shygddt Posted March 18, 2014 Share Posted March 18, 2014 There are WAY too many underutilized mods. Stuff like Ammo Drum/Reload Speed/Magazine Capacity, because when fighting high levels you're not going to skimp on damage mod slots for a reload speed mod even if your weapon really does need it (like the Supra) So here's an idea: take all the underutilized mods, make them unique to a new mod slot that only accepts them and nothing else. This idea came from a post I saw on /r/warframe. Stuff like: Ammo cap+, reload speed+, magazine capacity+, status proc+ (the crappy one) because they all have crappy base stats. Mods that should not be considered: Ammo mutation, Corrupted utility mods, Nightmare mods (like those from events too) Puncture mods, rare mods mostly What do you guys think? Link to comment Share on other sites More sharing options...
kaboomonme Posted March 18, 2014 Share Posted March 18, 2014 Or rather, take obsolete mods like Serration and Hornet Strike and give them a separate slot, to free up more slots for utility.So you actually have a choice to mod your gun DIFFERENTLY from the 3 other Rhinos in your party this time. Link to comment Share on other sites More sharing options...
shygddt Posted March 18, 2014 Author Share Posted March 18, 2014 IMO if you did that people will just try to fit in more element mods, and then all the cries of OP will start again. In an ideal game though the gun would level along with the player and we could do away with Serration etc. kind of mods. Right now however I'm assuming most players have a full-damage loadout and have no room for these underused mods. Link to comment Share on other sites More sharing options...
fatpig84 Posted March 18, 2014 Share Posted March 18, 2014 IMO if you did that people will just try to fit in more element mods, and then all the cries of OP will start again. In an ideal game though the gun would level along with the player and we could do away with Serration etc. kind of mods. Right now however I'm assuming most players have a full-damage loadout and have no room for these underused mods. My ignis running ammo mutation disagrees :p Link to comment Share on other sites More sharing options...
kaboomonme Posted March 18, 2014 Share Posted March 18, 2014 My ignis running ammo mutation disagrees :p Good point. It's funny since ammo mutation mods practically render any and all ammo capacity mods close to useless. Link to comment Share on other sites More sharing options...
shygddt Posted March 18, 2014 Author Share Posted March 18, 2014 Good point. It's funny since ammo mutation mods practically render any and all ammo capacity mods close to useless. Exactly, which is why I mentioned that in the OP Nobody ever uses stuff like mag cap+ in an endgame build as far as I know Link to comment Share on other sites More sharing options...
Warriorrogue Posted March 18, 2014 Share Posted March 18, 2014 Exactly, which is why I mentioned that in the OP Nobody ever uses stuff like mag cap+ in an endgame build as far as I know Yeah. The only one I can think of the is ice/magazine nightmare mod for pistols. Link to comment Share on other sites More sharing options...
00zau Posted March 18, 2014 Share Posted March 18, 2014 Yeah. The only one I can think of the is ice/magazine nightmare mod for pistols. Wildfire for rifles as well. Link to comment Share on other sites More sharing options...
gorgorom Posted March 18, 2014 Share Posted March 18, 2014 I agree, an aura slot for weapons would be great, along with a whole new set of auras for the weapons. DE, we <3 you, so halp us k? Link to comment Share on other sites More sharing options...
kscott190 Posted March 18, 2014 Share Posted March 18, 2014 Or rather, take obsolete mods like Serration and Hornet Strike and give them a separate slot, to free up more slots for utility. So you actually have a choice to mod your gun DIFFERENTLY from the 3 other Rhinos in your party this time. So damaged multipliers are obsolete, interesting Link to comment Share on other sites More sharing options...
Pleiada Posted March 18, 2014 Share Posted March 18, 2014 Frames and weapons also need 2 additional slot and weapons would be better if added an aura type mod like on frames. This needs if they release more mods because hard to build already a good frame with this goldy builds because all are almost the same because other mods just not enough. The ammo mutation mods good ideas but they totally knocked out the ammo capacity and reloading mods because they are pretty useless nowadays. These mods needs a major buff at least each levelling given +10% and that's almost good enough to consider to use it if i want or not. The resistance mods are still useless because no one will lose a slot for these mods when others really needed and more effective than those. They should think about armor and the armor types and integrate those resistance mods into the armor. Then they can see their mods in use and maybe can the players specialise more their gears. Link to comment Share on other sites More sharing options...
shygddt Posted March 18, 2014 Author Share Posted March 18, 2014 These mods needs a major buff at least each levelling given +10% and that's almost good enough to consider to use it if i want or not. The resistance mods are still useless because no one will lose a slot for these mods when others really needed and more effective than those. They should think about armor and the armor types and integrate those resistance mods into the armor. Then they can see their mods in use and maybe can the players specialise more their gears. Yea man, that could be an alternative, +60% reload speed/magazine capacity isn't nothing to scoff at. Link to comment Share on other sites More sharing options...
ExplosiveFuel Posted March 18, 2014 Share Posted March 18, 2014 I've suggested this a month or two ago. Link to comment Share on other sites More sharing options...
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