Innocent_Flower Posted June 29, 2014 Share Posted June 29, 2014 (edited) https://warframe.com/news/lets-meet-pablo-and-dorian Found two things that spoke about warframe as a whole rather than just UI in this little interview. It really comes down to major iterations versus minor ones. As in larger ones like Update 7 we changed the entire upgrade system. The way we approach it is if something isn’t working it’s up for grabs, no matter how much history it has. This next update is really a testament to that. A lot of things are changing drastically which is something you wouldn’t expect in a game as established as Warframe; for things to be changing this much right now, in a game this big? Well, we’re going for it anyway. It’s an interesting time for things like UI. -chuckles- This one's great. I love it. Fantastic. They're basically just saying "Everything (that isn't working; so most things) is up for grabs". Meaning a great many changes should occur. D: That was kind of the big mantra for this update. Making Warframe super accessible for new players but also not disrupting current players. Really finding that perfect balance so people who have been playing for a while won’t feel disoriented. With that in mind a lot of the changes we’ve been making have been designed to be as low-impact as possible to veterans of the game, but also at the same time it will make things easier for new players to jump in and understand everything at once. Here it makes me sad and I feel like the intellect of the average player is challenged here: "so people who have been playing for a while won't be disoriented" Yeah man. That whole disorientation should last... A few hours? Maybe a week if they're the kind of radical and positive changes that we need for things like leveling,mod and RNG overhauls. Never mind the short term consequences of anything drastic; We need long term improvements. Edited June 29, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
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