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Rhekemi

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About Rhekemi

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  1. Hey, Max. Needless to say we're in pretty similar boats. I second Fallen77: a pen and paper game/RPG is a great place to start. That can then be translated to a physical table top game you can produce. There's a digital table top game service/platform (there may be others, too) called Tabletopia. It's available on Steam. It was brought to my attention by a longtime collaborator. Creating an existing world (through pen and paper/RPG and table top) gives you a tangible product. You can take that and create a video game later. It'd give your programmers/development team something physical to work with. Mike Pondsmith, the man behind of Cyberpunk 2077, created Cyberpunk in 1988. 31 years ago. He started with pen and paper RPGs. Being able to create art/being a graphic designer and illustrator, or being able to program/code is a huge asset in bringing games to life, but those roles are co-dependent on a world and a great story. That requires a writer. Being an idea person, a writer, is no small thing. Writing and ideas are an important foundational element of everything from your favorite song, to television, to film, games, and comics. I know you know this. Just still feel it needs to be said. Iron out your concept as its own original world (albeit inspired by and in homage to Rengoku). Work out the mechanics as they'd translate to a different medium. Hone the story. Create a blurb/logline/elevator pitch that shouldn't take you more than a minute (or three) to summarize the game concept when pitching it to prospective partners. If you are still in contact with your illustrator, couldn't she help you create assets for the pen and paper version/the physical table top game (or the digital version)? Could you secure more illustrators willing to work on the passion project? As for creating an actual video game down the road, are there any video game development conferences you can afford to attend? Research, plan ahead, and attend. Make genuine friends with hungry programmers who share your love for the game that's inspired your idea (or those who may not even know it). Chances are, you're likely to meet those who can code but don't have a concrete idea to work with yet. In my case, I know two (to three) RL collaborators, but we've yet to find the right idea, the time, and the resources to bring everything together and create a game (I'd be doing writing, ideas, mechanics). Whatever we decide on, the plan is to keep the team small (we can't afford to pay anyone and would be working for free), learn what we don't already, and start with a minimum viable product, then grow from there.
  2. We posted at the same time. No worries. Can you believe with Wisp we'll be up to our 40th 'frame?
  3. While Cephalon Simaris is a key character in the quest, the Cephalon you want to visit in the relay is Suda. That's how to start the quest. I believe one must visit her to start the Silver Grove and Titania questline. (And Ergo Glast for the Glast Gambit and Nidus.)
  4. Incorrect, as per the other posts above. Didn't actually realize since my only example of two different Exalted weapons were on two different 'frames (Exalibur and Umbra are a bad example since they're not the same warframe, and Saryn doesn't have an exalted.)
  5. You can still build for two different setups, you just can't use different weapons. Your assumption was correct. It is by design and all Exalted weapons behave the same way, as BlindStalker notes above. It's still very much worth it to build two of a warframe if you really like it and want up to 6 diverse builds. (It's one of the reasons I still keep my vanillas, like my 4-forma Saryn and 5-forma Excalibur, despite building Saryn Prime and obtaining Excalibur Umbra.)
  6. Just a reminder to everyone: even with giveaways and Baro, unvaulting's still matter. It may not be fair (to warframe's that have waited longer/those who have waited longer for certain 'frames to return), and it may seem redundant, but try to look at it from another player's perspective. It's good to have more than one way to obtain a warframe, and everyone is different. It may not be what you want/need/find useful, but it will be useful to someone else. Twitch Prime gave away Frost Prime a while ago. I still didn't have him but I didn't care for Twitch (never really have and still don't), don't use Twitch. That giveaway wasn't useful to me. I waited for his proper unvaulting and was able to obtain him that way. (Same for Ember Prime.) Baro relics for Volt Prime allowed me to collect almost a full set for a friend and clanmate, but to complete it, this unvaulting will come in handy. (Wasn't able to pick up a spare BP from the relics I owned.) The Baro relics mean I don't have to farm much now, and the unvaulting means I can pick up the spare BP to complete the set. What isn't useful to you may very well be useful to another. Warframe, if nothing else, is a game built on options--often too many, but that's the way it is. I don't know what DE's logic was for this unvaulting (or unvaulting schedules in general), but I do think we, the Warframe community, love to nitpick things that aren't massive issues. Tracking the time since we've last seen a prime warframe, or new content (we haven't done this in a while) often feels like a meme more than a real issue. If you don't see a warframe/item unvaulting that you like, it will come around at a later date. @jupzter05 , I looked for an unvaulting date and didn't see one either, so assumed the unvaulting took place on the 23rd. But that is an assumption and I don't know for sure. EDIT: Doh! It's in the title. April 30. But you'll have to wait for April 30 to roll around on the North American continent/in Canada. Probably a midday update. (Right now, it's 6 mins after 10 PM in the US, EST. Still April 29th)
  7. Okay. So I misread your comment entirely. Thanks for the clarification.
  8. I asked because I wanted to know if you'd gotten to see the other side of DE's responsiveness (that they didn't show on this issue until it reached Newsweek online and a Warframe partner). I didn't know if you were new and only saw the video, then based your point on that (that DE only acts when there is an uproar and when money is involved). I didn't know if you'd gotten to see the other side of DE, the responsive one. Thanks for explaining here (and later in the post). There's no question that in this case, the partners video pushed DE to make the changes as quickly as they did. Even if DE can never admit this. As for how you, me, and everyone else should react, there's no single way to answer that. Everyone is different. I'd say be yourself, be honest, and be constructive. Be negative if you have to, just don't make it personal or bash anyone. Get creative. I like the subreddit's ability to get DE to see something and take notice. You can be loud, angry (without directing that anger at a person or persons, and without descending into just ranting), negative, polite, constructive, and everything in between. It's all feedback. The partner also has the benefit of a platform he's built up over time. We don't have that, so even if we wanted to follow his example, it wouldn't have the same impact because we don't have the viewership he's earned. (Nope. I don't think we should actually follow the particular examples of those videos. I posted some of my criticisms of the video to the forum and to the subreddit when the threads were trending, as well as my criticism of DE.) But I do take your point: this is not the first time (nor will it be the last) that DE reacts to uproar and very public criticism. It's not a good precedent. All feedback should be valuable, and I think all feedback still is valuable. But feedback from a Warframe partner is harder to ignore for long. I don't think that makes it more valuable than the rest of our voices: our voices are invaluable too. Another way to look at it: Warframe partners' platforms allow them to take issues the community is already talking about (to varying degrees) and then amplify that, make it impossible for DE to not address in some way. I think, on balance, that's not a bad thing if they actually amplify issues the community cares about and do it in a respectful way. (Something like the community trying to get DE to rehire one of our favorite designers, IngusDei, was not an issue where community uproar was appropriate, IMO. Others felt differently at the time. DE didn't budge, but IngusDei is still part of the community as a TennoGen designer.) While it works, things isn't the only thing that works and it can't be applied to every issue. As a community, we would be wise to use it in moderation. Yes. Fair enough, and thanks for the explanation. I think every company has a right (and the good sense) to react to public criticism when it's called for, and when the bottom line will be affected. They're a company. But I take your point. As long as DE doesn't actually only listen when it affects their public image or their bottom line, as long as they do their best to listen and actively work on changes across the board, I think Warframe will be okay.
  9. You're still misunderstanding why I quoted that part of your post. That, or I'm not explaining it clearly. I've said, more than once within this thread, that the chat moderator in question undoubtedly had influence in having the meme prohibited. It was their right/duty to bring such items to DE's attention, and DE's duty to investigate then disregard or add said items to the filter. I quoted you because you brought up the individual's abusive behavior in conjunction with DE; I wanted to know if you were implying they may have bullied DE/staff members to add it. That didn't make sense to me, so I asked (since you included that particular line in that part of your post). Your theory can be refuted with several posts on the subreddit where we raise an issue and it's addressed months, weeks, and sometimes days later (in some cases, on the same day). So, it depends on what you mean by "everything." What issues are we talking about here? Sometimes a few issues need a community uproar. Sometimes they don't. Blanket generalizations and absolute statements, even though it's your opinion, don't accurately reflect DE and the community's relationship. I say this having experienced and seen both sides of the spectrum (fast changes, and agonizingly slow changes). How long have you been playing Warframe, if you don't mind me asking? Don't base everything you choose to believe off of the loudest opinions and voices in the room. They do a lot of good. They play an important and invaluable role in keeping DE honest/holding them accountable. Their role is to be critical. Your job is to take everything in, the good and the bad, their criticism and DE's actual record (which includes changes implemented without an uproar) and decide for yourself, as objectively as possible. I'd also definitely caution against conflating DE not responding/implementing the change requested by the community with ignoring an issue (except when DE is actually ignoring an issue). That is the right of every consumer/customer/player/community member: to vote with their wallet. More power to them/us/you. Never make the mistake of putting anyone or anything on a pedestal. It's an image, not a reflection of reality. What I'd say is DE tries to be fair. They're still a company made up of humans. It's far easier for humans to be unfair than fair. Striving for fairness takes work. They get it wrong and they get it right. Credit when they get it right, criticize when they don't, and point out how they could do it better. For their part, DE invites (always has) constructive criticism. If I'm for what argument? That the Nezha meme should be prohibited? Yes. I'm for it. This does not prevent me from criticizing DE, or recognizing and supporting legitimate criticism. I also support the right of anyone to stop supporting something they don't believe in--including DE. Why would I want them to support something just because I play it? Why would I care? It's their money to spend as a customer. To suggest otherwise is absurd.
  10. I know. That point was explicit and clear within your post (that you thought DE was ignorant). That's not what why I asked. This is the part that I asked about (because it was unclear why you mentioned it): I asked about the relevance of their abusive behavior to DE's decision making regarding the filter, or (put another way) whether you were implying said abusive behavior played a role in DE's decision making. Won't happen. That's a terrible example and not comparable. As a developer and owner of the moderated spaces members utilize, it's DE's right (and duty) to protect those spaces and weed out offensive and insensitive content. That's not politics. The comic book industry wasn't removing offensive or insensitive or reductive content that had been injected into their properties by an editor, writer, or illustrator, or readers. Categorizing both as the product of politics conflates two very different circumstances. Also: let's not pretend that a big part of the player base cares about the trap meme, or that it's prohibited. DE is not alienating a big part of the player base (as the comics industry may have) because they're not adding content to the game which a big part of the player base disagrees with. The issue has been magnified by vocal community members and things like the Newsweek article, and specifically because the behavior of the individual (who crusaded against the term) was part of a larger set of longstanding problems.
  11. While we disagree on far more than we agree on, I've never assumed this (regarding any of your posts in this thread). While that bad apple's abusive behavior is a fact, what relevance does that have to DE's decision making? Had that bad apple treated any DE staff member how they treated other community members, DE wouldn't have stood for it. Are you implying that the bad apple bullied DE staff into doing anything with the bot or the filter? You can look at it that way, but without (A) an explanation (as to why something should be added to the filter), (B) verification from the DE members in charge of the filter and bot (that something deserves to be added to the filter), terms would not be added to the filter. When a list of triggers is compiled (even if by volunteers), it still has to be reviewed by the staff members who will add it to the system. That's their job. That's what they're paid to do. If the triggers are too sensitive, they can be revisited later, but the reasons why those triggers are on the list are reviewed before they're added. Where we agree: that the terms/the sensitivity needs to be revisited. Where we don't agree: that the terms weren't reviewed before their addition and were blindly added because the bad apple's word was taken. There is a concrete reason, as far as DE's concerned, why the word or words were added. You may disagree with those reasons, but they're still DE's reasons, bad apple or not. This is the central point of both my posts above, really. It's why I don't think you're out to get DE at all. I think you want to shift or place blame for this at the doorstep of the bad apple. In doing so, you're still ignoring DE's conscious decision to understand and agree with the bad apple's viewpoint on the term/phrase/meme. Incidentally, you're ignoring the fact that I agree with the bad apple's viewpoint on the term/phrase/meme. The bad apple wasn't and isn't my friend. Bad apple objectively behaving badly does not = all actions taken during their tenure (including bearing some responsibility for banning the meme) were bad. How they went about it? The crusade? Objectively bad. This is true in any industry, but it has nothing to do with adding the term to the filter. It's a word with an objectively bad (you and others will say it's subjective), negative, and defamatory meaning. That's a fact. It's one of the word's meanings. It's not the word's only meaning. There are other contexts. But DE has the right (obviously) to prohibit it based on that meaning. They've also got the right to say they're banning it because it's a spammed meme. (A neat sidestep to the entire debate that's raged within this thread. DE is saying "Whatever meaning you ascribe to 'trap' we're prohibiting it because it's a spammed meme.") DE could stick to their guns and explain, in detail, how the word is negative. But considering I and others here have already done that and we still disagree, where would that get DE? Nowhere. Do you know what they're not going to do? Remove it from the filter. That's because they fundamentally believe the term to be offensive. It's become a mess because the person who was influential in bringing it to DE's attention was a bad apple and DE didn't do enough, on time, to deal with that member's actions. DE is a developer that is, generally, well liked. Sometimes that seems a rarity in the industry. Maybe the smart thing, to DE, is to sidestep the whole debate over the word in its entirety. They needed to address the scandal, their inaction, the vocal majority/minority in the community, the community at large, the issues with chat moderation, Guides, and the bot/filter. All of it. To varying degrees, they have. But they also need this to go away so they can get back to the business of making Warframe. That DE truly believes the term is offensive (and won't remove it) is conjecture and speculation. Maybe. But it's speculation and conjecture that I believe is far more objective, is much closer to the truth, than DE wanting to hang onto a filter entry because the bad apple was their friend. Here's a random example: DE had no issues removing (against the wishes of some in the community) a simple cosmetic that was reminiscent of the Japanese WW2-era flag because it of its potential to offend persons from (or descendants of persons from) countries/nationalities and ethnicities that were brutalized by WW2-era Japan. Now in the case of the "trap" meme, you can ignore that and believe it was all the bad apple's fault, but you're ignoring the kind of developer DE really is. No. I'm not conflating the WW2 atrocities committed by the Japanese government and military to a meme. What I am highlighting is that DE tries to be sensitive to potentially offensive material within their game, chat, and other moderated spaces. I said tries. I didn't say they're saints or that they always get it right. Have a look at the new thread Rebecca posted (which you link here). The system itself was flawed and its last incarnation has been shuttered. But within that thread, you'll find a number of former Guides posting their experiences helping others. That's what the heart of the Guides was. They're exemplars of what it was created to do.
  12. Permit me to step back into the thread to untangle something right quick. If we accept Gwyndolin-chan's point that DE is, generally speaking, a progressive and/or liberal developer (we don't know DE's politics, but there is ample evidence to suggest this is true), then it stands to reason that that progressive/liberal worldview extends not only to game design but to chat moderation and what they deem offensive. As noted in my post above, I'm more than willing to accept the reality that the bad apples brought the offending meme to DE's attention and played a part in having the term banned. But here are the points your post ignores, and where the logic of your argument doesn't hold up for me: 1) That was part of their job description and there's nothing wrong with that action. 2) DE is the ultimate decider as to whether a phrase needs to be banned or filtered. No chat moderator or Guide, no matter how close they might be with the staff, can force them to make changes to the filter or the bot. 3) If DE didn't agree/hold the same worldview as the bad apples, the phrase wouldn't be banned to begin with. (Nor would it be still banned now.) At some point, you have to accept that DE agrees with and holds that same worldview. At some point, you have to accept that the other party (whose values you are clashing with) is DE. This is the point I made with my post above: companies' worldviews and values do inform their policies, what they will and won't abide. You either accept this, or you don't. It doesn't mean you have to accept the crusade the bad apple went on, their breaking of ToS and CoC, or any number of offenses that have been documented. It doesn't mean you have to accept DE's poor handling of the aforementioned issues. It does mean that the bad apple's bad behavior doesn't invalidate the reasons why the meme is prohibited. You can accept this, or you can continue to challenge it. DE will not budge on it. With all the context I've read about the meme, I think the meme deserves to be prohibited, but I don't agree with the bad apple's actions, crusade, or offenses. And yes, I believe the system still needs to be sensitized and warnings should be given/notices about why one was banned and how long it will last. I'll quote an older post in this thread because I still believe it wholeheartedly. I have made tiny edits to it given the context I now have (which I didn't have when I posted it):
  13. This thread. It just won't die. The longer this thread goes on, the more it circles back to whether or not DE has the right to enforce rules that grew out of a worldview a vocal majority/minority in the community disagrees with. No matter how many valid suggestions are offered to actually fix and improve the system, no matter how civil anyone tries to keep the debate, and no matter how many valid points are made about the system's harshness and lack of transparency, that's one of the things that will keep stirring people's emotions up. It's one of the reasons why there is salt on both sides and it remains firmly rooted at the core of this episode in Warframe's history. But unlike other parts of this that stir up people's emotions (accusations of "corruption", targeting staff members with "personal attacks", DE turning a blind eye for years and not holding bad apples accountable, improper conduct on the part of said bad apples), the issue of DE having an "agenda" and "forcing it down the community's throat" is one that I don't think can properly be addressed. DE stopped short of taking responsibility for the actions of the bad apples on and off Warframe premises (which they've a right to do, but I think the better approach would've been to take responsibility for not stepping in when they should have). DE can improve the system (and I hope they will). They've taken some steps toward improving it. DE has also shut down the previous Guides program. They can create and implement better tools to prevent the meme's use and explain what/why got people booted in the first place. They can fine-tune the filter's sensitivity (which Rebecca said they're still trying to do, if I recall). They can use any number of good suggestions posted in this thread by members on both sides of the argument. But DE will not address this underlying issue of an "agenda." Nor should they have to. They aren't going to budge on exercising their right to moderate their chat according to their rules (which, among other things, forbids the use of the trap meme). As for why I think that, I'll just quote myself: I believe every company has the right to create rules in good-faith conjunction with worldviews they believe in. If anyone's argument is that it's unjust for DE to enforce rules in association with worldviews you do not subscribe to, that is a losing argument. You can challenge DE on it, but it's a losing battle. I'll quote myself one last time and return to lurking.
  14. Thanks for the update. It's progress. Thoughts, opinions, and suggestions below. Regarding chat moderation, if the filter's sensitivity to certain words and phrases cannot or will not be addressed at this time (or in the near future), a vital feature should be a message telling members why they are banned and for how long. It should remain for the duration of their chat ban. Regarding the new endorsements system, sounds great on the surface, but the endorsements portion of the system is a mistake and a disaster waiting to happen. Is the idea to encourage Tenno to be helpful? We're already helpful. Why create a needless extra system? Take a moment to really consider what you're about to create. You're unintentionally going to monetize the spirit right out of being a helpful Tenno. Once you create a system where a helpful Tenno is rewarded with some assigned numeric, something of value (anything), some cosmetic, you turn a gift into a transaction (between the helped and the helper) and a competition (between helpful Tenno). I know you guys like to create new systems, reward tiers, and incentives, but this is one area where the system you're proposing will fail to address the real problem. Why do we help others? We do it because someone else helped us, or maybe because no one did and we want the next person's journey to be easier. We do it because it feels great. We do it because we want to teach the next generation to do better, be better, to pass it on. We don't do it for upvotes, perks, reputation, or endorsements. The Guides program sought to vet helpful Tenno and then make them easily identifiable to new players. That's the core. Getting back to just that core, I'd set aside the vetting part (initially, at least) and give every player a Guide flag. They could toggle their Guide flag to On or Off Duty, and hang out in a dedicated server. The flag will be visible beside their name and in their profile. (Doesn't have to be a flag.) I will offer, once again, these suggestions for a Member's Help server. As for why I'd set aside vetting entirely (to begin with), that's because there's no one vetting us when we help clan mates and friends, randoms, public squad members, people on the forum or the subreddit or Twitter. We just help. At least initially, I think you could test it as is and see what stats you get back. If a reporting system is needed (to measure new member satisfaction with the help the received), those reports should go directly to DE (or support), their results never public. If a Guide keeps getting written up for giving terrible advice or taking new members head-first into fire-fights and Eidolon hunts and then berating their squad of confused Tenno, DE can revoke their access to the Guide flag system for X weeks and send that member an in-game message (via Ordis) scolding them and telling them to do better. If a Guide keeps getting great feedback, they keep their flag and keep helping folks. If the flags are given out on a trial basis for the community as a whole, it could be run a few weeks/months at a time, then closed to digest all the feedback internally. Aside from that, I think creating a ticket or flag system or a separate new member queue could work. Ticket/flag system New Member Queue I honestly think getting back to just the core, the basics, should be tried first. Forget about rewarding and acknowledging helpful Tenno. Focus on finding a way to make helping Tenno easier. If that system succeeds, then you can think about rewards if you insist, but rewards are completely unnecessary, imo. As for the now retired GotL, I'd like to thank all the guides who faithfully executed their mission statement. Volunteering your time in a public-facing way isn't easy. To all of you who always did your best to help others, well done. Regarding the GotL armor and cosmetics, maybe exclusive armor and cosmetics for a group of helpful Tenno did bother other Tenno who were also helpful but not a part of that group. Maybe it was a bad look on DE's part. But what's done is done, and the GotL armor and cosmetics should remain with those now retired Guides. What's more important is ironing out how to match guides to new Tenno. As for Rebecca's choice words in the OP, we could focus on the tone and phrasing, or we could focus on progress. I think we should focus on progress, just as so many asked DE (and the community) to focus on progress and ignore Rahetalius' tone, choice words, and delivery. His videos had a core message that, at their heart, came from the right place, even if he could've delivered it with more objectivity and less sensationalism. The same is true here: don't lose sight of the core message. Remember that at its heart the post is about progress. It's not perfect, but neither was the criticism that brought us to this point. Yes, we do hold DE to a higher standard than the playerbase as a company and a service provider. Yes, it's tricky when the company is as tight with the community as they are. Yes, I wish Rebecca's OP had a stronger acknowledgment of what went wrong and that DE takes full responsibility (I'm not looking for a hanging), but that clearly isn't going to happen. I'll take this and hope we keep moving forward, not backward.
  15. Cool. Thanks. Hopefully, this will help Semlar/others build even better and more accurate tools.
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