Rhekinos Posted March 30, 2014 Share Posted March 30, 2014 I thought of an idea for a waterframe a long time ago but was a bit too shy to post it. Now that a water frame is coming out I thought what-the-heck why not so here it is: Tethys the water-frame (I thought it seemed better as a female frame :P ) 1st Skill Tidal Wave [25 Energy] TETHYS summons a wave that staggers enemies in a line in front of her. When the wave returns it will pull downed allies. Procs wet effect. Creates a wave in a line in front of Tethys similar to Ice Wave but travels in both directions- forwards then backwards. It will damage enemies twice with a chance to stagger and knockdown. 100% chance to wet all targets. On the reverse wave, downed allies will be pulled back towards Tethys. Upgrades: Range Range of wave increases. Strength 50/100/150/200 impact damage Duration Inversed, 'increased' power duration increases speed of wave. 2nd Skill Drown [50 Energy] Condensing the moisture around her target, TETHYS suffocates her victim in a sphere of water. When the target dies or the sphere expires it erupts, damaging nearby enemies as well. Consumes wet effect. Procs wet effect on explosion. Cast on a wet target. A sphere of water forms around the target similar to Oberon's Reckoning. Target suffers dot and is stunned for the duration. Wet effects are doubled for the target. Once the timer or the target expires, the sphere around the target explodes, dealing 200 damage to the target and nearby enemies, wetting them as well. Upgrades: Range Increases range of targeting Strength Dot/s 40/60/80/100 poison damage or similar armor and shield ignoring damage Explosion 200/220/240/260 impact damage Duration 2/4/6/8 seconds Or Water-form [50 Energy] TETHYS becomes one with her element, transforming her warframe into water. Procs wet effect. Tethys transforms her warframe into water. In this state she gains an increase in power efficiency, power range and all melee attacks have a chance to wet enemies following the weapon's proc chance. Upgrades: Duration 10/15/20/25 seconds 3rd Skill Cleanse [75 Energy] TETHYS quickly gathers the moisture around her and lets forth a wave of cleansing water that splashes and coats allies. Procs wet effect. Sends forth a wave of water that removes all debuffs and dots from herself and allies, including poison, fire and chill effects. All allies within range receives a temporary immunity to further proc chance from enemy attacks. Nearby enemies are wet as well. Upgrades: Range Aoe radius increases. Duration Debuff-immunity 5/10/15/20 seconds 4th Skill Phantasmagoria [100 Energy] Energizing the water around living targets, TETHYS creates phantasms that confuse and attack her enemies. Consumes wet effect. A phantasm is created from each wet enemy within range of this skill. Phantasms have stats and appearences equal to that of the enemy they originated from except that their lower body is invisble like ghosts. Phantasms share the same health and shields as their target of origin, which means that if they take damage their counterpart takes damage as well and vice versa. When their origin dies, they die too. They act like shadows of the dead and will attack enemies and cause enemies to attack them. Phantasmagoria cannot be used again until all phantasms have expired. Upgrades: Range Aoe radius increases, potentially creating more phantasms. Duration 90/100/110/120 seconds Notes Wet * Elemental status chance. Wet has no use on its own but when combined with another effect it becomes deadly. * Lasts 3 seconds. * Any other basic elemental status procs will consume wet. * Targets receive 100% additional damage from electric damage. * Targets receive additional 50% damage from ice damage. When cold procs kn a wet target it will be converted into a freeze similar to Frost's first skill, the target will remain frozen for the remaining duration of wet unless it receives health damage. Targets frozen by Avalanche and freeze remain frozen for additional 3s. * Poison dot effects last additional 3s on wet targets and may cause it to spread to nearby wet targets. * Fire procs will blind target. (Effects of steam?) Equipment * Sentinel - Eros * Melee - High status chance whip Link to comment Share on other sites More sharing options...
bones7056 Posted March 30, 2014 Share Posted March 30, 2014 seems good but as well other frames powers with a small twist to make them new and a water related name. can see almost exactly this as to what DE will do Link to comment Share on other sites More sharing options...
StanicEnemy Posted March 30, 2014 Share Posted March 30, 2014 Where is tsunami as a ability?_? he could make a reallly big tsunami Link to comment Share on other sites More sharing options...
Rhekinos Posted March 30, 2014 Author Share Posted March 30, 2014 Where is tsunami as a ability?_? he could make a reallly big tsunami Too generic XD Link to comment Share on other sites More sharing options...
NeloAngelicus Posted March 30, 2014 Share Posted March 30, 2014 (edited) I need a "Combo ability" with Frost or Volt would be Amazing :D! Perhaps also with zephyr...water Tornados... Edited March 30, 2014 by NeloAngelicus Link to comment Share on other sites More sharing options...
123Olympian Posted March 30, 2014 Share Posted March 30, 2014 I just want some type of tentacle attack... Link to comment Share on other sites More sharing options...
RedPrimed Posted March 30, 2014 Share Posted March 30, 2014 (edited) ok please tell me you had this idea before my concept because its sounding like mine description wise with changes to the abilities https://forums.warframe.com/index.php?/topic/169397-water-warframe-idea although truthfully at this point idc about the concept since they probably already got the abilities made, if you like you can take some of mines Edited March 30, 2014 by Sasoka Link to comment Share on other sites More sharing options...
DangerDaddy Posted March 30, 2014 Share Posted March 30, 2014 personally, I'd think a defensive "whirlpool" would look pretty awesome. Acting like Zephyr's defensive ability except it has a knock back effect on enemies that come to close and doesn't reflect bullets Link to comment Share on other sites More sharing options...
DarxValkyrie Posted March 30, 2014 Share Posted March 30, 2014 I feel as though having an ability that turns the warframe into water itself, making it invulnerable to projectiles that are not energy and reflecting damage to melee attackers, would be a nice touch. Link to comment Share on other sites More sharing options...
SHENSWIFTBLADE Posted April 2, 2014 Share Posted April 2, 2014 (edited) i bet its gonna have a dehidratation ability a body fluid explosion ability will be able to turn to water for a few seconds making him imortal and turn to Faygo [i didnt saw the coment above] Edited April 2, 2014 by Sheitan Link to comment Share on other sites More sharing options...
DeadScream Posted April 2, 2014 Share Posted April 2, 2014 You are late to suggest abilities, I think they are already decided at the moment. Link to comment Share on other sites More sharing options...
Rhekinos Posted April 5, 2014 Author Share Posted April 5, 2014 ok please tell me you had this idea before my concept because its sounding like mine description wise with changes to the abilities https://forums.warframe.com/index.php?/topic/169397-water-warframe-idea although truthfully at this point idc about the concept since they probably already got the abilities made, if you like you can take some of mines o.o Your ideas are great as well but I've never seen your post before sorry :/ You are late to suggest abilities, I think they are already decided at the moment. I know T.T the new abilities were a bit disappointing. Link to comment Share on other sites More sharing options...
DeadScream Posted April 5, 2014 Share Posted April 5, 2014 I know T.T the new abilities were a bit disappointing. Didn't even see them :o (still I like your ideas) Link to comment Share on other sites More sharing options...
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