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Rhekemi

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About Rhekemi

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  1. If Aegis's clan doesn't have space, you're welcome to join my clan. I'm one of two co-leaders for our clan and can set you up. But if Aegis' clan has space, you're all set.
  2. Good to know. I didn't mention Magus Lockdown as I don't have it and, to my knowledge, it doesn't work on bosses or enemies with invulnerability periods. I've seen it used in groups to increase damage during the capture phase (when it's no longer invulnerable). But again, I don't have it. Going by your experience, could you be more specific about how long it actually affects an eidolon (beyond a few seconds)?
  3. I guess I can stop being as paranoid about lure range.
  4. That's a lot of change. I understand the fundamental need for the changes. I want to be open to them and actually try them out. Many of them look and sound cool. I suppose I have reservations because while I want the new system to be viable, I'm wondering how viable it will prove to be in practice. For it to be viable, other parts of the game (especially enemy design and the rewards structure and the grind) will still need to change sooner rather than later. The gameplay loop is generally kill everything as fast as possible with the hardest hitting thing in our arsenal, get to the reward, and get out. Enjoying air-juggling an enemy doesn't really serve a purpose in that loop. Yet. Don't wait too long to address the other areas that need fundamental change, or to continue trying to change that gameplay loop in a way that feels rewarding for the base. Otherwise, the meta for many will just shift away from melee as the hardest hitting thing and settle on something else. Auto-blocking: Why can't we have both? A simple toggle in the options screen can keep both camps happy. Personally, I really like the auto-block. It has denied several enemies frontal knockdown and/or drag spam. Often I might be looking in their direction, but with so many enemies in front of me I'm dealing with, I still won't see that one knockdown or drag coming. The auto-block is really nice in those situations. If other people want to actively choose to block in incoming attack, they can do that by toggling auto-block of frontal attacks off in options.
  5. I was about to post on the main feedback thread to ask why we couldn't have both. There are situations where I would like to use one or the other, and after the last rework, I the new style quickly became second nature (after years of doing it manually). Hey, thanks. I didn't understand this when I read it, Bear's post could have been much clearer (that both options would remain). That and the removal of auto-blocking were my main gripes.
  6. To my knowledge, Eidolons (Teralyst, Gantulyst, Hydrolyst) cannot be stunned, stunlocked, or have their movement restricted. You can stop them from teleporting. Normally, they will teleport and reemerge after one of their synovia/limbs are broken. You can prevent that by fully charging at least one lure and keeping it within 20 meters of the Eidolon.
  7. Sup. It doesn't really count since we're not in-game, but hi. Define friendship. Are we talking about real friendship where you have lasting conversations outside of the game? No one I met in-game fits that bill. I don't fit that bill for anyone who met me in-game. The only people I converse with about life are friends I met on the forum. In-game I friend people (and they friend me) and we trade, become clanmates (not that often now, but in the early days), and run missions. I started in December 2014, stopped when I was wallrunning and got stuck in a wall. Came back in 2015. My early days are a blur, but I distinctly remember getting advice from other players in-game in the same mission whenever I asked for it. I remember getting help from clan members (I was probably the second person to join our clan, now I'm a co-lead with another early clan mate since our founder is on hiatus). And I remember learning to be cooperative and give advice to others as well. Very rarely would I ask in Region. Despite a lot of people who really do help in Region, Region has always been a circus. An overwhelming one when you are new. Love it or hate it, it's never going to change. It's why some of us advocated for a Players Help chat tab. That way, Region can never change and those who only want to help can hang out in Players Help. I've received offers of help on the subreddit. More likely I'd ask for advice from people I was in a squad with, or they'd share some tip, or we'd talk tactics and builds. Then that would extend to whispers if either of us still needed tips. That still happens now because there's plenty I still don't know, new stuff added all the time. So for help, because there was so much content out there, I either would ask or proactively seek it on my own time (fansites). I don't think I've ever gotten a gift out of the blue, either. The gifts I can remember were friends sending me something after I'd sent them something, trading bonuses, rewards from a Tenno-made challenge mission, and the Hildryn set (with all her goodies). That last one was the most expensive gift I'd ever gotten. It was from a forum buddy. We'd been discussing how neither of us had a lot of time for the Hildryn and Nightwave S1 grinds. I'd put her on my wishlist and not considered anyone would gift her. I used my wishlist to keep track of things I wanted to buy once I'd gotten enough plat. (After that, I removed all the wishlist items like warframes and deluxe skins.) Funny thing was, I was planning on buying that friend the same set once I'd obtained the plat. Turned out they already bought her. That sucks and I hope you reported those Tenno and put them on your ignore list (those that said to kill yourself). Not everyone is like that, though. If you were asking in Region chat, I'd second everyone that said to ask in Recruiting instead. The forum and the subreddit are good places to try. Warframe is a community made up of people. People should not be placed on a pedestal. Neither should Warframe. Not the game, not the community, and not the devs. Both the community and the devs are just people. Most people try, most of the time, to be decent. But some people are also &##holes. Often that is amplified by the internet and anonymity. Warframe is, often, a less baldly and traditionally toxic environment and culture than other game communities. This is owed, in part, to: -the game's coop nature and no dominant PVP (No matter how decent I try to be in other PVP games, certain kinds of players, cheaters, and exploits will bring out the toxicity in me. Guaranteed.) -the game's math(s) heavy systems, steep learning curves, and lack of DE-created tutorials. This gave rise to a fan-run guidance system that is informal (in-game chat) and more formal with several fan-run sites, tools, channels, and communities in existence -moderation and an encouragement to be positive, civil It doesn't mean toxicity is nonexistent. That would be impossible. Where people exist, toxicity will too. Also, toxicity takes many forms outside of the kind you experienced. Feeling alone or isolated shouldn't be conflated with toxicity, though. I have more friends (on my in-game friends list) than I can count and I cannot remember the bulk of them. We friended each other with the intention of interacting and running missions together, but the nature of the game (and size of the community) allows me to either solo a mission or jump into a random squad (or build one) and run the mission. The game's meta is expediency and efficiency. Often running missions (when we have time) with whoever is online is more expedient and efficient. When you run most of your missions with random people like I do (even the clan mates I'm closest to are never really on when I'm on), or solo, how well can you know anyone? Okay. A lot of people play this way. I understand this, but it doesn't have a place in your core argument, or question. Well, many of us still play the game. Many do not play it (as mentioned by others). Many of us aren't max mastery rank or vets. Your bad experiences do not invalidate our existence. The bad experiences I've had with toxic players don't invalidate the stories I read about decent players helping newbies. Maybe you never got the kind of help people tell stories about. Why has that stopped you from trying to be the kind of Tenno you needed when you were coming up? Has it? Maybe you are helping others and giving gifts. I don't know. Are you? Just try to be decent. That's all any of us can do.
  8. Sign up to Warframe Market. https://warframe.market/ Yes, it is an external site. No, it is not maintained by DE. But it is worth the time and the extra step/third-party status. Warframe Market makes selling your wares easy and efficient, which is exactly what you want after grinding to obtain your wares. With WF Market, there are days when I'll make 375 platinum in 16 minutes, days when I'll go from 40 platinum to 540 in an hour, and days when I will only make 5 to 30 platinum. Overall, it is easy and consistent, so long as I actively monitor my stock and the market prices. I'd known about WF Market but stuck to using trade chat. I finally made the switch (earlier this summer) after a trade buddy finally convinced me to join. I've made between 9000 and 10,000 platinum since then. I make it to spend it and to make the game more enjoyable, hassle free, for fashion 'frame, and to gift others (clan mates, randoms, friends) stuff. Here's an overview of how to sign up and the basics of the UI: My advice, in no particular order: Small sales pay off and they pay off consistently. If you have a 3-day weekend and earn 20 platinum every day from small sales, that's 60 platinum in 3 days. That doesn't mean you shouldn't shoot for big ticket items, it means you need to think big and small in order to make the most out of your grind. It also means you don't put all your stock in one big item that might see its price plummet leaving you with inventory no one wants at the price you thought you'd sell it at. Be patient and ignore the market trend of racing to the lowest price. Example: When Baro Ki Teer brings primed mods, the price for those mods immediately plummets because the market is flooded with them. Once the people who need the platinum now sell off their stock at a reduced price, the price will climb back up to a more stable price. You have two options. You can sell your stock off at a cheaper price to get the plat now, or you can be patient and wait. Sell what you have. No, I'm not saying you shouldn't hunt down prime parts or sets. I'm saying you can use your existing inventory to your advantage. You might have primed parts and mods worth a decent sum of plat just sitting in your inventory. Look through your prime parts (obtained from Fissures) and your mods. Use WF Market to price-check everything. Determine what you need (or want) to keep for yourself and what you can afford to sell. With mods, I recommend only selling spares. If you think a gold mod might be worth selling, type its name into WF Market and check the price it's selling for. Pay attention to whether it is rank 0 or maxed. If you have the endo and credits, is it worth it to max the mod to fetch a higher price? (In my case, the answer is almost always "yes.") If the endo and credit cost will bankrupt you or is otherwise unsustainable (meaning you can't keep selling maxed mods without running out of resources you need), then sell them unmaxed. Not all gold mods are worth a lot, and not all uncommon mods are worthless. It often depends on the mod. If the gold mod drops very often it can be worthless because it's easier to obtain. Choose your grind. No matter how you slice it, if you want to earn platinum without purchasing it with real-world money, you must grind. You've got to put in the investment of time and effort, but how you grind is up to you. You can only grind Fissures (as other Tenno have noted above) and not worry about endo and credit costs. Or you can invest time in grinding for credits and ducats and endo in order to buy and sell primed mods (maxed and rank 0) and special weapons Baro Ki Teer brings. You could also choose to invest time, effort, and resources to gain max ran with Syndicates--then you can sell syndicate augment mods and weapons for stable platinum. Whatever you decide, take some time to plan and figure out what each endeavor will cost you in terms of time and grind, and go with what suits you best. Sell what people want. Technically, everything you sell is what someone wants, but I mainly make this distinction to juxtapose it with the "sell what you have" point. In this case, you research items people want and hunt those items down. Examples of this are items that are new, or obtained through a specific mode or mission. You put in the time to grind and sell to the people who don't want to bother. New items could be new warframe augments, new primed warframe sets, or arbitration-only mods. Observe trends and don't sell your stock short. This happened to me a couple of times earlier on. New fist weapon came out and I didn't realize the stances I'd listed at a low price were now worth more (new items fetch higher prices for a brief window). Another example would be when Wukong Prime dropped. Certain melee crit mods from the Plains of Eidolon were suddenly in high demand, and everyone who showed up in my dojo was rocking a Wukong Prime. I raised the price a little based on what I thought was reasonable. Deathcube Prime just dropped. Guess what Simaris mod I started selling? And no, not every trend you plan for will pay off. That's another reason why sticking to stable items is good. As a trader, be swift, honest, straightforward, and polite. There's really no reason to do otherwise. Swift: respond as soon as humanly possible. If you're in-game and had your sales on (because you forgot or left them on) on Warframe Market, respond. A quick "My bad, left my sales on. Can you give me 5 mins?" goes a long way with customers. Sometimes you'll lose sales even with all that, but that's fine. Once in a while, especially early on, ask for reviews. If you've ever bought or sold anything online (eBay or elsewhere), you'll know the importance of honest customer reviews. It's my personal belief that you shouldn't be afraid to ask for reviews on successful sales. You can include a note like: "Thanks. Feel free to leave an honest review on my page. It's not mandatory, but it helps me out a lot." You can tweak that and use whatever works. You won't always get a review, but asking for honest reviews (not positive) increases the chance that you will get one. Reviews increase buyer trust. I've seen buyers choose my item when a Tenno with less reviews/none was selling the item for a lower price. Did the buyer feel my price was what the item was really worth, or did they make the all too human decision that my review/trust score meant they should pick my item? I don't ask for reviews anymore, but the initial few I did ask for helped give me a boost on the market, I believe. I still get reviews from Tenno without asking. The review score is a metric and a tool included on the site for a reason. Don't fear it, don't abuse it, but use it to your advantage. Important: always give the reviewer a return review. This relates to the point above. If your trade score has increased, visit your Reputation and see who gave you the review. Click on their name and give them an honest review. Diligently update your "store" page on WF Market. If you're going offline, deactivate your sales. If you sell an item, update it as sold. If you have more stock, edit or +1 that item to reflect your inventory. Deactivate your sales and hit "EDIT" on an item to check the current sell/buy prices quickly. This helps to monitor whether you should raise, lower, or hold your price on a specific item. As for specific mods you can sell, I meant to outline some starter mods that should be good choices, but this became an overview of trading on WF Market in general. I may be back later, or you can shoot me questions/post questions for others to answer.
  9. If you set up the trade terms in-game, it's very unlikely that your trade partner will see this. It's unfortunate, but it happens. Good on you for trying, but I'd say let it go. You're more likely to sell the item to another Tenno. Good luck.
  10. Corrosive Projection (especially if at at least 50% of the squad has the aura) should help. Aside from your weapon and mods, don't wait for demolysts to come to you. Try to actively hunt them down before they reach the conduit. If you can catch them early, every meter of distance you covered to reach them gives you more time to kill them, especially if they've been temporarily CCd.
  11. I'm sure the weapon augments and cosmetics tied to each season will return in the future. DE has been fairly clear that they don't believe timed exclusive rewards anymore. This is evidenced by a Devstream where they openly discussed regretting timed exclusives, and the eventual return of just about every item and cosmetic (with the exception of Founders' items), going all the way back to the previously exclusive Beta items.
  12. Aside from what folks have already mentioned and outside of Invasions, Zealots tend to spawn freely in missions vs the Infested (aim for Eris), in the Void, and on the Vallis. You can pick up 200-400 per mission passively. More if they spawn 3x.
  13. If you still don't have it, I'll give you one, maxed. My IGN's the same, of course.
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