Keldamnar Posted February 9, 2014 Share Posted February 9, 2014 Maybe it has been suggested before, but wouldn't it be good and logical to use Molt for removing debuffs? (puncture/fire/toxin etc.) Shredding the skin while bleeding (slash proc), should stop it and clear the negative effect from me and pass it over to the decoy. Sorry for my english. Link to comment Share on other sites More sharing options...
CyBeR_Junky Posted February 9, 2014 Share Posted February 9, 2014 You got A good point :-) Link to comment Share on other sites More sharing options...
.Talia. Posted February 9, 2014 Share Posted February 9, 2014 This would make me use Molt again. Link to comment Share on other sites More sharing options...
Azure_Kytia Posted February 9, 2014 Share Posted February 9, 2014 Natural Cure for Warframes!!! Link to comment Share on other sites More sharing options...
PeterSX Posted February 9, 2014 Share Posted February 9, 2014 +1 mate lets give powers a tactical use in the game as opposed to DPS and similar :-) Link to comment Share on other sites More sharing options...
OnyxAlchemyst Posted February 9, 2014 Share Posted February 9, 2014 This has been suggested many times before, and I still don't understand why DE decided to go for damage instead. Debuff shedding makes more sense. Link to comment Share on other sites More sharing options...
00zau Posted February 9, 2014 Share Posted February 9, 2014 Been thinking the same thing. Maybe give it a 25-50 self heal (effected by power strength) as well. This would be a great way to give Saryn a role; she'd be a tanky frame with a self heal and nuking. Link to comment Share on other sites More sharing options...
ntyd1s Posted February 10, 2014 Share Posted February 10, 2014 I'm totally loathing the current lame radial damage for double energy cost... So yeah, this is a lot more useful. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted February 10, 2014 Share Posted February 10, 2014 Been thinking the same thing. Maybe give it a 25-50 self heal (effected by power strength) as well. This would be a great way to give Saryn a role; she'd be a tanky frame with a self heal and nuking. I fully support this. The new Toxin explosion just doesn't have enough range for it to be justifiable, so perhaps buff that as well without turning it into an outright bomb? Also for whatever reason Infested just seem to completely ignore the decoy, regardless of whether you cast it in the air, on the ground, on a platform, over a pit, right in their face, etc. Link to comment Share on other sites More sharing options...
Archwizard Posted February 10, 2014 Share Posted February 10, 2014 This has been suggested many times before, and I still don't understand why DE decided to go for damage instead. Because Molt frankly doesn't make a lot of sense in a Melee/AoE frame's arsenal, and nobody's really sure what to do with it. Link to comment Share on other sites More sharing options...
Eric1738 Posted February 10, 2014 Share Posted February 10, 2014 sounds interesting, way more valuable than the endless and pointless frost debate Link to comment Share on other sites More sharing options...
Celseus Posted February 10, 2014 Share Posted February 10, 2014 Frost debate way more valuable but you've got a point, we can once and for all prove to the Grineer that "Immortality begins with the shedding of flesh." Points to whoever is observant enough to know where this quote is from. Link to comment Share on other sites More sharing options...
Oktalz Posted February 10, 2014 Share Posted February 10, 2014 Not bad, for once an idea that does not involve "I want more DPS ffs, I am so underpowered because I´m a utility based frame". Hrm hrm Trinity + Penta/Ogris says hi, Vauban + Punchthrough/AoE says Hi, Immortal Loki + Crit Melee Weapon says Hi. So happy to see this. +1 Link to comment Share on other sites More sharing options...
Pundit Posted February 10, 2014 Share Posted February 10, 2014 Great Idea indeed, I agree. Also they should really make it so that molt uses the warframes energy color instead of that boring mossy-green/brown. For vanity reasons :P Link to comment Share on other sites More sharing options...
AldehydeBackhand Posted February 11, 2014 Share Posted February 11, 2014 I was literally just signing onto the forums to suggest this, heh. Glad to see I'm not the only one who thinks it'd be a good idea. I have lots of fun melting face without breaking stride, but Molt still feels like it's missing something, you know? Link to comment Share on other sites More sharing options...
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