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Valkyr Ability Criticism


russell2011
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-Since Valkyr was made around the concept of being a berserker, why would "Warcry" give more armor?

-Shouldn't "Warcry" reduce armor instead, and increase damage instead of fire rate.
-Since it does decrease armor, make it a self-buff instead of a team-buff.

-Another idea would be to turn it into a toggle, so that u can choose between more damage or more armor.

-Also don't please don't argue about the definition of "Warcry", DE should change the name if necessary.

-So far not a single ability in Valkyr's set is considered to be a part of a berserker except the concept of "Hysteria", where  Valkyr is shown to have gone berserk, but the invulnerability does not fit a berserker.

-What do you guys think a berserker should be like, write down below as I would love to hear more ideas.

-Give some comments below about how I've changed "Warcry", and criticism is greatly appreciated. ^_^

Edited by russell2011
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So you are asking why an ability would do one thing and then saying this ability shouldn't exist at all and be renamed? What.

 

Honestly, I like Warcry as is. Your change would make Warcry into Roar with a drawback. Yes, berserkers generally have low armor, but high health (in mmos), but seeing as how armor basically acts as health in this game, it provides little difference. 

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Out of all of Valkyr's abilities, Warcry is pretty much the last one that needs any changes/alterations.  It's a useful, fun, unique, and effective team buff that Valkyr can also make great use of herself.

 

Recommending it to be changed to "Roar, but worse" and recommending that its name be changed to something else seems both unnecessary and unwise.

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Valkyr seems to strike me as a berserker already.

 

Also, these abilities give more armor and invulnerability because the whole point of a berserker is that no matter how much damage you did to them they just refused to die, and instead murdered all of your friends in an untameable, unstoppable fury. Dying after 2 seconds because of a Heavy Gunner in T4 would completely contradict that theme.

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Berserkers in history are known not for being defenceless, but rather they were seen as unkillable.

 

They would not wear much if any armour, which intimidated their enemies who legitimately thought that they could not be killed or harmed.

 

This was further portrayed due to how they would keep fighting even when wounded, with huge adrenaline surges and naturally high pain tolerances making it so that injuries could be ignored during the battle.

 

It's only video game "Berserkers" that seem to think Berserker = Low defence + high damage output combined with masochism playstyles (Injuring or otherwise debuffing oneself in order to gain damage output) while history shows Berserkers being pretty much the opposite - High defence (Pain tolerance) and high damage output (Lots of adrenaline).

 

Considering Valkyr's high armour pool (Which from her lore cannot be from her actual frame) it suggests that her design is that she has high pain tolerance like berserkers from history - This then makes sense that she would have skills like Hysteria (Providing invulnerability) and Warcry (Increasing armour of self and allies as well as attack speed)

 

Warcry is fine as it is, it makes sense when considering the history of Berserkers (Demoralizing enemies who see them and how fearless and scary they are, whilst bolstering allies who get bolstered by seeing them in action) and as far as gameplay goes, it's one of the best buffs to melee users - Allowing people to do better damage and survive longer. It's arguably her best ability too, Steel Fiber + Warcry + Rage + Life Strike = Huge melee damage output and nigh invincibility.

 

Making it into a worse version of Roar would make it boring... It would also blur the lines between Rhino and Valkyr - Where one gets a defence boost and team wide damage boost while the other gets defence down and a self only damage boost...

Edited by Tarille
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Berserkers in history are known not for being defenceless, but rather they were seen as unkillable.

 

They would not wear much if any armour, which intimidated their enemies who legitimately thought that they could not be killed or harmed.

 

This was further portrayed due to how they would keep fighting even when wounded, with huge adrenaline surges and naturally high pain tolerances making it so that injuries could be ignored during the battle.

 

It's only video game "Berserkers" that seem to think Berserker = Low defence + high damage output combined with masochism playstyles (Injuring or otherwise debuffing oneself in order to gain damage output) while history shows Berserkers being pretty much the opposite - High defence (Pain tolerance) and high damage output (Lots of adrenaline).

 

Considering Valkyr's high armour pool (Which from her lore cannot be from her actual frame) it suggests that her design is that she has high pain tolerance like berserkers from history - This then makes sense that she would have skills like Hysteria (Providing invulnerability) and Warcry (Increasing armour of self and allies as well as attack speed)

 

Warcry is fine as it is, it makes sense when considering the history of Berserkers (Demoralizing enemies who see them and how fearless and scary they are, whilst bolstering allies who get bolstered by seeing them in action) and as far as gameplay goes, it's one of the best buffs to melee users - Allowing people to do better damage and survive longer. It's arguably her best ability too, Steel Fiber + Warcry + Rage + Life Strike = Huge melee damage output and nigh invincibility.

 

Making it into a worse version of Roar would make it boring... It would also blur the lines between Rhino and Valkyr - Where one gets a defence boost and team wide damage boost while the other gets defence down and a self only damage boost...

 

Also some berserkers cut themselves in front of their enemies to further the "unkillable" thing and also to psyche them out.  Even a small of 4 or 5 guys would often get freaked out when they come across one shirtless ax man cutting himself and charging at them swinging that ax around willy nilly

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  • 2 weeks later...

Personal preference just because of Melee 2.0 combo timing - I would prefer WarCry allowing Red Crit buffs to melee attacks...with that in Mind Fury should be reverted back to either a 60% Speed Buff or 90% Speed buff.(Perhaps, WarCry can be a self attack-speed buff while under the effects of Hysteria - so WarCry always buffs Melee Crit Damage and whild in Hysteria also provides a self melee attack speed boost)

Paralysis would be awesome if it could Crit and scales with the melee weapon combo multiplier.(Almost the only practical power that can be cast while in Hysteria for power efficiency reasons - might as well let the damage scale with melee weapon combo multiplier.)

Someone suggested it in another thread, but a power efficiency boost being applied to Valkyr's Rip Line and WarCry while in Hysteria would be a welcomed tweak to allow for more synergy between her powers given the high power cost.(Hysteria could provide a slightly faster cast to the other casting powers while in Hysteria, something like 25‰ faster cast speed, since she is all Hysterical - flipping about.)

Edited by (PS4)MrNishi
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