H0PE Posted July 2, 2014 Share Posted July 2, 2014 (edited) Second time in a row. First, T4 intercept, now T2 Defense. Host and one more leaves. Me staying. After succesfull host migration when the new wave starts I straight away get the mission failed message. Same on intercept, and defense. Please asap fix this!!!! Edited July 2, 2014 by H0PE Link to comment Share on other sites More sharing options...
TwelfthAngel Posted July 2, 2014 Share Posted July 2, 2014 When the host leaves you can't play any more that's just how it works its the same for other void types too. Link to comment Share on other sites More sharing options...
Rydian Posted July 2, 2014 Share Posted July 2, 2014 They do this with voids because otherwise one person could just re-use the same key over and over to give 3 friends rewards from that key endlessly. Link to comment Share on other sites More sharing options...
H0PE Posted July 2, 2014 Author Share Posted July 2, 2014 No you don't understand. 3 guys disconnect, you stay in the game. No one able to reconnect, since the game already in "complete" state. You cant reuse keys like this you never could. You dont understand?!! Mission failed STRAIGHT AWAY! Defense only get mission failed if enemy kills the pod! Not when host migration occurs! Link to comment Share on other sites More sharing options...
H0PE Posted July 2, 2014 Author Share Posted July 2, 2014 When the host leaves you can't play any more that's just how it works its the same for other void types too. Who the hell told you this stupid thing?!! This was NEVER like this. If I wanted to stay I could have stayed. It was like this all the time why would that change?!! Link to comment Share on other sites More sharing options...
--Q--uaint Posted July 2, 2014 Share Posted July 2, 2014 lol and with trading, they could get them themselves. Real talk, though, you should not have gotten fission mailed. The key is used up regardless, so I see no issue with allowing longer stays. Link to comment Share on other sites More sharing options...
Rydian Posted July 2, 2014 Share Posted July 2, 2014 Who the hell told you this stupid thing?!! This was NEVER like this. If I wanted to stay I could have stayed. It was like this all the time why would that change?!! With voids or with other missions? Other missions can host migrate fine, it's key-based missions that act differently. Link to comment Share on other sites More sharing options...
H0PE Posted July 2, 2014 Author Share Posted July 2, 2014 With voids or with other missions? Other missions can host migrate fine, it's key-based missions that act differently. Since when because I played the game since a year and I stayed more countless times. Is this seriously a thing, a change, that if someone leaves from void you are not able to stay more? Even if you alone even if you want to continue? Link to comment Share on other sites More sharing options...
lukshu Posted July 3, 2014 Share Posted July 3, 2014 Not someone, the host. When the host leaves, there is no more key in that session and it fails. Link to comment Share on other sites More sharing options...
Khranitel Posted July 3, 2014 Share Posted July 3, 2014 No you don't understand. 3 guys disconnect, you stay in the game. No one able to reconnect, since the game already in "complete" state. You cant reuse keys like this you never could. You dont understand?!! Mission failed STRAIGHT AWAY! Defense only get mission failed if enemy kills the pod! Not when host migration occurs! Who the hell told you this stupid thing?!! This was NEVER like this. If I wanted to stay I could have stayed. It was like this all the time why would that change?!! You're a bit nervous type, are you? Link to comment Share on other sites More sharing options...
H0PE Posted July 3, 2014 Author Share Posted July 3, 2014 (edited) You're a bit nervous type, are you? I spent one hour in game, in two void. And both times I experienced this, got nothing due to failed mission. I mean What the hell?!! Im not nervous Im sick and tired of bugs and stupid illogical issues in this game! I never experienced this before ever. In more than a year of playing. Ever. Edited July 3, 2014 by H0PE Link to comment Share on other sites More sharing options...
Rydian Posted July 4, 2014 Share Posted July 4, 2014 If the person who left a key-based mission was the person who used the key to make the mission/group, then it fails. If it was not a key-based mission it will not do this, and even if it is a key-based mission other people can leave fine as long as it's not their key that's being used. Link to comment Share on other sites More sharing options...
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