Brynslustafir Posted May 6, 2014 Share Posted May 6, 2014 (edited) For those who are unaware, Fury used to increase melee attack speed by 60% but got nerfed to 30% with the addition of melee 2.0. I thought it was fine at first, but I have now found that certain melee weapons that ought to be fast are now painfully slow. A single heat sword and the dual cleavers in particular are now so slow and sluggish that your sentinel is going to steal most of your kills if you try to use melee. In fact, they are now so slow that only Volt or Valkyr can make them useable. If we can just get Fury rebuffed to 60% or weapon speed stats rebalanced it would solve this problem. Edited May 6, 2014 by Plasmaface Link to comment Share on other sites More sharing options...
FateZero Posted May 6, 2014 Share Posted May 6, 2014 That's what Beserker is for, it's great with the dual cleavers. Link to comment Share on other sites More sharing options...
Brynslustafir Posted May 6, 2014 Author Share Posted May 6, 2014 (edited) That's what Beserker is for, it's great with the dual cleavers. No thanks. Berserker only works well on crit weapons anyway. Edited May 6, 2014 by Plasmaface Link to comment Share on other sites More sharing options...
Stefanovich Posted May 6, 2014 Share Posted May 6, 2014 Except that I don't like playing Valkyr. Besides, I shouldn't have to pop an ult to make a melee weapon useable. Bro, he is talk'n 'bout the rare mod, Berserker. Maxed, it gives you around +25% melee attack speed for 29 seconds. Link to comment Share on other sites More sharing options...
Deaths.Reap3r Posted May 6, 2014 Share Posted May 6, 2014 I think its because... It feels like the faster you attack, the easier it is to start a combo with the pause one in it. Which is like most of them. Because the pause time gets shortened too. Atleast thats what it feels like Link to comment Share on other sites More sharing options...
FateZero Posted May 6, 2014 Share Posted May 6, 2014 (edited) Except that I don't like playing Valkyr. Besides, I shouldn't have to pop an ult to make a melee weapon useable. The farthest I'll go in that regard is using Volt for his speed. http://warframe.wikia.com/wiki/Berserker Edit: ninja'ed Edit2: Nope, your original post will be immortalized in this quote. Bro, he is talk'n 'bout the rare mod, Berserker. Maxed, it gives you around +25% melee attack speed for 29 seconds. Actually Berseker can give up to +90% attack speed. Edited May 6, 2014 by FateZero Link to comment Share on other sites More sharing options...
Brynslustafir Posted May 6, 2014 Author Share Posted May 6, 2014 Bro, he is talk'n 'bout the rare mod, Berserker. Maxed, it gives you around +25% melee attack speed for 29 seconds. ah, yes. I get names confused sometimes. Too bad berserker is only good on crit focussed weapons. Link to comment Share on other sites More sharing options...
Alighierian Posted May 6, 2014 Share Posted May 6, 2014 ah, yes. I get names confused sometimes. Too bad berserker is only good on crit focussed weapons. or when you use ash's smokebomb or loki's invisibility. but that still puts you in a spot where you need to rely on a very specific skill. I kinda agree that the current fury is underwhelming to say the least. spoiled strike alone will all but cancel out the effects Link to comment Share on other sites More sharing options...
Blazer-X Posted May 6, 2014 Share Posted May 6, 2014 I wouldn't mind if there was a middle ground of around 45% if DE is so adamant that 60% is too fast. Or, if Quickening wasn't a complete piece of S#&$ and actually gave a decent speed boost for a whooping 80% loss on channeling efficiency. Link to comment Share on other sites More sharing options...
Beas7ie Posted May 6, 2014 Share Posted May 6, 2014 I think its because... It feels like the faster you attack, the easier it is to start a combo with the pause one in it. Which is like most of them. Because the pause time gets shortened too. Atleast thats what it feels like The combos need to be changed to not have that stupid pause. Bind a new melee attack to the "R" key or something and let the combos be combos of pressing "E" and pressing "R" or maybe do a Dynasty Warriors type combo system. ER EER EERR EEER EEEER EEEEER DE is making these melee 2.0 combos WAY more complicated then they should be. Link to comment Share on other sites More sharing options...
Ribboz Posted May 6, 2014 Share Posted May 6, 2014 +1 Restore Fury to it's original glory. Link to comment Share on other sites More sharing options...
Starender Posted May 6, 2014 Share Posted May 6, 2014 fury needs at least 50%. Link to comment Share on other sites More sharing options...
VDeorsum Posted May 7, 2014 Share Posted May 7, 2014 I agree, My dakra prime with crimson dervish is awersome, but too slowly for be efficient at high levels, fury need a buff, the old 60% is good Link to comment Share on other sites More sharing options...
The_Sharp_Demonologist Posted May 7, 2014 Share Posted May 7, 2014 I know that DE made most weapons kind of slower for better control of the combos but at least we should have the option to increase the speed if we can pull off faster combos. 45% would be rational, also Quickening needs something, its not worth it at all. Link to comment Share on other sites More sharing options...
J-Pax Posted May 7, 2014 Share Posted May 7, 2014 I know that DE made most weapons kind of slower for better control of the combos but at least we should have the option to increase the speed if we can pull off faster combos. 45% would be rational, also Quickening needs something, its not worth it at all. The mods like Quickening need a serious rework, the power efficiency loss while channelling is far too high in general, and the pay off is far too low. If Quickening was +30% swing speed and -30% efficiency I would definitely rate it a lot higher, likewise with the Corrupt Charge mod. In general the Charge mods with a negative power efficiency modifier need to be rebalanced. I think its because... It feels like the faster you attack, the easier it is to start a combo with the pause one in it. Which is like most of them. Because the pause time gets shortened too. Atleast thats what it feels like This is true. I had Fury, Berserker and Quickening on dual zorens while using a Volt with maximum power strength. The pauses between me mashing the E button as fast as I could were enough to trigger a combo. It was literally impossible not to combo. Actually Berseker can give up to +90% attack speed. How? It's not multiplicative with the other melee speed buffs is it? I timed it before melee 2.0 and it worked out around an additional 30%, not multiplicative 30%. Has it changed? Link to comment Share on other sites More sharing options...
Eurhetemec Posted May 7, 2014 Share Posted May 7, 2014 How? It's not multiplicative with the other melee speed buffs is it? I timed it before melee 2.0 and it worked out around an additional 30%, not multiplicative 30%. Has it changed? It apparently stacks three times - so 1 crit = 30%, 2 crits = 60%, 3 crits = 90%. This appears to be true in-game, too. You definitely speed up more than once - using a slower very low crit weapon (5%) should make this pretty obvious. Link to comment Share on other sites More sharing options...
Starender Posted May 7, 2014 Share Posted May 7, 2014 (edited) at least we should have the option to increase the speed if we can pull off faster combos. 45% would be rational, also Quickening needs something, its not worth it at all. WHY IS THIS NOT FIXED ALLREADY!!!! answer..... they are to busy making ninja dogs go look around here: https://forums.warframe.com/index.php?/topic/213181-channeling-mods-not-viable-explained/#entry2485017 Edited May 7, 2014 by Starender Link to comment Share on other sites More sharing options...
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