DoomsDayDan Posted April 8, 2014 Share Posted April 8, 2014 I'm sure we've all been in scenarios where you're smacking around a load of guys with your sword or hammer or whatnot, when suddenly the flow of you cutting guys down is interrupted by your character deciding to take 5 seconds to make sure this one guy on the ground really gets it I'd prefer it if finishers on stunned and knocked down targets were triggered by a different button like maybe the interact key, so we can choose to execute a guy or just keep on using regular attacks And if people prefer E being the trigger an uninterruptible animation button, then how about make it a setting in the options menu? Link to comment Share on other sites More sharing options...
Towermice Posted April 8, 2014 Share Posted April 8, 2014 Wait till Wednesday for this thread. Link to comment Share on other sites More sharing options...
smithf Posted April 8, 2014 Share Posted April 8, 2014 since melee 2.0 is coming out, think this issue will be kived indefintiely. Link to comment Share on other sites More sharing options...
TheImmortalHotDog Posted April 8, 2014 Share Posted April 8, 2014 Melee 2.0 will probably solve this. (not sure, but i think that happened in the Devstream) Link to comment Share on other sites More sharing options...
kaboomonme Posted April 8, 2014 Share Posted April 8, 2014 (edited) This so much. I'm sure we've all been in scenarios where you're smacking around a load of guys with your sword or hammer or whatnot, when suddenly the flow of you cutting guys down is interrupted by your character deciding to take 5 seconds to make sure this one guy on the ground really gets it I'm not sure why but I'm laughing so hard at this right now Edited April 8, 2014 by kaboomonme Link to comment Share on other sites More sharing options...
hikistyle Posted April 8, 2014 Share Posted April 8, 2014 something like QTE? or im just wrong on taking the idea? Link to comment Share on other sites More sharing options...
Onae Posted April 8, 2014 Share Posted April 8, 2014 something like QTE? or im just wrong on taking the idea? QTE's suck arse Link to comment Share on other sites More sharing options...
Magnar21 Posted April 8, 2014 Share Posted April 8, 2014 QTE's suck arse This. Link to comment Share on other sites More sharing options...
DoomsDayDan Posted April 8, 2014 Author Share Posted April 8, 2014 something like QTE? or im just wrong on taking the idea? All I'm asking is for the button to trigger executions to not also be the button to swing your sword Link to comment Share on other sites More sharing options...
Dalu__Ka Posted April 8, 2014 Share Posted April 8, 2014 Crouching prevents you from doing ground finishers. Link to comment Share on other sites More sharing options...
kaboomonme Posted April 8, 2014 Share Posted April 8, 2014 Crouching prevents you from doing ground finishers. That... is actually pretty smart. Didn't think of this. Link to comment Share on other sites More sharing options...
Ttariel Posted April 8, 2014 Share Posted April 8, 2014 Press X to JASON! JASON ! JASON ! SHAUAUAUWNNNNEEE ! Link to comment Share on other sites More sharing options...
Grulos Posted April 8, 2014 Share Posted April 8, 2014 (edited) I'm not sure why but I'm laughing so hard at this right now I giggled too. I wish this forum had signatures. OP's post would definitely be in it. Edited April 8, 2014 by Grulos Link to comment Share on other sites More sharing options...
Basilisk1991 Posted April 8, 2014 Share Posted April 8, 2014 Currently the finishing blow is a context sensitive botton prompt (much like hacking/picking up quest items), from what I saw in the live strem the key mapping in the same BUT you need to actually target/aim at the downed enemy now instead of just tapping E key next to him, depending on how sensitive the context is it might just fix that issue. Link to comment Share on other sites More sharing options...
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