Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Tethra's Doom Event Feedback: No Grind = Good; No Challenge = Bad


SonicSonedit
 Share

Recommended Posts

First of all, I really like that you can finish the event in one run. I would suggest to increase to 2-3 runs, but not more.

Secondly, I was disappointed by the absence of enemies during the mission. I really wanted to see hordes of grineer attacking us non-stop from all sides in waves of 15-30 enemies while we escort the artifact. That would be tottally awesome.

 

Another suggestion: make enemy level scale based on average squad members mastery rank or conclave rating, so event would be still possible for new players but challenging for veterans.

 

These are my 2 cents.

Edited by SonicSonedit
Link to comment
Share on other sites

I tried a few times with different PUGs from recruiting. There actually are hordes, and it's fairly difficult to get a good score without serious competency and decent skill usage.

 

Nothing that stops a group of even modestly talented vets, but having even one slightly-newbish player dents it pretty badly.

 

It actually seems pretty well-balanced, but I am slightly disappointed that there isn't a slight sense of fervor--very tame compared to, say, the hectic "KILL ALL THE THINGS!" mission spamming we had in Gradivus.

Edited by Llyssa
Link to comment
Share on other sites

I tried a few times with different PUGs from recruiting. There actually are hordes, and it's fairly difficult to get a good score without serious competency and decent skill usage.

Very weird, when we played the event we only had a very few enemies attacking us, even less than on survival missions. I think  there were waves of 10 enemies every 30 seconds or so - we were very bored during the mission. I wonder if it was a bug.

 

And yes, escort mission idea is good. This is what I expected from "Mobile Defense" back in the time.

Edited by SonicSonedit
Link to comment
Share on other sites

@SonicSonedit

I did a total of 4 runs of the mission.

First run we had literally zero enemies during the entire push section of the mission, though that may be because I was doing it with just 1 other player and when the alarm was triggered I hacked it to turn it off.

The second time it was again with just one other player and we didn't reset the alarm. There were more enemies and it was more challenging but still quite doable for two vets.

The last two were in groups of 4 while leveling new equipment and no other vets in the group.

There were a lot of enemies, much more than in the 2 player matches I did previous, and both times we barely got above 500 points.

I think that the main problem is that the spawn scaling is borked a bit, and on to that its all low level mobs that die quickly if you have a team of players that are at Saturn and onwards. If you go in with equipment and mods meant for Earth (and new players that have only just gotten to Earth) you can see that it can actually be quite challenging for that level of play.

I think that they could have solved the difficulty by having the event having more interception missions on different planets and more hijack keys.

They could have had the one on Earth give you keys to the Earth shipyard and its the difficulty that they put in. On say Uranos they could give you keys for the Uranos shipyard but more enemies, higher levels, and besides the event some sort of random mission reward. Then repeat that for most of the Grineer planets.

People who want a challenge would have one and get end of mission rewards for going after the harder ones while the new players, which the current one is perfectly suited for, can still complete the event.

Link to comment
Share on other sites

Well, on the opposite end of the spectrum, I started out trying to run it solo. I failed horribly, every time. And thats with all maxed out gear (though not forma'd). Then once I joined a group of 3 others, we got through it incredibly fast since the tram got power off of so many shields. And I couldn't even keep up. So it seems pretty hit or miss.

Link to comment
Share on other sites

The problem with the "required number of runs" is that it isn't compatible with the current scoring system It should be modified (something I'm not against of).

My first attempt hurt. A lot. I got out with ~170 points because a fire (I think) leader spawned and single handedly took 4k hp away from the core.

The second time I knew how it worked to I equipped all maxed shield and shield regen mods, Djinn with the maxed Thumper and Guardian (he has the longest targeting range), Latron Prime and Rhino. Got 690 points.

 

My point is: you can "fail" right now, but you learn very quickly how to tip the scales.

 

If the scoring system was different they could force you to run the mission a few more times, either because you need to add more points or because you get less points in each run because more enemies spawn and the core takes more damage.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...