DuRockBR Posted April 2, 2014 Share Posted April 2, 2014 When I equip Thumper, the Fatal Attraction doesn't work.When I equip Fatal Attraction without Thumper it works again. I've tested it many times and the result still the same.Hope you guys fix that.Thx in advance :) Link to comment Share on other sites More sharing options...
XenosInfinity Posted April 2, 2014 Share Posted April 2, 2014 Fatal Attraction is fiddly at the best of times. Is it possible that the Djinn's projectiles are killing some of the targets it's counting to start casting the ability after it does so and invalidating the cast? Link to comment Share on other sites More sharing options...
StanicEnemy Posted April 2, 2014 Share Posted April 2, 2014 I've reported this bug when I was in u10 or 11 and still didnt fixed. Link to comment Share on other sites More sharing options...
Yaerion Posted April 2, 2014 Share Posted April 2, 2014 (edited) @Stanic:have you equiped the "fatal attraction" before the "thumper" ability in your build to set priority to the first? Cause if Thumper has the priority, the sentinel won't stop attacking and will never use fatal attraction. Reminder: the priority of mods in builds is decreasing from left to right, and from top to bottom. I haven't tested the issue, so maybe it's a bug as you say, but 'had to remind this "law" which is not well explained anywhere. *after check on the wiki* oups, someone took the time to do this in damage 2.0. It shows well the priorities in a build: So Fatal attraction on 1, and thumper on 4 is a good example of setting priority to fatal attraction. Edited April 2, 2014 by Yaer Link to comment Share on other sites More sharing options...
DuRockBR Posted April 2, 2014 Author Share Posted April 2, 2014 @Stanic:have you equiped the "fatal attraction" before the "thumper" ability in your build to set priority to the first? Cause if Thumper has the priority, the sentinel won't stop attacking and will never use fatal attraction. Reminder: the priority of mods in builds is decreasing from left to right, and from top to bottom. I haven't tested the issue, so maybe it's a bug as you say, but 'had to remind this "law" which is not well explained anywhere. *after check on the wiki* oups, someone took the time to do this in damage 2.0. It shows well the priorities in a build: So Fatal attraction on 1, and thumper on 4 is a good example of setting priority to fatal attraction. Yeah knew about that. My Fatal Attraction is on the first slot and the Thumped on 4th. :C Link to comment Share on other sites More sharing options...
DuRockBR Posted April 2, 2014 Author Share Posted April 2, 2014 (edited) Fatal Attraction is fiddly at the best of times. Is it possible that the Djinn's projectiles are killing some of the targets it's counting to start casting the ability after it does so and invalidating the cast? No that is impossible, How I said I tested it so many times. One of them was in a high lvl mission. I take out the damage MODs from the Djinn's weapon and still Fatal Attraction doesn't work when Thumped is equiped. Not anymore, It does work before. I don't know what hapenned. This is a bug I guess. Edited April 2, 2014 by DuRockBR Link to comment Share on other sites More sharing options...
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