharing options...
UM_Skull Posted January 13, 2014 Share Posted January 13, 2014 i agree with this it should have a max of 100% Link to comment Share on other sites More sharing options...
Magmahunter Posted January 13, 2014 Share Posted January 13, 2014 too tired to care too OCD to ignore Link to comment Share on other sites More sharing options...
Chaz_Darkbane Posted January 13, 2014 Share Posted January 13, 2014 I agree with this completely. The 10% thats off really throws me through a loop sometimes. To more SOMA damage yeah? lol... %90 is ok with rifles. They should drop Pistol version of this mod to %100. Seriously? A global buff to ALL rifles would put it into the exact same place as before tier wise. Link to comment Share on other sites More sharing options...
Helljack84 Posted January 13, 2014 Share Posted January 13, 2014 Doesn't really matter for any of the auto rifles, but would be an awesome qol change for snipers/bows/launchers. Link to comment Share on other sites More sharing options...
lMasterBetal Posted January 13, 2014 Author Share Posted January 13, 2014 Yeah, rifle mods are underpowered enough, let's just make it reliable. It doesn't matter for rapid-fire weapons, but for single fire weapons, you may fire once where it DOESN'T multi-shot and you've already looked away before realizing that the enemy didn't die like you expected...and you have to pan back over and shoot them again...It's just inconvenient Agreed. Besides it's a small buff to rifles when pistols are far better anyway. Link to comment Share on other sites More sharing options...
Yorune Posted January 14, 2014 Share Posted January 14, 2014 This needs more +1s. For all the times I've shot a bow with split chamber and only got 1 arrow Link to comment Share on other sites More sharing options...
shut Posted January 14, 2014 Share Posted January 14, 2014 This needs more +1s. For all the times I've shot a bow with split chamber and only got 1 arrow Cost me so many stealth runs. It's bad enough that they're not rewarding; the fact that they're artificially difficult to do because of the 10% chance to do half-damage on sniper-types is just a kick in the shin. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted January 14, 2014 Share Posted January 14, 2014 Agreed. Those rare, but still too real, moments where you headshot a high-level Napalm with a Vectis and only see half his health disappear is very disconcerting. And painful. Link to comment Share on other sites More sharing options...
zzang Posted January 14, 2014 Share Posted January 14, 2014 I completely agree with this, Split Chamber needs 100%. ^this Link to comment Share on other sites More sharing options...
faustias Posted January 14, 2014 Share Posted January 14, 2014 then it shold be renamed "Serration II". not that I disagree... nor agree to this request. I really don't care but hey, 100% multishot means [always two rockets and grenades]. Link to comment Share on other sites More sharing options...
Zephyric_Reaper Posted January 14, 2014 Share Posted January 14, 2014 Why not just an extra level on it? :D Link to comment Share on other sites More sharing options...
Kato-san Posted January 14, 2014 Share Posted January 14, 2014 (edited) How about make multishot do 100% chance per level but reduces damage by 30% per level= 600% chance to multishot with -180% damage, turning all weapons into shot guns. hah that would be funny. In all seriousness, multishot should really cap at 60%, give it some randomness like crit chance, and not make it a must have mod.. all though at 60% it still is a must have... Edited January 14, 2014 by MindlessWar Link to comment Share on other sites More sharing options...
lMasterBetal Posted January 14, 2014 Author Share Posted January 14, 2014 Why not just an extra level on it? :D Not sure but it would be fine by me. Link to comment Share on other sites More sharing options...
kengiczar Posted February 13, 2014 Share Posted February 13, 2014 We definitely need it at 100%. As others have stated not getting that second bullet against a heavy grineer gunner is terrible. Those things can put out some nasty DPS and the Pride of Vectis is being able to quickly switch between face shotting them. Even with that considered, not getting the 2 bullets ruins things big time. Same can be said for launchers and bows. As things are Launchers can simply stack enough mods so that you won't need multishot until way later than Snipers and Bows, but still once you get to a certain level you realize your being gimped by that 10% and sometimes it can mean the mission. If you realy want to put it at 110% or 105% just to keep up the randomness fine. You can even add 10% to all my reload times or something crazy but 90% multishot? C'mon...go do some survival with a bow, launcher, or sniper and tell me that's not a pain in the &#!. Link to comment Share on other sites More sharing options...
Fomiru Posted February 13, 2014 Share Posted February 13, 2014 I wholeheartedly agree. Currently Pistols go to 180% Multishot. Whats wrong with Rifles having 100%? Link to comment Share on other sites More sharing options...
Dipstick Posted February 13, 2014 Share Posted February 13, 2014 would each rank be like 16.5% or something? lol, that would make it 99% chance, hows ur OCD now lol Link to comment Share on other sites More sharing options...
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