Yanga Posted March 31, 2013 Share Posted March 31, 2013 (edited) I've looked at all the ideas of Warframe and current Warframes that exist and noticed something... Only very little warframes that actually fit the idea of Mythiology (sorry if I mispelled). There's Loki, being a Deception type of Demigod idea, able to trick enemies into following the wrong idea of where he is... and Volt who is kind of like Thor. Here's my idea for a Warframe... be nice to have some 'Polite' ideas about it, please do not shoot it down immediately without a reason why that this isn't a good Warframe. Name: Medusa Type- Stone and armor affliction Inspired by Medusa the Myth Stats Health- Medium Base- 100 Shields- Low Base- 75 Armor- Low Base- 15 Stamina- Medium Speed- Medium-Fast Base- 1.5 Appearance_ Helmet with estimate of 9 strands coming off it, mask shows a squinting motion as if it trys to avoid seeing herself in a mirror, Human shape head mold Body is a smooth appearance like a robe, cuts short at the waist, patters neck down. Legs are similar to Frost but is attached in the back with the off part Arms are close to exoskeleton, shows the interior of it slightly with low armor covering them Ability 1, Cost 25 Encase- Selected target becomes immobile by his exoskeleton, giving the impression of being incased in stone. By Lv - 3/6/9 Suggested by Tohsaka Earthen Snare- Incases the legs of a selected target in stone/metal from the ground, making the target unable to move (they'll still be able to shoot, just not move. Prevents Shockwave Moa's from finishing their ground stomp). Same Length of Duration. Suggested by Vaskadar Partical Arrest- Sends a small wave in all directions that immobiles a small amount of targets nearby. Once damaged, the binding is broken, releasing the target from the affect. Range and Targets increase per level R- 100/200/300 T- 2/4/6 Ability 2, Cost 50 Pool- Makes a Mirage of water being made beneath her, once it becomes its max range, it slows enemies that walk over it and weakens their armor like acid. Duration and range increases by Lv- D 4/8/12 R 150/300/450 Ability 3, Cost 75 Serenity- Purifies health of status inflictions such as Fire, Poison, and slow aliments such as Freeze... it also buffs speed and give a small health regen for a very short time. Speed length - 2/4/6 seconds Health regen and timer- 1% for 5seconds/2% for 10seconds/3% for 15seconds Corrected and edited idea by Stygi Ability 4, Cost 125 Petrify- All enemies withing line of sight of ability usage is completely immobile for a good duration of time, armor is reduced, and health regen percentage increases by amount of enemies cought in line of sight. Time per lv - 5/10/15 armor reduction % - 10/20/30 regen % per second - 1%/2%/3% for 12/10/8 seconds (reason for time reduced per second of hp regen is because it would heal too much if it increased) A Warframe that can actually keep itself safe by healing between battles faster, but has low armor... making it weaker in solo boss fights but can come back easily with a ultimate heal (Petrify). Petrify is usually a emergency ability meant to be used if Medusa is overwhelmed by enemies. It would be pointlessly be used if used outside of battle unless the health is below 10% of max. If a Regeneration Artifact is active, it would help Medusa better in solo fights because of the regen of Sirenity that can be provided. I've been tinkering with Petrify the most because it is hard to get a good turnback move... it may seem a little overboard, but if anyone can think of a good amount... it'd be helpful to suggest. Also, it has come to me how large Pool can be... I really don't know a good size for it so if anyone knows a good amount for it, please do tell. Edited April 1, 2013 by Yanga Link to comment Share on other sites More sharing options...
shoudra Posted March 31, 2013 Share Posted March 31, 2013 Question about Encase: What about infected and corpus? Link to comment Share on other sites More sharing options...
Fadingfate Posted March 31, 2013 Share Posted March 31, 2013 I believe this would be a smashing idea if i dont say so myself Link to comment Share on other sites More sharing options...
Yanga Posted March 31, 2013 Author Share Posted March 31, 2013 (edited) Question about Encase: What about infected and corpus? It would still lock their armor up for Corpus Infected is Grineer and Corpus in a biomass that is overlaying their armor, controlling them. It affects them too... might have less affect though because of density of mass though. I believe this would be a smashing idea if i dont say so myself Thanks for the good feedback :) Edited March 31, 2013 by Yanga Link to comment Share on other sites More sharing options...
shoudra Posted March 31, 2013 Share Posted March 31, 2013 I didn't consider corpus and infested as "armored" hence I had to ask :P. I honestly like this better than trinity which I chucked for Saryn. Link to comment Share on other sites More sharing options...
Yanga Posted March 31, 2013 Author Share Posted March 31, 2013 I didn't consider corpus and infested as "armored" hence I had to ask :P. I honestly like this better than trinity which I chucked for Saryn. Trinity can provide healing, but Medusa would be more as a 'Take a breather' for a moment just to get some people to use items to heal themselves. The abilities that heal only affect Medusa because well... her armor is low and so is her shield. If you get Vitality and Shield mods, then she'll do better solo, other than that, she can't really solo that well. Corpus does have armor... their 'Bio' suit that has small shards of magnetic energy to provide shielding. Infected have been taking over dead Corpus and Grineer bodies that have been gibbed, slashed, and just plain shot, thus why they have some form of armor. Link to comment Share on other sites More sharing options...
shoudra Posted March 31, 2013 Share Posted March 31, 2013 I just meant this is a neat idea and I like it better than the trinity playstyle is all. Link to comment Share on other sites More sharing options...
Yanga Posted March 31, 2013 Author Share Posted March 31, 2013 I just meant this is a neat idea and I like it better than the trinity playstyle is all. Thanks for the positive feedback then :P Link to comment Share on other sites More sharing options...
-soulawaken- Posted March 31, 2013 Share Posted March 31, 2013 well i prefer tinity thank you if that was a warframe then it would be way to over powered dumby Link to comment Share on other sites More sharing options...
Venarge Posted March 31, 2013 Share Posted March 31, 2013 A stone warframe with a mythical backround? Sounds awesome :3 Link to comment Share on other sites More sharing options...
voidone2 Posted March 31, 2013 Share Posted March 31, 2013 Overall, I love this idea! I just don't care for the second ability very much. I have trouble seeing the overall usefulness of that ability except perhaps in defence missions. That being said, most warframes have that mostly useless ability so I don't see anything wrong with keeping it the way that it is :3 Link to comment Share on other sites More sharing options...
Xaenen Posted March 31, 2013 Share Posted March 31, 2013 well i prefer tinity thank you if that was a warframe then it would be way to over powered dumby Not overpowered at all, if you say Medusa's 4 is OP then go see Volt's 4 ;-; Link to comment Share on other sites More sharing options...
Yanga Posted March 31, 2013 Author Share Posted March 31, 2013 well i prefer tinity thank you if that was a warframe then it would be way to over powered dumby Trinity is a low use in team fights and more useful in bosses... Medusa is a more of a Team Fighter than able to solo a boss. Her Ultimate is used as a means to turn a fight in your favor if you get overwhelmed by enemies... thus why is requires 125 energy to use. Overall, I love this idea! I just don't care for the second ability very much. I have trouble seeing the overall usefulness of that ability except perhaps in defence missions. That being said, most warframes have that mostly useless ability so I don't see anything wrong with keeping it the way that it is :3 Pool would help in boss fights like Jackal that have large armor and shields... it helps take out health faster pretty much and enemies with melee stats get slow'd by the effect when they run at you. Makes it useful in most cases :) And yeah, some Warframes do have abilities with little use (Silence on Banshee being one)... but then again, it becomes a need sooner or later. Not overpowered at all, if you say Medusa's 4 is OP then go see Volt's 4 ;-; I support this reason lol Why volt isn't a starting Frame anymore and is replaced by Mag. A stone warframe with a mythical backround? Sounds awesome :3 Thanks for the good feedback :) Link to comment Share on other sites More sharing options...
Ferriwind Posted March 31, 2013 Share Posted March 31, 2013 Sirenity -> Serenity? Also, I like the 3rd skill, but I wouldn't use 75 energy to just remove a status affliction. I would use it for the health regen tho, but when I read the skill description, it's my understanding that it either clears status afflictions or it gives a speed buff and regen but doesn't do both. Link to comment Share on other sites More sharing options...
Yanga Posted March 31, 2013 Author Share Posted March 31, 2013 Sirenity -> Serenity? Also, I like the 3rd skill, but I wouldn't use 75 energy to just remove a status affliction. I would use it for the health regen tho, but when I read the skill description, it's my understanding that it either clears status afflictions or it gives a speed buff and regen but doesn't do both. It doesn't do both because I thought'd be too much :P If you think that it'll be better as both, I don't think there should be a reason against it lol Link to comment Share on other sites More sharing options...
voidone2 Posted March 31, 2013 Share Posted March 31, 2013 Would the mod Focus increase the %regen? Link to comment Share on other sites More sharing options...
Ferriwind Posted March 31, 2013 Share Posted March 31, 2013 (edited) Yea, for 75 energy, it should have both effects. ninjaed... Edited March 31, 2013 by Stygi Link to comment Share on other sites More sharing options...
Yanga Posted March 31, 2013 Author Share Posted March 31, 2013 Would the mod Focus increase the %regen? No, it wont affect rd Serenity... or the heal of the 4th. It just improves the armor decrease and length of Petrify and Encase for a little bit Link to comment Share on other sites More sharing options...
Vaskadar Posted April 1, 2013 Share Posted April 1, 2013 Sounds like her first and second ability are very similar to snowglobe and freeze. I don't wish to have any sort of redundancy, but they are functionally similar. Snowglobe DOES slow enemies down. Link to comment Share on other sites More sharing options...
Yanga Posted April 1, 2013 Author Share Posted April 1, 2013 Sounds like her first and second ability are very similar to snowglobe and freeze. I don't wish to have any sort of redundancy, but they are functionally similar. Snowglobe DOES slow enemies down. Yes but the appearance affects have different outcomes. Pool also reduces the armor of enemies that walk over it and you'll be able to actually see them walk over it. As for encase, it shows them stop movement completely without any visible reason why (because the exoskeleton is stopped, not because of ice). Link to comment Share on other sites More sharing options...
Vaskadar Posted April 1, 2013 Share Posted April 1, 2013 Yes but the appearance affects have different outcomes. Pool also reduces the armor of enemies that walk over it and you'll be able to actually see them walk over it. As for encase, it shows them stop movement completely without any visible reason why (because the exoskeleton is stopped, not because of ice). Encase is still functionally redundant. Its purpose is to stop an enemy in its tracks, just as freeze does. Link to comment Share on other sites More sharing options...
Yanga Posted April 1, 2013 Author Share Posted April 1, 2013 Encase is still functionally redundant. Its purpose is to stop an enemy in its tracks, just as freeze does. Look, I had to have a ability that can be used frequently but it singles out a target as a move that a Medusa would have. It was either that or think of something Acid related but then it would have the redundency of Venom. Which one would people like more for a 'Stone' type of warframe? Obviously the Immobile Exoskeleton. If you can think of a better 1st ability, I'd love to hear it. Link to comment Share on other sites More sharing options...
Tohsaka Posted April 1, 2013 Share Posted April 1, 2013 Look, I had to have a ability that can be used frequently but it singles out a target as a move that a Medusa would have. It was either that or think of something Acid related but then it would have the redundency of Venom. Which one would people like more for a 'Stone' type of warframe? Obviously the Immobile Exoskeleton. If you can think of a better 1st ability, I'd love to hear it. Think back to Toph Beifong and her professional Earthbending skills... I'd think instead of turning enemies to stone (although it is undoubtedly representative of Medusa), the power could involve creating a sort of bond between the ground and the enemy's limbs, essentially paralyzing him as the "immobile exoskeleton" move would. Maybe an ability that transforms her hair into snakes and does some sort of intimidation or acid damage? I don't know; just my two cents. Also, what would Medusa's base mana capacity be? I'm looking at you, Petrify. Link to comment Share on other sites More sharing options...
Vaskadar Posted April 1, 2013 Share Posted April 1, 2013 (edited) Look, I had to have a ability that can be used frequently but it singles out a target as a move that a Medusa would have. It was either that or think of something Acid related but then it would have the redundency of Venom. Which one would people like more for a 'Stone' type of warframe? Obviously the Immobile Exoskeleton. If you can think of a better 1st ability, I'd love to hear it. Particle Arrest - Multiple target AOE effect instead of single target. Less duration than freeze (about 3 to 5 seconds) and damaging target breaks the effect. Better for crowd control. Can hit up to 3 targets in a small radius. Temporarily halts particle movement through a particle condenser. This differentiates it from freeze in functionality. Edited April 1, 2013 by Vaskadar Link to comment Share on other sites More sharing options...
Notso Posted April 1, 2013 Share Posted April 1, 2013 Love it Link to comment Share on other sites More sharing options...
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