SJunior Posted March 13, 2014 Share Posted March 13, 2014 Soooo, I Was pretty hyped when I first got Zephyr. Thought it was going to be pretty fun zipping around the sky with her Flying ability and such. Turns out, I was wrong. What I get greeted with more than likely, Is a Black flash and a teleport back. Why? Altitude Limits. Wether it's Corpus Defense Missions, Or /Inside/ Jupitar's Buildings (Have tried, Some have.). There are Altitude Limits. I find it counter-intuitive to have a flying frame, Than have a bunch of invisible walls in the sky of half the tiles. Anyone else get that feeling? Link to comment Share on other sites More sharing options...
Etsoree Posted March 13, 2014 Share Posted March 13, 2014 Considering her 1 is a combo of Slash Dash/Super Jump/Rhino Charge... yes. Link to comment Share on other sites More sharing options...
WhiteCopain Posted March 13, 2014 Share Posted March 13, 2014 You're basically complaining that you can't be useless to your allies and just fly around aimlessly forever. But to answer your question of why, it's because the stage isn't built like you think it is. There's holes and no textures everywhere. If you actually explore a bit you'll find a ton in not normally gone to places. A ridiculous amount of them actually. It's a time old tactic of not putting things where nobody would be. You think that building has a roof? It really doesn't. It was a mistake on their part to make a frame like Zephyr when they had built the game like that, yes. But whatcha gona do? Link to comment Share on other sites More sharing options...
NanakoAC Posted March 13, 2014 Share Posted March 13, 2014 It was a mistake on their part to make a frame like Zephyr when they had built the game like that, yes. But whatcha gona do? Not really. Before zephyr there was valkyr who can already go just about anywhere. And diesn't excalibur or someone similar, have a superjump ability too? besides that, all frames have the ability to climb and wallrun infinitely. Obviously there needs to be limits somewhere, but i think they're too restrictive right now. I'd like to be able to climb ontop of any structure. Not to be useless, but to stand up there with my vectis and protect my entire team from one vantage point. There's quite a lot of structures in earth that aren't even that tall, but we run into a ceiling halfway up them. It kinda sucks :( Link to comment Share on other sites More sharing options...
Tulzscha Posted March 13, 2014 Share Posted March 13, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
NanakoAC Posted March 13, 2014 Share Posted March 13, 2014 Why? Altitude Limits. Wether it's Corpus Defense Missions, Or /Inside/ Jupitar's Buildings (Have tried, Some have.). There are Altitude Limits. Also this. Limits inside buildings are just plain dumb. We have an -ACTUAL- ceiling, to stop you flying too high. We don't need a second, invisible ceiling to teleport you back to ground before you hit your head. Link to comment Share on other sites More sharing options...
Phantasmo Posted March 13, 2014 Share Posted March 13, 2014 Have a look at this: https://forums.warframe.com/index.php?/topic/173701-once-again-nobody-cared-to-test-new-items-properly-before-going-live-zephyrs-max-altitude/?hl=altitude I reported it more than a month ago. It got locked. The issue is still there and nobody fixed it yet. Link to comment Share on other sites More sharing options...
SJunior Posted March 13, 2014 Author Share Posted March 13, 2014 (edited) Also this. Limits inside buildings are just plain dumb. We have an -ACTUAL- ceiling, to stop you flying too high. We don't need a second, invisible ceiling to teleport you back to ground before you hit your head. Right? Atleast let us hit our heads on the ceiling. Not the invisible one we can't see. Have a look at this: https://forums.warframe.com/index.php?/topic/173701-once-again-nobody-cared-to-test-new-items-properly-before-going-live-zephyrs-max-altitude/?hl=altitude I reported it more than a month ago. It got locked. The issue is still there and nobody fixed it yet. That's Disconcerting for sure.. Edited March 13, 2014 by SJunior Link to comment Share on other sites More sharing options...
ThePresident777 Posted March 13, 2014 Share Posted March 13, 2014 Soooo, I Was pretty hyped when I first got Zephyr. Thought it was going to be pretty fun zipping around the sky with her Flying ability and such. Turns out, I was wrong. What I get greeted with more than likely, Is a Black flash and a teleport back. Why? Altitude Limits. Wether it's Corpus Defense Missions, Or /Inside/ Jupitar's Buildings (Have tried, Some have.). There are Altitude Limits. I find it counter-intuitive to have a flying frame, Than have a bunch of invisible walls in the sky of half the tiles. Anyone else get that feeling? Agree. Link to comment Share on other sites More sharing options...
Archwizard Posted March 13, 2014 Share Posted March 13, 2014 Think that's bad? Last time I played an Earth Defense as Zephyr - the sole planet whose maps have a high enough limit that DE uses it to show off in her videos - going above the standard high limit actually killed me. Kills ground-pound builds, for the rare few that actually used them. Link to comment Share on other sites More sharing options...
avinity8 Posted March 13, 2014 Share Posted March 13, 2014 Where are you trying to fly too?! Lol I can fly anywhere in the map, any altitude. In any void I can fly jump to the ceiling, in just jump. The elevator in the void in the room with the streaming energy tubes, that elevator. I can fly from the ground aaall the way up top in one jump, just one. What map are you having 'altitude' troubles with so I can go test it out because as far as I can see, I can hit the ceiling pretty easy, Birdie is my fav frame after master frame Vauban :D Link to comment Share on other sites More sharing options...
GSDAkatsuki Posted March 13, 2014 Share Posted March 13, 2014 (edited) As much as I like dashing like a Super Saiyan, I wish her Divebomb was replaced with a hover ability to give her more aerial access. Duration mods would increase the amount of time you could cover, pressing again would allow gravity to take its place. Edited March 13, 2014 by GSDAkatsuki Link to comment Share on other sites More sharing options...
Panecia Posted March 13, 2014 Share Posted March 13, 2014 If you really want to fly as high as you can, go to the outdoor maps on europa. There are several tiles there without a height limit on them. Link to comment Share on other sites More sharing options...
SJunior Posted March 14, 2014 Author Share Posted March 14, 2014 If you really want to fly as high as you can, go to the outdoor maps on europa. There are several tiles there without a height limit on them. Oh I know, But still. We shouldn't have to seek out stages to find what air is, And is not fake. We have ceilings for that. (Actual ceilings, Not the invisible fake ones..) And good to know I'm not the only one that feels this way. Hoping DE will give a response to the thread, Hopefully. Link to comment Share on other sites More sharing options...
AhziDahaka Posted March 14, 2014 Share Posted March 14, 2014 I've actually hit the altitude limit with a Super Jump on a max power build. It was pretty amusing and I christened my newfound technique the "Ghost Dunk". That said, it's fair to say DE was not anticipating having warframes flying around in the sky when they made most tilesets, similar to how they didn't anticipate certain guidelines for what constitutes a Prime, Vandal, or Wraith when they made early weapons like the Lato, Braton, Boar, and Strun. Maybe sometime in the future they'll get to go back and add more verticality to existing tilesets, as well as add some roofs and things where needed, etc. That said, the only place I really find myself seriously at odds with any height limits is in the forest tileset. The max height there feels almost claustrophobic. Link to comment Share on other sites More sharing options...
SJunior Posted March 15, 2014 Author Share Posted March 15, 2014 I've actually hit the altitude limit with a Super Jump on a max power build. It was pretty amusing and I christened my newfound technique the "Ghost Dunk". Nice. Name. Lol. That said, the only place I really find myself seriously at odds with any height limits is in the forest tileset. The max height there feels almost claustrophobic. It really is. Link to comment Share on other sites More sharing options...
ScorchedIce Posted March 15, 2014 Share Posted March 15, 2014 I also get that feeling. It's a real bummer to have invisible walls in places like ODD and Corpus maps. Link to comment Share on other sites More sharing options...
SJunior Posted March 15, 2014 Author Share Posted March 15, 2014 Well, Still hoping to get some sort of response from DE. If this'll get fixed or not, Ah well. Link to comment Share on other sites More sharing options...
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