Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×
  • 0

Soma Help!


RamenNation
 Share

Question

8 answers to this question

Recommended Posts

I usually throw hammershot on if running elemental builds. Otherwise going for straight crits I'll use critical delay, point strike and vital sense. Along with serration heavy caliber split chamber and shred. Works well for most situations. Although I don't find myself in very tasking environments often like late t3 survivals.

Link to comment
Share on other sites

Ignore physical damage mods as they only add 30% damage to a single damage type, elemental mods are better considering they add 90% damage of the entire physical BASE damage.

So yeah, basic damage increasement mods, critical change and damage mods and elemental mods are they way to go.

Unless you want to add a calculation of the enemy weaknesses, be my guest and add the physical damage mods.

Edited by ShiroiHasu
Link to comment
Share on other sites

My build: Metal Auger, Serration, Split Chamber, 2 elemental mods depending on enemy faction, vital sense and point strike. In the last spot I usually add Hammershot, other possibility for the last mod is Heavy Caliber but I don't even own it so I stick with the Hammers

Link to comment
Share on other sites

My build: Metal Auger, Serration, Split Chamber, 2 elemental mods depending on enemy faction, vital sense and point strike. In the last spot I usually add Hammershot, other possibility for the last mod is Heavy Caliber but I don't even own it so I stick with the Hammers

stick with hammer shot. heavy caliber is not for marksmen rifles :)

 

Also, if you have shred, should swap out Metal Auger for better DPS.

 

Other than that, I used roughly the same build, except that I often swap out one elemental mod for a ammo mutation, sacrificing damage for renewable ammo sustenance on some missions. I figured that being able to fire more bullets without need to manage them too often is better than firing higher damaged bullets, but need to exercise trigger control. (ok i admit it, I like the feel of holding onto trigger and spray the bullets across the room instead of the classic point-aim and squeeze burst)

Link to comment
Share on other sites

Other than that, I used roughly the same build, except that I often swap out one elemental mod for a ammo mutation, sacrificing damage for renewable ammo sustenance on some missions. I figured that being able to fire more bullets without need to manage them too often is better than firing higher damaged bullets, but need to exercise trigger control. (ok i admit it, I like the feel of holding onto trigger and spray the bullets across the room instead of the classic point-aim and squeeze burst)

I do the same thing. No use in having tons of damage if you're out of bullets. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...