Cangtaro Posted July 5, 2014 Share Posted July 5, 2014 Wouldn't it be cool if you looked through a codex scanner and could see enemies statistics and weaknesses? well I had and Idea that if a Tenno has a fully scanned enemy, they could he to information in real time through codex scanner. Say,your looking a Grineer Lancer, for example, and you have themm all scaned out and you see holographic displays over their heads of the weaknesses, so you see they are weak to puncture and you apply accordingly. you have to admit it would be fun. Link to comment Share on other sites More sharing options...
DoomsDayDan Posted July 5, 2014 Share Posted July 5, 2014 +1 to giving codex scans an actual combat benefit Link to comment Share on other sites More sharing options...
SevenLetterKWord Posted July 5, 2014 Share Posted July 5, 2014 Doesn't sound like it's worth the development time or even the screen-space. You can already see the damage modifiers from the multiplayer menu, which is the only time you'll be able to actually remod your weapons anyways. Link to comment Share on other sites More sharing options...
(PSN)Bobtm0 Posted July 5, 2014 Share Posted July 5, 2014 Yeah, as fancy as it would be I'm really not seeing any real merit to this. You can't swap mods or change loadouts whilst in a mission, so unless you already know what things are weak to what you are likely to have come unprepared to begin with in terms of exploiting weaknesses. Even if this was a thing, I'd want it toggled off just to avoid unnecessary clutter on the screen. The weaknesses and resistances are in the existing Codex, so just get your memorization on and then get your imagination on and pretend the visuals are there. In other words, I'm not down with this. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted July 5, 2014 Share Posted July 5, 2014 Ooh. Good idea. What if scanning an enemy it highlighted their weak spot orange for the one that scanned them, similar to how Banshee's Sonar works, too. Link to comment Share on other sites More sharing options...
(PSN)lll-URBAN-III Posted July 5, 2014 Share Posted July 5, 2014 Why not just show weaknesses under their lifebar instead, green procs for weakness, red for resistant Link to comment Share on other sites More sharing options...
Tulzscha Posted July 5, 2014 Share Posted July 5, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
NickelDare Posted July 5, 2014 Share Posted July 5, 2014 I would love to see some lore in the Codex Scanner Section. Wouldnt take to much time to add to the game and would give players the feel that scanning actually does something except burn your credits for scanners. Link to comment Share on other sites More sharing options...
DSpite Posted July 5, 2014 Share Posted July 5, 2014 Current problem: The enemy mob in question is spotted, and is struck by enough damage to sink a battleship and/or gets pinned to a wall / vaporized / dissected into 3-4 parts. If you are looking at one enemy long enough for something to pop up over it's head, in this game, your playing it wrong. Link to comment Share on other sites More sharing options...
NickelDare Posted July 15, 2014 Share Posted July 15, 2014 Current problem: The enemy mob in question is spotted, and is struck by enough damage to sink a battleship and/or gets pinned to a wall / vaporized / dissected into 3-4 parts. If you are looking at one enemy long enough for something to pop up over it's head, in this game, your playing it wrong. You can always play Solo to Scan. I would love this if they would decrease nedeed number of scans to a sum of 1-3 and introduce lore instead of 20 Scans in order to get Drop Information. Link to comment Share on other sites More sharing options...
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