Seele Posted May 20, 2014 Share Posted May 20, 2014 some anime-style mmorpg game with giant swords. Link to comment Share on other sites More sharing options...
MrBalalaika Posted May 21, 2014 Share Posted May 21, 2014 Bring OP enemies, OP maps and OP events, then we can have 'endgame'. Endgame is all about being OP and facing OP enemies in OP maps with OP difficult. Anything else is for $&*#^%s who would be better off playing some anime-style mmorpg game with giant swords. Like this fella! Link to comment Share on other sites More sharing options...
taiiat Posted May 21, 2014 Share Posted May 21, 2014 Warframe needs more of the second kind of grind. i'd rather we have both. let people luck out once in a while since that makes people feel awesome - but also have a system that's intertwined with the random one to make sure things don't get out of hand. but having both is key to standing out, IMO. each style has it's upsides. and you have the downsides of neither if you have both. Link to comment Share on other sites More sharing options...
carnesy Posted May 22, 2014 Share Posted May 22, 2014 I've never seen Stockholm Syndrome induced by a videogame, until now. You do realize that there are other forms of playtime extension besides RNG right? And that grind can exist without being RNG based, right? Then you've never run into some of the White Knights of Mechwarrior Online. Those are some delusional, Stockholmed fanatics that make North Koreans look mild. Link to comment Share on other sites More sharing options...
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