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Obstacle Eog Content?


SweetAnubis
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Now watching devstream 22 i found myself excited for the eog content they spoke of but i saw one thing missing that i would realy love to see implemented here, as this game has everything you could need to do it. That something is obstacle challenge levels.

 

In GW2 a while back they added fractals dungeon which added a more tactical aspect. You had to be good at jumping, rolling, puzzles or specific combos and teamwork to get through. Something like this could be done on a far grander scale in Warframe.

 

Imagine this. You've maxed out your gear you've reached the end game, maxed out your reputation, and taken over so many space rail towers it borders on obsesive, but you seek a new high adrenalin based challenge. So you head to the outskirts of space in search of those illustrious dungeons you've been hearing whispers of. Ancient structures of unknown origin. What little we know is of the great rewards to be found in these ancient structures. Their design is built as if to be a challenge to the greatest of warriors, a gauntlet challenging, mind body and soul to it's upermost limits.

 

What will you find upon reaching these dungeons? Puzzles that must be solved. Challenges requiring the upmost in teamwork and timing, and obstacles that can only be cleared with the upmost in reflexes and skill. In order to complete these dungeons you will need to work your way through obstacles over great chasms, and through dangerous traps that require sliding, rolling, wall running, jumping and all manner of physical prowess beyond a typical mission. Puzzles of most complex design, requiring pieces to be moved or coordinated in specific patterns about a room to open the next door, you may have to all stand on seperate platforms after obtaining keys to opemn the next door and activate the keys in sequence. Bosses and enemies that can only be defeated specific ways, just beating on these enemies will not finish them off. You may have to knock them down, apply specific elemental damge, or perhaps you can only strike them with melee weapons or at certain times, and in certain patterns. But be careful. If you fail you will have to start all over again.

 

Some of these dungeons are more trecherous than others in some ways. If you are discovered a self destruct sequence can be triggered if an alert enemy gets to a panel in time, or notifies others. While in some they would rather destroy the treasures of the dungeon than let an intruder obtain them.

 

 

So what do people think? Thoughts suggestions?

Edited by SweetAnubis
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While it sounds interesting I dont see this working out too well.

The main reason is the limited number of elements that you can possibly bring into the mission.

What happens when an enemy is only vulnerable to heat damage and you need to kill him to finish the mission but everyone is using dual elements? This game really does not need an RNG element thats pretty much "You fail because you lacked X basic/combined element"

And good luck being able to co-ordinate all of this in time enough for players to understand each other and what they need to do in order to continue.

Further for a lot of those rolling/jumping/wall-running challenges a few frames can completely invalidate them, Zephyr, Loki, Valkyr, even Rhino with IS. Even excaliburs super jump would give him a huge advantage over any frame that lacks a major mobility power.

Also this seems ripe for trolling. Too easy for a single person to just screw everything over without any chance to recover from it.

Further there would be major issues with Lag that could occur in the game.

In short it sounds like a cool idea but I dont think it would work at all.

Edited by Tsukinoki
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things such as timing would of course need some breathing room to compensate for lag... as for other ways to fix that it would be a matter of the 'host' system being fixed.

 

ok regards to trolls... that is an issue in any game. and wouldn't that be that much more of a reason to work with friends and clans? pugs are a pain no matter what game you are playing you are taking a risk in a pug, thus why there are clans and friends. so please don't use that as an excuse, thats there no matter what game we are playing and gamers have always learned to either deal with it or circumvent it. The troll issue is a non-issue, thanks to clans, it is only a risk if you do a pug and if you join a pug then you should already know the risk.

 

as for certain frames having a better go at certain puzzles and challenges well that is a whole part of the teamwork aspect. what's the point in having diferent frames with diferent aspects and strengths if those diferent aspects and strengths never get a chance to shine? Say you hafta get 4 keys to open the next door and one is across a chasm that you must wall run and jump across a series of small pillars to get to. then having a manuverability fram on your team would highly benefit you, now it wouldn't necesarily be impossible without a manuverability frame on the team but it makes it far easier. The whole point of this is strategy and skill and part of the strategy and skill is using the strengths of diferent frame types. for example in GW2 no class is required for a fractal run but certain classes with certain traits make it easier.

 

 

regards to the element issue i suspect you are right on that part. It would be rather detrimental, but on the other hand couldn't people prepare ahead of time knowing what element(s) are required for a given dungeon? in any case it's just a small part of a bigger idea and not a necesity for the idea as a whole.

Edited by SweetAnubis
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