Innocent_Flower Posted June 22, 2014 Share Posted June 22, 2014 (edited) So I wanted to sum up what I felt was the majority of warframe criticsm. If DE could properly amend every issue in this thread; warframe would be a far more popular product. Part 1 Large Issues that DE have ignored for foolish things like kubrows, new primes and more cosmetics. Parkour and knockdown gets ignored both on the side of the player and on the enemy who don't use it. Meanwhile puppies are being worked on. Has anyone heard of the alpha game Overgrowth? That game has both superior and fun parkour and better knockdown mechanics. Not only is that game alpha; It's indie and there's one coder who's doing everything. The mod system is collectively flawed because there are some mods you just have no reason to use. Why would you pick cold resist unless you knew for certain that you'd be playing in a fridge (you never are) Why would you pick any aura that isn't Rifle amp, energy siphon or health regen other than not having those aura? There's a massive divide between functional (health, powers) and utility/bloat mods (master thief, hacker, acrobat, resistances) You can't yet cutomise powers in any way more meaningful than duration/intensity/range/so on mods and that is especially inadequate with frames like excalibur who use varied powers. Maybe a power tree? Alternate power sets? Melee still sucks. - Arial/rising attacks are non existent. -melee attacks slow the player down too much. - Most combos mean nothing to most players. - You can't quickfire your secondary whilst you're holding your weapon. Melee enemies still suck. Excluding the guys that can block. They're all fodder. In the other part I pointed out that I could easily add tougher melee enemies but we'd still have this problem: There are no interesting behaviours; No slide attacks, no jumping attacks or leap slams or whatever. No enemy dodging and hardly any abilities that close the gap. The two most played gametypes- defense and survival, aren't getting enough work done to them. Interception has a lot of potential too but nobody likes it at the moment because that potential isn't being realized. it's good that rescue and sabotage are getting work but defence and survival realy need some work too Edit: Stealth. I don't think the community has a big consensus on stealth. Some would argue that stealth gameplay is very important to them. Others would argue that stealth wouldn't be done right and would probably make the game too easy. However, i think the majority of the playerbase would have issue with the following - The enemy can't handle invisible players in a believable or interesting way - If one player is seen, every enemy knows where every single player is. Meaning stealthkills are gone and a lot of interesting player tactics too. Part 2 Notable yet absurdly easy to touch on issues that I, A small-time modder, could fix within a week. If I could make all those fixes within such a small timeframe; Why can't professional staff do the same? - New dual stat fire damage/status chance mods are being released when 2.5% status chance mods such as sure shot, melee prowess and rifle aptitude remain pathetically underpowered. - The void still has a grand total of seven enemies when all you realy need to do is recolour current units white , switch their factions and stick a gold thing into their heads. Corrupting every unit is about as difficult as adding a single new one (New units incoming) - make defence/ interception rewards better. Take out the common mods like vitality, maybe throw in the blueprints for retired weapons like ether daggers . Power mods in drop tables. A- Remove power mods. Powers work without mods. B- Have only one level for power mods. That way there's no mistaken "i ranked up my mod too high and can't fit it on my frame's build" and thus nobody would need more than their initial mod that they got from building the frame. C- The ability to clone power mods. Like to be able to make a power mod turn fusion cores into unranked duplicates. - Balance weapons; Sure, I wouldn't personally be able to change some of their more advanced mechanics (like angstrum rocket barrages ) but tweaking stats is pretty easy. Clan tech weapons (flux, supra etc) are currently far weaker than they're meant to be. Boltor prime is too strong even by prime standards. - Phased/wraith/rubedo items colourable or at least with the option to use their default skin, - The addition and balance of numerous new enemies with current assets. New osprey, heavy and non-fodder melee, elite variants, Some (but not all) better eximus changes. - Earth needs vey hek back. Part 3 The biggest issue. Scaling and leveling doesn't work. The enemy becomes super strong so you become super strong.It's the faultiest part of warframe. Chances are with pubs that one player will be OP and one player will be UP and it isn't going to be fun if you're either one of them. The OP player will take most of the kills, make everyone else feel useless and make themselves feel bored as they aren't challenged enough. The UP player will be looked upon as dead weight and will see themselves as terrible. It isn't the effect you want on players. All of warframe is focused on "the grind" at the moment. It shouldn't be. Warframe is less of an MMORPG and far more of a third person shooter. The need for "the grind" is misplaced. A third person shooter should stand alone on it's gameplay and progression mechanics can be put on top of that, not the other way round as warframe currently is. What makes it worse is that there isn't progression. With games that have a "good" grind the player is constantly getting more powerful. Warframe works in hills and troughs when it comes to power. You're underpowered, you're overpowered. You're underpowered again. You're overpowered again. It isn't productive and it isn't fun and it's part of the reason why warframe gets a 66 metacritic rating for being monotonous. If it weren't for the ridiculous amount of level scaling; Offensive powers would be useful late game, anyone with any equipment would be able to have fun on any level and yet the will to obtain better/different weapons would live on. I'm not saying get rid of level scaling and weapon progression entirely. I'm saying that it should be reduced. Instead of the stupid, lazy, overblown and completely unnecessary "moar health+damage" system we have going we need something like "More elite units, better ai, New behaviors, more dastardly game director" If I've missed anything, Please tell me so I can include it. Edited June 24, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
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