ScorpDK Posted March 7, 2014 Share Posted March 7, 2014 Now you're just grasping at straws. You're bound to find enough Energy Orbs from the enemies/containers you demolish on your way. Plus, have you heard of Power Duration/Efficiency? It is not difficulty to have both powers active 24/7. saw that point where I wrote "Maxed Efficiency"? No? Okay. Link to comment Share on other sites More sharing options...
Brimir Posted March 7, 2014 Author Share Posted March 7, 2014 saw that point where I wrote "Maxed Efficiency"? No? Okay. I did. I just don't believe you, because everything I've seen in-game says otherwise in this case. Link to comment Share on other sites More sharing options...
Ninjamander Posted March 7, 2014 Share Posted March 7, 2014 Some "ppl" care about game balance. Game balance? Mind to show a screenshot of your trinity build then? Same for the best weapon your using to <suicide> youself. Link to comment Share on other sites More sharing options...
Brimir Posted March 8, 2014 Author Share Posted March 8, 2014 It is not rocket science. I've pretty much told you all that is required already. Link to comment Share on other sites More sharing options...
ScorpDK Posted March 8, 2014 Share Posted March 8, 2014 It is not rocket science. I've pretty much told you all that is required already. Post. Your. Builds. Pics or it didn't happen. You should know that rule of the internet by now :D Link to comment Share on other sites More sharing options...
Brimir Posted March 8, 2014 Author Share Posted March 8, 2014 (edited) No, this thread has been derailed enough already. Not getting into a ****-measuring contest with you two. It is not like this is some new revolutionary build. It has been going on for a while. It is no secret how to do it. Look it up if you want. EDIT: Thanks Google! http://www.reddit.com/r/Warframe/comments/1xou7z/warframe_discussion_20_trinity/ Scroll down to "Pokieboy's" post. Edited March 8, 2014 by Brimir Link to comment Share on other sites More sharing options...
ScorpDK Posted March 8, 2014 Share Posted March 8, 2014 No, this thread has been derailed enough already. Not getting into a ****-measuring contest with you two. It is not like this is some new revolutionary build. It has been going on for a while. It is no secret how to do it. Look it up if you want. EDIT: Thanks Google! http://www.reddit.com/r/Warframe/comments/1xou7z/warframe_discussion_20_trinity/ Scroll down to "Pokieboy's" post. awwww, and I really hoped to see more than just a google search or crop-out from someone else's build found somewhere on the wiki. Oh well. Reading through it, still not changing the fact that a solo'ing Trinity runs into energy issues. :) Link to comment Share on other sites More sharing options...
Bubsters Posted March 8, 2014 Share Posted March 8, 2014 GL with that OP I've been advocating this since U7. Link to comment Share on other sites More sharing options...
Brimir Posted March 8, 2014 Author Share Posted March 8, 2014 (edited) Reading through it, still not changing the fact that a solo'ing Trinity runs into energy issues. :) Do it right and you won't. Edited March 8, 2014 by Brimir Link to comment Share on other sites More sharing options...
ScorpDK Posted March 8, 2014 Share Posted March 8, 2014 Do it right and you won't. RNG. Link to comment Share on other sites More sharing options...
Brimir Posted March 8, 2014 Author Share Posted March 8, 2014 (edited) RNG. True, but you're killing enemies/destroying objects en masse. You should at the very least get two orbs per decent-sized room. EDIT: Why am I even arguing with you over it. The fact that this Trinity build is as common as it is in-game should speak for how it, in fact, works. Edited March 8, 2014 by Brimir Link to comment Share on other sites More sharing options...
Silver_Fox75 Posted March 8, 2014 Share Posted March 8, 2014 I'm still leveling my trinity.... leave'eth her to her lonesome Link to comment Share on other sites More sharing options...
BlueSilkMetallic Posted March 8, 2014 Share Posted March 8, 2014 if you have all the mods to make it 24/7 you should be able to do it 24/7. so no to nerfs :p Link to comment Share on other sites More sharing options...
Leuca Posted March 8, 2014 Share Posted March 8, 2014 As somebody who occasionally does this with the Stug, I think it is a bit ridiculous sometimes. However, in much higher levels the lack of CC can cost you greatly in Defense/Mobile Defense missions. It's a niche role/usage for Trinity, but until she and other frames are fixed up properly to scale with potentially infinite increases in content level I think this should be left alone. Link to comment Share on other sites More sharing options...
Brimir Posted March 8, 2014 Author Share Posted March 8, 2014 As somebody who occasionally does this with the Stug, I think it is a bit ridiculous sometimes. However, in much higher levels the lack of CC can cost you greatly in Defense/Mobile Defense missions. It's a niche role/usage for Trinity, but until she and other frames are fixed up properly to scale with potentially infinite increases in content level I think this should be left alone. Thank you. See, you don't have to flame/troll me when you reply, people. You can even disagree with me without calling me $&*&*#(%&. Link to comment Share on other sites More sharing options...
CapedBaldy Posted March 8, 2014 Share Posted March 8, 2014 Energy problems when Trinity has Energy Vampire? Hmmm... Link to comment Share on other sites More sharing options...
Dalu__Ka Posted March 8, 2014 Share Posted March 8, 2014 (edited) Agreed 100%. Anyone who is against this has no business giving feedback. Edited March 8, 2014 by Tenn00b Link to comment Share on other sites More sharing options...
seren77 Posted March 8, 2014 Share Posted March 8, 2014 casting a 3 spell, 4 spell and having to carry a penta just to do inferior damage to just about every other frame in the game, yeah that needs a nerf? Link to comment Share on other sites More sharing options...
Brimir Posted March 8, 2014 Author Share Posted March 8, 2014 If you're doing "inferior damage to just about every other frame in the game" you are most certainly doing it wrong. Link to comment Share on other sites More sharing options...
Keltik0ne Posted March 8, 2014 Share Posted March 8, 2014 I have to point out to the OP, it's far more efficient to just shoot the enemies with the penta. Link to comment Share on other sites More sharing options...
Brimir Posted March 8, 2014 Author Share Posted March 8, 2014 (edited) I have to point out to the OP, it's far more efficient to just shoot the enemies with the penta. Which is what you do. You run into melee range (read: blast range) of a mob of enemies and nuke at your feet - the initial blast will take care of the nearby enemies, and any subsequent blasts will reach out through your Links and kill the rest that either survived the initial blast or were out of range. All the while being totally invulnerable to both return fire and self-damage from the Penta. Edited March 8, 2014 by Brimir Link to comment Share on other sites More sharing options...
Leuca Posted March 8, 2014 Share Posted March 8, 2014 casting a 3 spell, 4 spell and having to carry a penta just to do inferior damage to just about every other frame in the game, yeah that needs a nerf? The correct weapon for a loadout that works around this functionality would be Stug, because of its ability to rapidfire/multishot with a significantly larger magazine. And no, it's not inferior damage if you're doing it the right way; it can clear entire rooms with a single magazine and it does it in an extremely time/energy efficient way if your mods are correct. The only thing keeping this style of play in check is infinite scaling in defense/survival missions, and occasional visits from the Stalker (who seems to have reverted to a much more fragile state recently). That said, it would be a bad idea on DE's part to nerf this functionality until Trinity and the game properly scale, even though it's already potentially problematic. Trinity's kit has core functionality issues that need to be addressed before removing playstyles from the game. Link to comment Share on other sites More sharing options...
GrosslyIncandescent1709 Posted March 8, 2014 Share Posted March 8, 2014 awwww, and I really hoped to see more than just a google search or crop-out from someone else's build found somewhere on the wiki. Oh well. Reading through it, still not changing the fact that a solo'ing Trinity runs into energy issues. :) you don't run into energy issues, maybe 1-2 times in 1 hour solo survival, and then again you can use an energy restore. @brimir it's a well known exploit but the target cap at a time is 3, using penta you can kill 3 targets per second. also the damage falls off faster than you might think, you should try it yourself before asking for a nerf, there are things that need more attention, so fixing trinity right now when aoe abilities are still ridiculously strong up to level 40 (basically starchart+the whole void except def/survival) would only make her less comfortable to play. your point however is valid, everyone arguing against it is just fearing the nerfhammer for their favorite frame. Link to comment Share on other sites More sharing options...
Brimir Posted March 8, 2014 Author Share Posted March 8, 2014 Thank you for your non-troll/flame reply. +1 Link to comment Share on other sites More sharing options...
Rehero Posted March 8, 2014 Share Posted March 8, 2014 (edited) I agree in that it shouldn't be possible however I don't think it should be touched until more core problems with trinities kit are resolved. In terms of all of her skills as a whole her first two abilities are extreme niche at best with the way mods are now and her link is only used as a cc immunity and a way to get exploits to work. Obviously none of this is intended and I would like to see these changed up before 3+4+self damage is touched. Edited March 8, 2014 by Rehero Link to comment Share on other sites More sharing options...
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