(XBOX)xLone Arkangelx Posted February 16, 2015 Share Posted February 16, 2015 awesome concept! I like it :] my only thing is wouldn't the deployable drone that restores shields take away some of Mags pizazz? maybe have the drone help in other ways? other than that awesome, hope to see where you go from here. Goodluck! ^_^ Link to comment Share on other sites More sharing options...
Awazx Posted February 17, 2015 Share Posted February 17, 2015 ^^ Awesome... Link to comment Share on other sites More sharing options...
FinnishHim Posted June 20, 2015 Author Share Posted June 20, 2015 Shameless self-bump after 4 months... Link to comment Share on other sites More sharing options...
Drunken_Child Posted June 22, 2015 Share Posted June 22, 2015 Shameless self-bump after 4 months... I'll second that. Link to comment Share on other sites More sharing options...
Camaclue42 Posted June 23, 2015 Share Posted June 23, 2015 This looks nice Link to comment Share on other sites More sharing options...
SpaceSheepie Posted June 25, 2015 Share Posted June 25, 2015 (edited) I was thinking of a similar idea just the other night, great to see it visualised and put forward already! The art is awesome, mega props to the creator. I especially like her number 1 and number 3. Edited June 25, 2015 by SpaceSheepie Link to comment Share on other sites More sharing options...
FinnishHim Posted July 5, 2015 Author Share Posted July 5, 2015 Thank you! Yeah I have to say her 1 is my easy favorite. Not to talk down the others... :P Link to comment Share on other sites More sharing options...
IvoryTrigger Posted July 14, 2015 Share Posted July 14, 2015 At first reading the Topic title i thought this was pointless because we already are capable of hacking with every frame, i now know i wasnt thinking big enough this is actually a really awesome idea. ALSO CAN SOMEONE PUT ME IN TOUCH WITH THIS ARTIST I HAVE ALOT OF WORK IVE DONE AND I CANT REALLY PROGRESS ANY FURTHER AND THIS ARTWORK IS EXACTLY EHAT IM LOOKING FOR lol Link to comment Share on other sites More sharing options...
IvoryTrigger Posted July 14, 2015 Share Posted July 14, 2015 At first reading the Topic title i thought this was pointless because we already are capable of hacking with every frame, i now know i wasnt thinking big enough this is actually a really awesome idea. ALSO CAN SOMEONE PUT ME IN TOUCH WITH THIS ARTIST I HAVE ALOT OF WORK IVE DONE AND I CANT REALLY PROGRESS ANY FURTHER AND THIS ARTWORK IS EXACTLY EHAT IM LOOKING FOR lol Link to comment Share on other sites More sharing options...
IvoryTrigger Posted July 14, 2015 Share Posted July 14, 2015 Lol double post my bad. Link to comment Share on other sites More sharing options...
PeterBzz Posted July 16, 2015 Share Posted July 16, 2015 (edited) Wow! That's great. Interesting, unusual and useful frame. But I still have something to say :) I'd like if Binary spike gained control of robots (and corpus, maybe), but not just stunned them. Infested may not be affected at all (you'll want Saryn with you :) ). The Warden isn't very useful (we have shield osprey specters). Maybe, it would be better, if the frame hacked cameras for remote use of other skills and disabling/enabling them. Also, this ability must have a passive part, which shows all cameras through walls in some range (no one needs to control camera, that is few meters away :) ). Thanks for reading and for your work on the frame. I'd really like to see this in game. P.S. And sorry for mistakes. P.P.S. Acquisition quests may be hard spy missions. And some syndicate mods: - additional credits for every enemy affected by abilities; - gain direct control of NPC, which had player's cursor on it before Binary spike activation. That's really hard for developers, but brings lot of fun, utility and it's balanced. Edited July 16, 2015 by PeterBzz Link to comment Share on other sites More sharing options...
FinnishHim Posted August 3, 2015 Author Share Posted August 3, 2015 Hey! Yeah I concepted this 'frame before the Syndicates came out but yeah, her 3 is sort of obsolete now. The camera idea isn't bad but I would fear that Enigma would become too niche - only useful on Corpus tilesets... unique idea though! Link to comment Share on other sites More sharing options...
Drunken_Child Posted August 4, 2015 Share Posted August 4, 2015 Hey! Yeah I concepted this 'frame before the Syndicates came out but yeah, her 3 is sort of obsolete now. The camera idea isn't bad but I would fear that Enigma would become too niche - only useful on Corpus tilesets... unique idea though! I think it should still be preserved as what it is, a radial buff. But now that we have syndicates that do the same it should add something else whether it keeps the radial buff of shields but also restores heath and or energy. Maybe its a radial debuff to enemies. Link to comment Share on other sites More sharing options...
Rhekinos Posted August 4, 2015 Share Posted August 4, 2015 Really nice idea. I'd be great to have a warframe that could control a ship's alarm systems for once and use that against the enemy :D Link to comment Share on other sites More sharing options...
-S--Nightmaric Posted August 5, 2015 Share Posted August 5, 2015 Batman inspried? xD Link to comment Share on other sites More sharing options...
Rhekemi Posted September 9, 2015 Share Posted September 9, 2015 (edited) If I'd seen this before today, I likely wouldn't have created my Neuron concept. Wow. Great work. I quite like the concept. Especially the storyline/lore. Neural Sentries are far too unexplored for concepts, I think. Using the angle of personifying the NS as a being that now reside within the Enigma Warframe adds a good depth of character. Edited September 10, 2015 by Rhekemi Link to comment Share on other sites More sharing options...
Akiryx Posted September 10, 2015 Share Posted September 10, 2015 (edited) Seems really cool, although I'd like see the Osprey also have beefed up weapons damage, and have it prioritize enemies affected by Binary Spike, or something like that. Just to give it a little bit more in the offensive department. Tbh The Warden really wouldn't be all that handy as an ability because we have Shield Osprey Spectres, so I'd be interested in seeing that turn into more of a walking arsenal. It'd be interesting to see perhaps an Osprey or MOA that would scale with enemy levels, and then could be upgraded/repaired by killing enemies affected by the Binary Spike. Edited September 10, 2015 by Akiryx Link to comment Share on other sites More sharing options...
(PSN)BY-51 Posted September 11, 2015 Share Posted September 11, 2015 This is awesome Perin Sequence frame? Link to comment Share on other sites More sharing options...
(PSN)BY-51 Posted September 11, 2015 Share Posted September 11, 2015 The Warden needs to self destruct at the end (think oxium osprey) and do radial magnetic or electric damage. The new Grineer turrets should be repaired and hacked in gridhack. Making them remote sentrys. Arc traps restore or over shield tenno. Link to comment Share on other sites More sharing options...
(PSN)NinjaTortoise201 Posted September 11, 2015 Share Posted September 11, 2015 I found this post again FINALLY Link to comment Share on other sites More sharing options...
Rhekemi Posted September 11, 2015 Share Posted September 11, 2015 I found this post again FINALLY You're welcome. Link to comment Share on other sites More sharing options...
FinnishHim Posted September 24, 2015 Author Share Posted September 24, 2015 Hey y'all! If I'd seen this before today, I likely wouldn't have created my Neuron concept. Wow. Great work. I quite like the concept. Especially the storyline/lore. Neural Sentries are far too unexplored for concepts, I think. Using the angle of personifying the NS as a being that now reside within the Enigma Warframe adds a good depth of character. Thanks!! I really appreciate it when people value the story/background of a character. Neural Sentries are definitely in need of more exploration in my opinion and I thought that a symbiotic relationship with one would make for a great warframe. Seems really cool, although I'd like see the Osprey also have beefed up weapons damage, and have it prioritize enemies affected by Binary Spike, or something like that. Just to give it a little bit more in the offensive department. Tbh The Warden really wouldn't be all that handy as an ability because we have Shield Osprey Spectres, so I'd be interested in seeing that turn into more of a walking arsenal. It'd be interesting to see perhaps an Osprey or MOA that would scale with enemy levels, and then could be upgraded/repaired by killing enemies affected by the Binary Spike. I get that a lot. I created this post before Syndicates so it was original back then. I really should edit the Warden ability and overhaul it hard but my attention has been drawn away from these forums over the past year haha. I really like the binary spike designating enemies idea though! The Warden needs to self destruct at the end (think oxium osprey) and do radial magnetic or electric damage.The new Grineer turrets should be repaired and hacked in gridhack. Making them remote sentrys. Arc traps restore or over shield tenno. I disagree about self destruction, since it's supposed to go back to Enigma after its use. However that's a good point, they've added lots of Grineer tech in the past year that would be pretty helpful for her Gridhack! Link to comment Share on other sites More sharing options...
Rhekemi Posted September 24, 2015 Share Posted September 24, 2015 Here's hoping DE picks this concept up when it comes around to Neural Sentry themes. Link to comment Share on other sites More sharing options...
FinnishHim Posted December 9, 2015 Author Share Posted December 9, 2015 I really should get around to updating this, but I have been out of the game for a while. I hear U18 is sick though, any developments in themes related to this character in it?? Link to comment Share on other sites More sharing options...
Rhekemi Posted December 9, 2015 Share Posted December 9, 2015 I can't say yet, I've only watched the first cinematic and done the first spy mission. We learn more, so far, about what was uncovered in the Natah quest. (Did you complete that one?) Link to comment Share on other sites More sharing options...
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