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Enemies Of The Tenno: Infested Submissions


[DE]Rebecca
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Name Suggestion : Glider

 

Appearance : Seems that Corpus ospreys became a victim to technocyte plague. they will use the same way to fly like ospreys

they wings are extended of flesh and from them are hanging short tendrils. they are flying unstably and sometimesthey will fall down for engine disfunction in them

 

Behavior : Gliders usually appears in the group with other infested. they will act like Grineer regulators by raising damage to infested. when theres is no one to help they will flee or bump Tenno with their own bodies dealing impact damage

 

Environmental Restrictions: min. mission lvl - 15 and earth nodes on infested invasions or alerts

 

sorry for english :)

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Name Suggestion: Scuttler(s)

Appearance: Segmented chitin-coated wormlike body, approximately 1/2 meter long, pulsing sacks of venom seemingly randomly assorted across the body's length
Behavior:  Spawned either from the infested bio-masses or converted from local fauna, the scuttler adopts a scavenger-like aimless sweep until alerted. (alert radius is slightly higher than most infested) Upon sensing an enemy (grineer, corpus, or tenno) they scamper in a mildly serpentine charge towards their prey. Sighting prey will alert other scuttlers in a small radius around them, who in turn may alert other nearby infested, especially crawlers.

Attacks: Scuttlers will grab onto their victim's legs or body. While attached, they deal light damage per second and apply a stacking movespeed slow effect. If allowed to remain attached to an unshielded foe, they deal double damage and apply poison DoT (3 seconds). Scuttlers attached to the legs may be melee'd off, while if allowed to remain attached for too long (they crawl up the body), or drops onto their victim from above, a special action sequence is required to remove the infested. This action may be used while moving, but disables melee and weapons for the short duration which the tenno wrestles with the scuttler.

Environment restrictions: Scuttlers appear in large numbers in DSD Missions, and spawn/respawn mapwide in DSS. They appear more profusely on planets as cleansing nears 25%.

Edited by Bernkastal
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Name Suggestion: (1-2 words max) Reaper


Behaviour:  (max 200 words) The Reaper has high armor and walks at a moderate speed. These factors make it a tank-like enemy (as the infested really don't have one atm). It is like the infested version of a heavy gunner. Once a tenno is within range, it screeches, raising its arms over its head, and blinks (teleports) to where the tenno was. If the tenno moves a certain distance away, it blinks to where the tenno was last at instead. 


Attacks: (max 200 words): Slow, over-the-head, slash/stab attacks. Deals high slash damage and can cause bleeding. Low attack speed. Screeches then blinks to player's location dealing a slash upon contact.


Environment restrictions:  (max 20 words): Found in any infested missions. (If not, then Derelict/Dark Sector missions only).


(Optional) Art or Reference Images: (Max 3 images) http://i.imgur.com/45I7047.png


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Name: Howler

 

Behavior: The Howler is pretty weak, he 'll be looking for ennmies and will call a bunch of ohter mobs if he sees them. He must be killed stealthy in order to avoid a big fight.

 

Attacks:   -Howling (pretty much like Phorid) paralysing Tenno for 1-2 secs, calling a random wave of 10-30 other infesteds, dealing a small amout of damage. This attack must be made he can only cast it once every 5-10 minutes,when he has tenno in view.

                 -Gas: He is able to throw Torid-like grenades, dealing Gas damage in a small AoE.

 

Environment restrictions: Hard to use in survival/Defense missions.

 

 

Edited by Rylux
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Name: Infested Assassin

Behaviour: Quick and silent melee attacks, They can run two times faster then runners and also make them selfs invisible. They can jump and stick to walls. They looking like normal runners but with two blades instead of hands.

Attacks:

1. Jump on player and stab him with blade then go back into invisibility

2. Charge on player, knockdown then jump on the wall (if theres no walls nerby he will just land on the floor)

Environmental Restrictions: Those enemies spawn alone you can find 1-2 per mission, They spawn only on Level missions 25 or above. Spawns in big rooms because they like to hide :3

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the name of the Devourer 
Behavior: 
The lower the level of lives of the faster it moves and increases attack speed ,increased armor , 
Attack : melee 
counter attack : gaining 3 seconds to disperse and quickly rams opponents ,crushing all in its path .
Art : so cut to pieces sketch 

http://zagruzitfoto.com/image/N1i 

----------------------------------------------------------------------------------------------------------------------------------------------------------МИР ВСЕМ :D 

-peace to all :D 

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Name: Infested Snapper

 

Behaviour: the infested version of a grineer scorpion. has the job to pull tenno to the ground that stand on high things and are unreachable for other infested. if a tenno is close, it will shoot a slow grappling hook and will do everything to get close to the tenno.

 

attacks: throws a slow grappling hook towards a tenno. if the hook hits the player, the player is pulled to the infested snapper and deals poison damage. if it hits the ground or a wall, the infested snapper is pulled to this point. if the player is in meele range, the infested snapper attacks it with its machete which is grown together with its arm and also deals poison damage.

 

environment restrictions: none

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the name of the Devourer 
Behavior: 
The lower the level of lives of the faster it moves and increases attack speed ,increased armor , 
Attack : melee 
counter attack : gaining 3 seconds to disperse and quickly rams opponents ,crushing all in its path .
Art : so cut to pieces sketch 

http://zagruzitfoto.com/N1i

 

 

-peace to all :D 

Edited by FaceMakDag
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BREEDER: Very slow, but has high health. Has no attack.

 

Special abilities: Releases fast, but incredibly weak hatchlings when shot. Also releases them when far away from players, or haven't been shot in a while.

 

Weaknesses: Has an eye weakspot on his head. Leaves a slimy trail on the ground (Green, perhaps?) so Tenno can follow the trail to kill the Breeder.

 

HATCHLINGS: Hatched from the Breeder, they are small, fast, and don't have that much health. Protects Breeder at all costs, unless Breeder is far away from Tenno.

 

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Name: Drifter

Behaviour:  A stealthy, hunter. It waits in the shadows, behind corners, and amongst the infested spores present on the walls and ceiling, seemingly a part of the environment when inactive (unalerted/waiting). When suitable prey passes by it attacks. It values it's own survival above all others and will not typically hunt in groups of more than 3 unless there happens to be a high traffic area for food.

Attacks: A single large arm/tentacle extends from it's large maw, coiling around its prey and dragging it towards its doom, draining health through armor and shields. The tongue can be destroyed by allies if targeted specifically. It has weak melee attacks that it rarely uses except to re-purpose other nearby infested to regenerate its lost arm and heal. When severely damaged it will attempt to run away and regenerate. During this time it will emit a toxic cloud to discourage pursuit.

Restrictions:  Cannot spawn on solo missions. Will not be found in open areas unless relocating.

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Name Suggestion: Simian

 

Behaviour: 
Acts like a Gorilla : huge, heavy and extremely Powerful opponent, but will only hunt down enemies in his territory (that you will often have to cross), defending it at all cost against all non infested entities. Track down opponents by leaping or charging at them. If it sees enemies outside his territory, he will simply howl at them, just to intimidate them. You will rarely see more than one in infested missions.

 

Attacks: 
- leap at an enemy and slam his fists at the ground, causing a shockwave. Direct hits inflicts heavy damage, shockwave does much less. Will knock down the player.
- attacks an enemy three times with his fists. The last blow will knock down the opponent.
- grab containers or another infested unit (except ancients) and throw it at an enemy. Volatile runners will explode in a small AoE if thrown. Other infested units will simply act like if they were ragdolled. It will damage heavily and knock down the player if the launched enemy or container hits him. Doesn't (or very rarely) kill the launched unit, but inflict small damage on landing.

 

Environment restrictions: Orokin Derelict, Corpus Gas Cities, Grineer Shipyards

 

(Optional) Art or Reference Images:

 

Link : http://theeoxshow.deviantart.com/art/EoF-Infested-Submission-Simian-452790411?ga_submit_new=10%253A1399546028eof_infested_submission___simian_by_thee

Edited by Einde
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Name Suggestion: Scourger

Behaviour:  Generally stays back, making an effort to run away if approached, has no real form of self defense

Attacks: Though the Scourger has no real form of defending itself, it is still quite deadly, capable of exploiting fallen corpses (via shooting them with spines) to create mites, which then run and latch onto tenno, inflicting severe bleeding and poison status effects. Mites can be shot down, but it is generally best to just deal with the scourger beforehand.

Environment restrictions:  Generally only inhabits heavily infested areas such as derilects or phroid infested boss maps

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Ancient Master

 

 

Behaviour:

Tries not to approach the Tenno, hiding behind objects. If a player is trying to get closer to Ancient Master he powerfully strikes player, knocking him on the ground. If a group of players runs towards him and / or shoots the Ancient Master, he makes a long jump away trying to avoid the threat. While he’s using his abilities he rises to his full height and utters a loud roar.

 

Attacks: 

His only attack is a strike with two tentacles which knocks players on the ground, but does little damage. Ancient Master may choose Tenno as a main target, which draws aggro of  nearby infected while they  receive a big bonus to speed and damage. His main skill is an ability which allows him to resurrect recentry deceased infected.

 

Environment restrictions:

He appears at high levels in spacious environments that allow him to hide from the players.

 

ART: infestedancient.jpg

Source: https://forums.warframe.com/index.php?/topic/44748-some-rough-infested-concepts-return-of-the-infected-centipede/

Edited by Kevler007
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Name Suggestion: Humming


Behaviour:  Very agressive creature, The Humming have 2 wings pair and developed anterior claws. Severals eye pair and unequal mandible. this Infested fight in group ( 3 at 6 creature )


The Humming fly likes the Corpus drones but there are more fast, and less stable. the body of this Infested is unequal. Humming have long limb with little claws. the body is cover to unequal hump. The color of the creature : grey , black and green. with yellow or red eyes.


Attacks: there are 2 forms of Humming : a Little and a great form. the great form have very large claws and he fight with this claws , in melle attacks.This attacks cause cutting damage.


The second form ( little form ) have a big abdomen and he can drop acid trail . the trail cause Poison damage.


Environment restrictions:  Orokin wreck and open place.


(Optional) Art or Reference Images:  (Nurgling drones warhammer 40000)nudrwip1.jpg


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Name: The Howler

 

Behavior: Tends to stay in crowds of infested very rarely alone. Slow with low attack and very high defense and HP

 

Attacks: Has a low damage melee attack which pushes back the player but does not knock them down,but it does buffing howls which do little damage with high range to the player and can buff infested with a maximum of 1-2 buffs at a time. Buffs last around 10-30 sec.

 

Environment Restrictions:Tends to stay in groups of infested it can buff with low spawn rate

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Name: Sabre

 

Behavior: A Phantom on the battlefield, Sabre has unparalleled speed and can quickly maneuver through any terrain to close in on its target, and in some cases even known to scale walls while in pursuit.  Sabre has adapted "Stealth Coating" (and or the Teleport ability) to aid in close quarters combat, to compensate for the energy needed however  Sabre will have a high amount of shields but at the risk of a lower health, and for its speed will sacrifice its armor, making it a highly deadly but also a rather weaker enemy when compared to others. (never really in groups larger than 3-4, but usually are solo)

 

Attacks: Sabre is deadly in melee combat, it will deal moderate-high damage with the swords fused into its arm, and Sabre's speed allows it to easily flank an enemy whether it be on approach to surprise its foes or occasionally mid-combat to gain an extra advantage.

 

Environmental Restrictions: Deadlier but also slower in Close Quarters, Faster but weaker in the open.

 

Optional Art:

tumblr_n581ayi9Ic1tb9ff2o1_1280.png

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Exrubilak

Tenno infectado

 

Comportamiento:

Errático y veloz, al contrario de los demás infectados que suelen ser lentos se encuentra furioso por ser un tenno abandonado, tiene sed de venganza.

Posee un destello oscuro, como una sombra que se hace claro cuando ataca.

Cuando Exrubilak se encuentra amenazado a punto de perder la vida explota y con el lanza jabalinas de alto poder de perforación y viral.

Aunque posee mucha vida y es difícil de derrotar su escudo es muy débil.

 

Habilidades:

Ataca directamente al tenno con mas agro (con mas poder) y lo infecta hasta paralizarlo pero no lo mata, solo paraliza.

Lanza jabalinas infectadas.

Su elemento es hielo y veneno.

Su gran cantidad de vida le permite hacer mucho daño empezando por el tenno de más alto rango.

 

Debilidades:

Tiene un débil escudo debido a su transformación de infectados muchos atributos de ex tenno han desaparecido por completo. Débil al fuego.

 

Restricciones de entorno:

Aunque los espacios reducidos le restan velocidad suele ser mortal.

No aparece en derrelicto.

Los tenno deberán evitar los espacios reducidos y tratar de sacar al jefe infectado a un espacio abierto (ejemplo: en las torres de llave de vacío, huir de los laberínticos y llevarlo a salones espaciados)

No puede trepar.

 

http://1.bp.blogspot.com/-0gRJdEC0hiU/U2tqhg_4gOI/AAAAAAAACB8/GriKYDYrmKc/s1600/excaliburprime+infectado.jpg

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Name Suggestion: Orokin Scorpion

Behaviour: Orokin scorpions usually collective action, with fast speed

Attacks:It can shoot the strong acid venom fangs, and there on its tail across the goal can be lethal at close range attack

Environment restrictions:It lives in cold regions

Art or Reference Images: file:///C:/Users/user/Desktop/GOOD.png

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Name Suggestion: Infested Besieger

Behaviour:  Trudges slowly behind the horde, dropping into a kind of "turret" stance when within range, unloading a hail of highly inaccurate Gorgon fire to harass enemy Tenno. Ideally, should discourage the kind of "blender" gameplay most Infested missions become, where Tenno just stand in one place and press melee until everything is dead. A disturbing fusion of a Grineer Heavy Gunner and a Corpus Tech, the Besieger hosts both moderate armor and shields, representing the Infestation's slow but ever increasing adaptation of its hosts' abilities. An idea of "weight" is highly crucial, the Besieger having to swing its oversized upper body and left "arm" to generate enough momentum to step forward, dragging its Gorgon along behind.

 

Attacks:
- Drops into a turret mode, which consists of little more than falling over and placing its Gorgon on top of itself, firing an inaccurate wall of bullets until attacked.

- A slow, telegraphed melee attack with its "Corpus arm" that knocks Tenno back

 

Environment restrictions:  I imagine it would not do well in small spaces due to clipping errors.

 

(Optional) Art or Reference Images:

 

Image 1: Basic sketch w/ references

 

Image 2: Sketch w/ rough color to help differentiate sections

 

Image 3: Possible "turret" mode.

 

I apologize for the roughness; had a lot more that I wanted to do but I started building a house this week. Thanks for reading!

 

 

infestedsketch.png

 

infestedsketchcolor.png

 

infestedsketchtank.png

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Name: Swooper

Behavior: A flying enemy made from a infested crow/bird that Fies in circles around its enemys before swooping down on them.

Attacks: swooping attacks that deal a low damage with a small stun and a dive bomb attack the deals a small aoe stun to everything around it.

Environmental restrictions: cannot be found in low ceilinged rooms like corpus and greneer ships.

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Name suggestion: Drow Archer

 

Behavior: An grinner , that has equipped an bow , slow , but extremely accurate , with great range.

 

Attacks: With his bow it accurately attacks tenno , sometimes can even penetrate them and damaging the tenno behind another . Accurate , deadly , great range .

 

Environment: He can be found on any grinner map , but his place is as a sniper , camping and waiting for the tenno on high / less accessible platforms . Because of his accuracy , (possibly critical damage) , and his range , he will be an uncommon / rare enemy .

 

Hope you like it :)

 

 

 

-Akulav

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Name Suggestion: Infested Assassin

Behaviour: An infested female Grineer assasin. She has some purple infestation on her. She is very fast and agile and can wallrun and walljump, but has low health.

Attacks: The Infested Assassin uses infested Kunai or Hikou which deal poison damage. They are like the Tenno's weapons but with a slower fire rate.

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NAME SUGGESTION: Ripper

APPEARANCE: An extremely light looking, skinny, almost like bones are the only ones seen, no eyes, no nose, and an always opened mouth with a few missing teeth

BEHAVIOR: Roams entirely everywhere around the room, attacks anything it see's including other rippers in order to eat they're flesh and acquire slightly more health, also somewhat a drunk looking run and walk

ATTACKS: It just runs directly at the player, without any idea on where it's going, and if it does successfully attack the player, it clings on to it's prey, and does a ripping animation ( basically opening up a hole sort of animation ) and does 1/3 of the player's health

ENVIRONMENT RESTRICTIONSIt may only spawn in grineer-infested levels, however it rarely spawns in grineer levels, and if it does, it is a buffed type Ripper, and it may only spawn in level 18-50

Art:    | ~ ( _ ) ~

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Name: Hangman

 

Behaviour: The Hangman is an infected version of the Grineer Scorpion and share similar behaviours and attacks.

The infection has twisted the Scorpion into a hooked limb stalker who clings to the ceilings to strike prey from above using what was once her spine, now a prehensile whip like appendage. 

 

Attacks: The Hangman attacks from above with her whip using quick arcing strikes which can hit multiple players at the same time. She will also attempt the strangle a single player and if successful she will lift the helpless Tenno in the air who will have to struggle free. 

 

Environment Restrictions: None if the Hangman has no ceiling to cling to she can still stand upright and lumber forward attacking much like the Grineer Scorpion.

 

V8uXtXU.jpg

 

gVlQsra.jpg

 

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Name: The Hangman

 

Behavior: Codenamed 'Hangman'. The infection has taken many forms and shapes in its spread, and one of them is this abomination. Attaching to the spinal column of the recent dead and growing forth from the base of the skull. Growing exponetially over a short amount of time. It finds its way to the darkest cracks and crevices in the walls of dead grineer galleons and corpus fleetships. Releasing toxins as it grows, it slows the decaying process of the corpse it attaches itself too using it as tool to defend and hunt for itself.

 

Attacks: It is a keen predator. It lights up and uses its corpse to draw fire away from its main body and shield itself. It can also use it to confuse and frighten what it sees as prey. It won't hesitate to stalk and mislead using mimicry. If it senses the opportunity it will swiftly move within melee range darting from side to side on the cieling before dropping to the ground level and releasing a frenzy of melee attacks that can shred even the tenno armor.

 

If its prey can fend it off it will retreat, shooting out dark web-like matter that can stick to and halt the advance of an attacker, till it can recuperate and strike again. Double tap is a great rule to live by if you come into contact with this beast.

 

Environment Restrictions: Yes. Likes to stick to confined rooms, hallways, and rooms with dark areas and low lighting.

 

thumbnail-720x-shrink.jpg

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