Deidaku Posted April 16, 2014 Share Posted April 16, 2014 Polymer bundle alerts , ferrite alerts., plastitds nano spores....really? Replace those with "common" rare mods like flow , intensify , streamline , so that new players can get those quicker. Link to comment Share on other sites More sharing options...
Hixlysss Posted April 16, 2014 Share Posted April 16, 2014 At least I'm not the only one suggesting this. I made a thread saying "Get rid of credit only alerts. Give us mods instead." Specially with the release of the stance mods. Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 At least I'm not the only one suggesting this. I made a thread saying "Get rid of credit only alerts. Give us mods instead." Specially with the release of the stance mods. Credits are fine. extra cash is always good But yeah stance mod alerts must become a thing FAST Link to comment Share on other sites More sharing options...
YourFriendlyNoggin Posted April 16, 2014 Share Posted April 16, 2014 At least I'm not the only one suggesting this. I made a thread saying "Get rid of credit only alerts. Give us mods instead." Specially with the release of the stance mods. I agree with replacing uncommon and below resource alerts with some mods but not every alert should be mods and resources. As someone who has tons of weapons and loads of different builds the regular credit alerts are actually very useful for fusing and helping to fund the dojo(we have a relatively small clan). Credits are useful to everyone but the very top tier of players, common resources are less important though. Link to comment Share on other sites More sharing options...
Speshii Posted April 16, 2014 Share Posted April 16, 2014 Orokin cells maybe, you can never have enough Orokin cells. Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 Orokin cells maybe, you can never have enough Orokin cells. Those already exist I'm talking about Mods like stances "mandatory ones" That could show up in alerts . I mean it took me a while to find my first intensify This could help new players a lot imo Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted April 16, 2014 Share Posted April 16, 2014 (edited) Credits are fine. extra cash is always good 75% of alerts only give a tiny, tiny amount of credits, and the rest ALSO give the same amount of credits, PLUS something else. Get rid of the former. Even people who actually cares about the credits would rather have something else to go with it. Plus, if you don't like the blueprint it gave you, hey, it's even more credits. PS: also grineeer is reading this. Edited April 16, 2014 by Kaian-a-coel Link to comment Share on other sites More sharing options...
Deidaku Posted April 16, 2014 Author Share Posted April 16, 2014 PS: also grineeer is reading this. I know :) *Slurp* The credit amounts are that small . Think as a new player man : 5600 credits is a lot for MR 0-4 players Link to comment Share on other sites More sharing options...
Edgedemon Posted April 16, 2014 Share Posted April 16, 2014 The credit amounts are that small . Think as a new player man : 5600 credits is a lot for MR 0-4 players i don't think any MR 0-4 player can go to Sedna for 5000 credits, i did believe the its for lower ranks answer until i noticed where those lower ranks would have to go get them, that means at least one above their intended range has to waste their time to bring the others there and may as well take them to a t1 ext for 10000 and a part chance. Link to comment Share on other sites More sharing options...
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