themarksman10109 Posted February 18, 2014 Share Posted February 18, 2014 Zephyr's abilities have open new doors in terms of player mobility and creative and interlocking powers. This Warframe literally defies gravity! With Zephyr raising the bars on so many levels, what can we expect from future Frames? Link to comment Share on other sites More sharing options...
Ameretat Posted February 18, 2014 Share Posted February 18, 2014 While I love Zephyr, so much so that I can't see myself playing on any other frame, this isn't a good thing. She broke the game for me. They made a nice game, with a relatively rare feature; parkour. Nice mobility, nice tricks to get around...and then you can avoid it all by pressing 1. I tried playing another frame the other day, I really tried. Then I saw stairs, felt a little sad climbing them, like it required so much effort. I then found a gap that required me to wall run to get over, I then aborted the mission, apologized to Zephyr, and swore never to leave her again. Now I'm sad, because you can't fly on the forums. Link to comment Share on other sites More sharing options...
Archistopheles Posted February 18, 2014 Share Posted February 18, 2014 Umm... Excalibur's super jump and slash dash? Valkyr's ripline? Nova's Wormhole? Link to comment Share on other sites More sharing options...
RoboDoge Posted February 18, 2014 Share Posted February 18, 2014 Loki did that ages ago. Tho, Zephyr "Lighter than air" is quite buggy. Take coptering as example. Not having almost any mass, when you copter you mostly dont get any momentum. But in some specific situations you can copter normally ( i think it is host/client issue ). Second one being Divebomb. Most of the time when you use Divebomb after Tailwind, you end up landing on your feet. Link to comment Share on other sites More sharing options...
The_King_Of_North Posted February 18, 2014 Share Posted February 18, 2014 (edited) do i convert those 4,000 G1C to the thing you use in the game and how do i do it if it how its going? I Do Really want some help :'/ Edited February 18, 2014 by Thecsnow Link to comment Share on other sites More sharing options...
Ameretat Posted February 18, 2014 Share Posted February 18, 2014 Umm... Excalibur's super jump and slash dash? Valkyr's ripline? Nova's Wormhole? http://www.youtube.com/watch?feature=player_detailpage&v=iUiTQvT0W_0#t=71 That is all. Link to comment Share on other sites More sharing options...
themarksman10109 Posted February 18, 2014 Author Share Posted February 18, 2014 I have that feeling sometimes too. Zephyr's tailwind just doesn't compare to other mobility powers. With zephyr you can cross entire tile sets in one swift press of the 1 key. Link to comment Share on other sites More sharing options...
Archistopheles Posted February 18, 2014 Share Posted February 18, 2014 http://www.youtube.com/watch?feature=player_detailpage&v=iUiTQvT0W_0#t=71 That is all. Well then I'm happy you found your soul mate ;P Link to comment Share on other sites More sharing options...
themarksman10109 Posted February 18, 2014 Author Share Posted February 18, 2014 With the dive bomb landing on your feet issue, you have to have some elevation that way you land on your head. Man that sounds weird that landing on your head is the right way to end dive bomb. Link to comment Share on other sites More sharing options...
Ameretat Posted February 18, 2014 Share Posted February 18, 2014 Well then I'm happy you found your soul mate ;P It's a flying ninja with her own Flappy Bird spinoff, that makes a nice "Vrooooo" sound upon bombing innocent corpus below. What's not to love? But thank you. You'll get the first invitation to the wedding. Link to comment Share on other sites More sharing options...
Regar Posted February 18, 2014 Share Posted February 18, 2014 (edited) Umm... Excalibur's super jump and slash dash? Valkyr's ripline? Nova's Wormhole? super jump has the most annoying animation ever and is affected by strenght and not duration, andother annoying thing not to mention that slash dash only moves forward, and super jump just jumps, with tailwind you can go where you want to with no problem ripline is good to jump but it's hard to handle, you cna jump very high, but you never know ehre you will land wormhole is just a bilnk from one place to another, no fun in using it i'm not saying that tailwind WORKS better, i'm just saying that flying around and deciding where to go, flying, is all the way more fun and entrataining, or at least this is my presonal opinion anyway, i hope that next frames will be this entrataining to play and less "press one button to kill everything around you". i hope for a new frame master of gravity, who can run on the ceiling and stuff like that :Q____ Edited February 18, 2014 by Regar Link to comment Share on other sites More sharing options...
Kwinne Posted February 18, 2014 Share Posted February 18, 2014 Don't get me wrong, flying is cool and all... But look at this 'Stache. Seriously. Look at it. I simply can't abandon this. Also Bounce Link to comment Share on other sites More sharing options...
Leorion Posted February 18, 2014 Share Posted February 18, 2014 Only her 1'st and 4th ability are any good, right? Link to comment Share on other sites More sharing options...
RoboDoge Posted February 18, 2014 Share Posted February 18, 2014 Only her 1'st and 4th ability are any good, right? Turbulence isnt bad either. Link to comment Share on other sites More sharing options...
Ameretat Posted February 18, 2014 Share Posted February 18, 2014 Only her 1'st and 4th ability are any good, right? Yeah, her 3 on corpus is essentially God mode. Not so great against Grineer though. Link to comment Share on other sites More sharing options...
Kietsu Posted February 18, 2014 Share Posted February 18, 2014 You sure? I was under the impression the standard for buggy-&#! client/host problems with frames was set as far back as Volt. But yeah, after playing lots of Valkyr and Zephyr, I picked Banshee for a run and it was like 'I cannot go where I want :c' Link to comment Share on other sites More sharing options...
-Mr.Meeseeks- Posted February 18, 2014 Share Posted February 18, 2014 While the mobility on Zephyr is nice, I'd rather have more conventional abilities on hand. If I want my frame to move fast, i'll just put Rush on them. that's enough mobility for me Link to comment Share on other sites More sharing options...
Agent_of_Change Posted February 18, 2014 Share Posted February 18, 2014 To be fair coptering destroyed most of the opportunity for parkour to be functional anyway, why parkour and wallrun when you can just unrealistically sling shot yourself faster by spinning in a circle. The sooner they remove the momentum boost the sooner you'll see different tricks to move faster and then maybe the Zephyr's tailwind will be something that really changes things. But I mean Valkyr's ripline is far more controllable and useful for changing direction, Link to comment Share on other sites More sharing options...
themarksman10109 Posted February 18, 2014 Author Share Posted February 18, 2014 Only her 1'st and 4th ability are any good, right? Not really. Her 3rd ability has saved me many times and her 2nd ability goes hand in hand with her 1st one. Link to comment Share on other sites More sharing options...
TwiceDead Posted February 18, 2014 Share Posted February 18, 2014 While I love Zephyr, so much so that I can't see myself playing on any other frame, this isn't a good thing. She broke the game for me. They made a nice game, with a relatively rare feature; parkour. Nice mobility, nice tricks to get around...and then you can avoid it all by pressing 1. I tried playing another frame the other day, I really tried. Then I saw stairs, felt a little sad climbing them, like it required so much effort. I then found a gap that required me to wall run to get over, I then aborted the mission, apologized to Zephyr, and swore never to leave her again. Now I'm sad, because you can't fly on the forums. Parkour is broken and pace-breaking in it's current state. It's better to just run and take the stairs than waste your time doing magnetic wall-bounce space-launches and auto-rolls for no good reason. At least Excalibur's super-jump, Valkyr's Ripline and Zephyr's Tail-wind work as intended. Link to comment Share on other sites More sharing options...
RoboDoge Posted February 18, 2014 Share Posted February 18, 2014 To be fair coptering destroyed most of the opportunity for parkour to be functional anyway, why parkour and wallrun when you can just unrealistically sling shot yourself faster by spinning in a circle. The sooner they remove the momentum boost the sooner you'll see different tricks to move faster and then maybe the Zephyr's tailwind will be something that really changes things. But I mean Valkyr's ripline is far more controllable and useful for changing direction, I would love to see coptering removed. But i am scared of one thing that removing will bring. A.k.a. Slow moving frames butthurt. Link to comment Share on other sites More sharing options...
Ameretat Posted February 18, 2014 Share Posted February 18, 2014 Parkour is broken and pace-breaking in it's current state. It's better to just run and take the stairs than waste your time doing magnetic wall-bounce space-launches and auto-rolls for no good reason. At least Excalibur's super-jump, Valkyr's Ripline and Zephyr's Tail-wind work as intended. Problem is when you come up on your mastery tests which require it. Rank..12? or was it 13...or maybe both...with a weeks worth of 'press 1 to win' was...horrible. Horrible I tells ya! Morale of the story; don't get rusty, use your legs! Link to comment Share on other sites More sharing options...
Agent_of_Change Posted February 18, 2014 Share Posted February 18, 2014 I would love to see coptering removed. But i am scared of one thing that removing will bring. A.k.a. Slow moving frames butthurt. Like most things, they'll get over it. You can grip-n-rip to fling yourself around levels by using parkour, You can use shortcuts with parkour, you just wouldn't be able to spam a really stupid looking maneuver to power rush levels anymore. If that's a deal breaker for someone, well I can't say as i have a lot of sympathy for them. Link to comment Share on other sites More sharing options...
Archistopheles Posted February 18, 2014 Share Posted February 18, 2014 To be fair coptering destroyed most of the opportunity for parkour to be functional anyway, why parkour and wallrun when you can just unrealistically sling shot yourself faster by spinning in a circle. The sooner they remove the momentum boost the sooner you'll see different tricks to move faster and then maybe the Zephyr's tailwind will be something that really changes things. But I mean Valkyr's ripline is far more controllable and useful for changing direction, Yeah. Heaven forbid they replace coptering with a mid-air speed boost similar to sliding so that fast attacking melee weapons are used for more than just coptering. Link to comment Share on other sites More sharing options...
TwiceDead Posted February 18, 2014 Share Posted February 18, 2014 Problem is when you come up on your mastery tests which require it. Rank..12? or was it 13...or maybe both...with a weeks worth of 'press 1 to win' was...horrible. Horrible I tells ya! Morale of the story; don't get rusty, use your legs! Auto-roll screwed me over on the last test I did to rank 13. After a vertical wall-run and I landed on a flat surface, the god damn frame decided "NOPE! Let's roll off the edge rather than remain on this boring solid ground!" The frustration I tell ya'. Link to comment Share on other sites More sharing options...
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