Deidaku Posted May 19, 2014 Share Posted May 19, 2014 R button is usless in melee mode There's only so much different combos you cna do with just E and it feels too much like Melee 1.0 but with fancy damage Use it DE >:( add heavy attacks , weapon specific attacks , anything to have more than just 1 or 2 combos ! Link to comment Share on other sites More sharing options...
Kharn-The-Betrayer Posted May 19, 2014 Share Posted May 19, 2014 The main problem is the futility of the heavy weapons, they are slowers and are weaker than fast weapons. Link to comment Share on other sites More sharing options...
Wallace24 Posted May 19, 2014 Share Posted May 19, 2014 I definitely think R could be utilized with melee for something. maybe DE will add more combos to those stances with just 1 that will incorporate the R button. that would be great. mostly just having a second combo for my orthos prime Link to comment Share on other sites More sharing options...
Love2Camp Posted May 19, 2014 Share Posted May 19, 2014 The main problem with melee is flying mobs ;p But yeah, more buttons with the sword out would be cool :o Link to comment Share on other sites More sharing options...
SmokinDevil Posted May 19, 2014 Share Posted May 19, 2014 I know the galatine and jat aren't the only heavy weapons but those two are really good. I was hoping for weapon specific combos. I love the Heat/Dark sword with Iron Pheonix stance. Link to comment Share on other sites More sharing options...
Naftal Posted May 19, 2014 Share Posted May 19, 2014 The main problem with melee is flying mobs ;p But yeah, more buttons with the sword out would be cool :o Only flying mob that's a problem is Corrupted Shield Osprey that was broken like 7-8 months ago and was never fixed. They can't be hit with melee attacks except for jump attack which only deals small damage to them because the aoe rarely hits them well. Compare to Corpus ospreys which can be meleed easily. Link to comment Share on other sites More sharing options...
Deidaku Posted May 19, 2014 Author Share Posted May 19, 2014 The main problem is the futility of the heavy weapons, they are slowers and are weaker than fast weapons. if there were heavy attacks / guard breakers heavy weapons would benefit a lot from those Link to comment Share on other sites More sharing options...
tactical_surgeon Posted May 19, 2014 Share Posted May 19, 2014 Bring back charge attacks ? quick attacks being good for quick weapons charge attacks being good for heavy weapons ~ done (( also, you'll have your glaive throw back )) Link to comment Share on other sites More sharing options...
Zarbain Posted May 19, 2014 Share Posted May 19, 2014 Why would anyone want anything on the R key except reload? Link to comment Share on other sites More sharing options...
Neogeo Posted May 19, 2014 Share Posted May 19, 2014 The main problem for me is the copter speed or the lack of. It's the main reason I never use a heavy weapon or polearm despite how efficient they could be. Link to comment Share on other sites More sharing options...
MMZephyr Posted May 19, 2014 Share Posted May 19, 2014 I just think the disparity between stances is dumb. Some stances have like 3-4 combos, others only have 1-2. Pause combos are difficult to do efficiently. I think every stance should have like 3 combos, and use other keys (idk about R though). Each combo should have some kind of utility. For example, one combo does a knockback, another is AoE, and the last one stuns people, etc. Link to comment Share on other sites More sharing options...
Deidaku Posted May 19, 2014 Author Share Posted May 19, 2014 Why would anyone want anything on the R key except reload? in melee mode it's usless that's why . Seems like a waste :/ Link to comment Share on other sites More sharing options...
tactical_surgeon Posted May 19, 2014 Share Posted May 19, 2014 in melee mode it's usless that's why . Seems like a waste :/ it really doesn't matter what key, we can change it in the options anyways ~ ( so it's beside the fact ) Link to comment Share on other sites More sharing options...
Livingdead713 Posted May 19, 2014 Share Posted May 19, 2014 glaive throw attack isn't gone its just harder to combo it in plus no just no on charge attacks they were way to op on heavies with charge speed up plus other mods but adding stances with heavy hitting moves at the end would be better Link to comment Share on other sites More sharing options...
Deidaku Posted May 19, 2014 Author Share Posted May 19, 2014 glaive throw attack isn't gone its just harder to combo it in plus no just no on charge attacks they were way to op on heavies with charge speed up plus other mods but adding stances with heavy hitting moves at the end would be better more variety , i like it Link to comment Share on other sites More sharing options...
Cpt_Atroxium Posted May 19, 2014 Share Posted May 19, 2014 I can sense this has been a post about before. Dejavu? Link to comment Share on other sites More sharing options...
Deidaku Posted May 19, 2014 Author Share Posted May 19, 2014 I can sense this has been a post about before. Dejavu? there have been a lot of posts about this yet nothing has been stated or done yet Link to comment Share on other sites More sharing options...
Muminidas Posted May 19, 2014 Share Posted May 19, 2014 R button is usless in melee mode There's only so much different combos you cna do with just E and it feels too much like Melee 1.0 but with fancy damage Use it DE >:( add heavy attacks , weapon specific attacks , anything to have more than just 1 or 2 combos ! Like making melee attack animations would be such an easy task! One week, and voila, dozens of combo animations, pfff! They will add more second choice combos to some Stances I believe just as it was for Glaive and Bo stances. More stances too, I suppose but it takes time ya know. Link to comment Share on other sites More sharing options...
Deidaku Posted May 20, 2014 Author Share Posted May 20, 2014 Like making melee attack animations would be such an easy task! One week, and voila, dozens of combo animations, pfff! They will add more second choice combos to some Stances I believe just as it was for Glaive and Bo stances. More stances too, I suppose but it takes time ya know. I know it takes time , but they needs to implement them better , the extra clashing forest combo is pain because of how it 's combination is. same for flailing branch Link to comment Share on other sites More sharing options...
Fate_6 Posted May 20, 2014 Share Posted May 20, 2014 The problem for me is that I can't figure out the actual difference between some combos.Some I've actually noticed are useful (Iron Phoenix), but others just seem pointlessly flashy (Tranquil Cleave).Also, flying mobs and shield doors. And the mods give pretty weak damage scaling (the crit chance is terrible, and only 120% damage boost with no multishot? for shame) Link to comment Share on other sites More sharing options...
Deidaku Posted May 20, 2014 Author Share Posted May 20, 2014 The problem for me is that I can't figure out the actual difference between some combos. Some I've actually noticed are useful (Iron Phoenix), but others just seem pointlessly flashy (Tranquil Cleave). Also, flying mobs and shield doors. And the mods give pretty weak damage scaling (the crit chance is terrible, and only 120% damage boost with no multishot? for shame) I hope the focus system expands the system somehow Link to comment Share on other sites More sharing options...
Grascen Posted May 20, 2014 Share Posted May 20, 2014 just no on charge attacks they were way to op on heavies with charge speed up plus other mods but adding stances with heavy hitting moves at the end would be better It's so simple to reinstate charge attacks in a fair way. Just reintroduce them in stances as "Channel + Hold E", then make the channeled charge attacks cost like triple the normal energy cost. There are no channel speed mods to balance for and the charge attacks would then have a resource to pay attention to. Link to comment Share on other sites More sharing options...
Deidaku Posted May 20, 2014 Author Share Posted May 20, 2014 It's so simple to reinstate charge attacks in a fair way. Just reintroduce them in stances as "Channel + Hold E", then make the channeled charge attacks cost like triple the normal energy cost. There are no channel speed mods to balance for and the charge attacks would then have a resource to pay attention to. yeah why not? I still don't see why they had to leave entirely. heavy weapons suck now. I sold my galatine an my jat kittag is usless D: Link to comment Share on other sites More sharing options...
Arlayn Posted May 20, 2014 Share Posted May 20, 2014 Some combos use the block button... Like Crimson Dervish. Link to comment Share on other sites More sharing options...
NevanChambers Posted May 20, 2014 Share Posted May 20, 2014 there have been a lot of posts about this yet nothing has been stated or done yet What needs to be stated? They considered it in a previous build before we got it and rejected the idea for whatever reason they had. This was gleaned from dev streams so the information is there. This is also the reason nothing has been done, well other than just because someone says something on the forums doesn't mean said thing will be happening, or even that it requires a response. Link to comment Share on other sites More sharing options...
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